Post subject: Editing & Compiling Emulators
Joined: 12/14/2004
Posts: 261
Location: Mars
i want to edit some emulator's source code. I am begginer in it. Please suggest some Good Compilers for FBA SNES GENESIS
Radz.
Post subject: Re: Editing & Compiling Emulators
Emulator Coder, Skilled player (1301)
Joined: 12/21/2004
Posts: 2687
First download the source code for the emulators you want to edit, and they will each come with some sort of readme or howto compile text file that tells you which compiler you should use. I can't get any more specific than that since you didn't say what you know how to do already or which emulators you want to edit or what sorts of changes you're thinking of making.
Joined: 12/14/2004
Posts: 261
Location: Mars
I am trying to compile this http://advancemame.sourceforge.net I got advancecomp-1.15-windows-pentium Let's see if it works. EDIT: Just tried, It did'nt work. I don't know it's compiler or what :( Just tell me a multi compile which can compiler all emulators from here :) I am actually interested to add latest Games support in current FBA Rerecord version.
Radz.
SXL
Joined: 2/7/2005
Posts: 571
advancecomp-1.15-windows-pentium is the name of the binaries file ; for the source you need advancemame-0.104.0.tar.gz just unzip it and read the BUILD file. here's an extract (since you got the windows version, I suppose you want to compile it under that OS) :
5.4 Windows ----------- To build in Windows you need the following software: MINGW 1.1 (or newer) MINGW GNU gcc C/C++ 3.2.3 (or never) NASM 0.98.33 (or newer) SDL 1.2.4 (or newer) FreeType 2.1.7 (or newer) The only tested compiler version is 3.2.3. Other versions should work.
you can get mingw seperately, or inside environments like dev-cpp or cygwin. as for visual c++, I don't know, it could be quite complicated to make all the needed libraries work. good luck, mame has a very impressive source tree, since it emulates tons of hardware.
I never sleep, 'cause sleep is the cousin of death - NAS
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I am actually interested to add latest Games support in current FBA Rerecord version.
are you sure you can do it if you don't even know how to compile sources of those emulators?..
Post subject: Re: Editing & Compiling Emulators
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Shakespeare wrote:
i want to edit some emulator's source code. I am begginer in it. Please suggest some Good Compilers for FBA SNES GENESIS
Personally I don't understand your question at all. You want to edit some emulator's source code? Then you ask a compiler for three game consoles?
Joined: 12/14/2004
Posts: 261
Location: Mars
zefiris wrote:
I am actually interested to add latest Games support in current FBA Rerecord version.
are you sure you can do it if you don't even know how to compile sources of those emulators?..
It does'nt mean if i am beginner, i will remain beginner. i have Various FBA open source emulators (which have all games supported) Joining or something will help in this.
Warp wrote:
Shakespeare wrote:
i want to edit some emulator's source code. I am begginer in it. Please suggest some Good Compilers for FBA SNES GENESIS
Personally I don't understand your question at all. You want to edit some emulator's source code? Then you ask a compiler for three game consoles?
Right now, Just Stop It @ FBA. I want to add Latest game support.
Radz.