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Post subject: New Super Mario Bros. (DS)
Joined: 1/18/2006
Posts: 27
Location: Samsara
I picked up this game yesterday and it seems like it would be a great game to speedrun. There are many cool elements that could be taken advantage of, such as blue shells, mega mushrooms, and mini mushrooms. Also if you grab the flag at certain times it will make toad houses appear, allowing you to get more good items. The only problem is that I have no idea how to do a TAS on the DS. Any suggestions?
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
none. I mean you can not. Not until at least WORKING emulator for DS is out.
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
but you can do an unassisted speedrun of it, and it looks like it can be finished in less than 15 minutes, but i'm finding the last levels quite hard -_-
Former player
Joined: 7/16/2004
Posts: 108
Location: Germany, Bremen
If you want to compare your times, there is a thread at gamefaqs.com: Official Time Trials Topic: Worlds 1, 2, and 3: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=920787&topic=28226878
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Joined: 6/20/2004
Posts: 292
Location: United Kingdom
How could you get a good recording of an NDS while playing? Is there any video out for it yet or something?
ventuz
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Player (126)
Joined: 10/4/2004
Posts: 940
There are SDA topic on it.
Post subject: My best times
Chamale
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Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
I've been seeing how fast I can beat a given level, in real-time, on a friend's game. Most levels are doable in under 50 ticks (I've made it up to about 3-3, I think). All but one have proven to be doable in under 100. This 1 is a level with a slowly moving platform. You really can't speed it up. I think it would be a good level for grabbing fire flowers. I prefer warpless runs, and would love to see one. I would give you the exact times but my mom threw the times away. I have yet to hang on to a piece of paper for more than a month. Except for a doodle I made when I was six. That has stayed on the coffee table forever. But she throws everything else away. Edit: There were some non-tas videos on youtube showing times of 30, 38 and 30 for the first 3 levels. My bests were something like 30,41,35 for those levels.
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I tried doing this unassisted over the last couple of months and it was an excellent game to run. Most of what i did was modelled to a series of youtube videos finishing the game in about 00:22:00, which i can no longer find.
Chamale
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Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Turns out the times weren't thrown away, just hidden by my mom. Here they are (as little mario up until 2-6, where you can get fire flowers without wasting time): 1-1 30 1-2 41 1-3 31 1-tower 70 (I shortened this 5 ticks when a friend told me you can ground-pound baby bowser.) 1-4 36 1-5 57 (I am not proud of this time. This was the time on the only time I beat the level in speedrun mode. TAS could shorten this at least 10 ticks) 1-castle 56 2-1 41 2-2 33 (This could be shortened by TAS, and it would be beautiful. This level has Lakitu dropping spinies on you. At one point, you can narrowly avoid a spiny by goiing under it, then jump onto something then hit a coin box and kill Lakitu.) 2-3 87 2-4 75 2-tower 2-5 46 2-6 168 (This level is very slow. 175 can hardly be improved. I grabbed a fire flower and a reserve flower in this level without costing time.) 2-castle 100 (I got hit a couple times, so I used the reserve fire flower. Hard to do in real time, but it would be beautiful in TAS) 3-1 82 (Still had fire flower) 3-2 61 (My favorite level so far to do in real time, and it would be a beautiful TAS. I start by jumping on a coin box, over to another coin box and jump off, then start hucking fireballs everywhere.) 3-tower 57 (Still with FF) 3-3 64 (Still had FF) 3-house 80 (FF) 3-castle 100 (Picked up a reserve fire flower) 5-1 49 (Still had reserve fire flower. I did not skip any levels, it is in fact quite hard to get to world 4.) 5-2 69 (Lost the main fire flower, dug into the reserve) 5-tower 115 (Picked up a reserve fire flower) 5-3 52 (FF and one in reserve) 5-house 94 (Lost the reserve fire flower) 5-4 190 (Picked up reserve) 5-castle 91 (Lost reserve) 6-1 53 (FF) 6-2 101 (FF) All in all, that's 2109 on the clock. Assuming 15 seconds between levels, that's about half an hour to beat world 6-2. That would keep my attention. I STILL VOTE FOR NO WARPS
Banned User
Joined: 1/2/2007
Posts: 92
So are you going to show times for all the rest of the levels How about the secret exits ? How about the secret levels you unlock with secret exits and star gates ?
mwl
Joined: 3/22/2006
Posts: 636
The TAS is going to be timed in real time, not using the in-game timer. Any routes that may involve going through pipes are not necessarily the best for a TAS.
Joined: 6/5/2005
Posts: 139
the run i saw that abused the turtle power up, it was qucik but i wish more trechnique could been used, i mean if the wall kick is part of the repetoire make use of it....But then again this was a non assisted run.....
I like stuff...
Chamale
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Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Turtle shells actually slow you down. I recommend luck-manipulating for a turtle shell on level 1-tower (it can be done), picking it up, going through the warp, and walking into an enemy to eliminate the shell. Of course, this doesn't matter until there is a DS emulator.
Post subject: Re: Shells
jaysmad
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Experienced player (933)
Joined: 12/1/2006
Posts: 629
Location: Mom's
I just got me this game and i must say... It is a must :P When TASing DS games will be possible people are gonna jump on this game like flys on a corps :P
Chamale wrote:
Turtle shells actually slow you down. I recommend luck-manipulating for a turtle shell on level 1-tower (it can be done), picking it up, going through the warp, and walking into an enemy to eliminate the shell. Of course, this doesn't matter until there is a DS emulator.
The turtle shell will actualy help you in one of the ghost house ( I think ). Usually you have to press the "P", stairs appear and you have to wait for the platform to come down but with the shell you can climb without the stairs. It's quite helpfull at that point :)
Chamale
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Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
I know what you mean, Jay. I think they designed this game so a speedrun would be really, really good.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
I have the game and I say that I agree with Chamale. World 1-1 is easily possible in 27 ticks (in a TAS) and I have done it in 28(non TAS).
Renting this space for rent. Trying to fix image on this site. Please cut slack. As of April 6th, 2012: After a long absence, here we go again?
Chamale
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Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Of course, Rridgway was Mini Mario, who isn't faster, he just makes it possible to jump over the stairs in one jump. Anyone know exactly how the physics of this game work? I have the impression that he does something similar to a P-dash, but I'm not sure if he loses it while jumping.
Joined: 12/4/2004
Posts: 7
i think fastest way would be 1-1, alternate 1-2 exit so you can skip 1-3, in 1-t use exit to use cannon -> warp to 5-1. use alternate exit in 5-2 and use tube to get to 5-4(?). after that, use alternate exit in 5-h. use cannon -> warp to 8-1. tried today, seemed pretty fast to me.
Chamale
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Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
That's what all the unassisted speedruns are doing, so that's what the warps-using run will do.
mwl
Joined: 3/22/2006
Posts: 636
I believe 5-3 is faster. Hopefully, a DS emulator with re-recording isn't too far away. The latest version of No$GBA has nearly all the basics down, except for some minor graphics glitches and lag on slower computers.
Player (36)
Joined: 9/11/2004
Posts: 2631
mwl wrote:
Hopefully, a DS emulator with re-recording isn't too far away. The latest version of No$GBA has nearly all the basics down, except for some minor graphics glitches and lag on slower computers.
No$ is decidedly and completely closed source the last time I checked...
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 6/4/2004
Posts: 284
What about if you put together a "portfolio" of GB and GBA movies to show what can be done with a shared, semiopen source medium? If there's interest, then propose making nitsuja (or whoever) an "unofficial" member of the team for the purposes of coding in re-recording.
Chamale
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Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
That movie is awesome!!!
Renting this space for rent. Trying to fix image on this site. Please cut slack. As of April 6th, 2012: After a long absence, here we go again?
Joined: 8/23/2006
Posts: 46
I'd be most interested in seeing some form of 100% run of this game (or an "all-exits" game) than just a run-through speed run.
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