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Uses FCEU 0.98.15
  • Aims for fastest time
  • Abuses programming errors to save time
  • Takes damage to save time

This run is 83 frames (1.38s) faster than the one it obsoletes, making it 39665 frames (11 minutes and 1.08 seconds). 49 of those frames were gained by taking 5 more hits than before and optimizing existing hits.

blah blah blah. cancelled!

Player (151)
Joined: 5/1/2006
Posts: 150
pretty much done with it i think... just need to clean up some of the input and make a few small tweaks. should i pick up point bags or not? looks like it'll be 39488 frames... so 3 seconds faster than the cancelled run and 4.3 faster than the published one i think.
Player (151)
Joined: 5/1/2006
Posts: 150
So... I discovered that up+down+left/right has the same effect as left+right, except it works in both directions. This should shave about 220 frames off the 39487 that I was about ready to submit.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Umm… Does that mean the new submission will be somewhere around 10:54?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (151)
Joined: 5/1/2006
Posts: 150
If all goes as planned, yep. About 10:54.3 I reckon.
Player (151)
Joined: 5/1/2006
Posts: 150
Up+Down saved about a second more than I expected. So, should be 39200 (10:53) if/when I manage to manipulate the position of the bird at the end of 5-2. I also found that I could exit the first screen of 5-2 15 frames faster if I don't pick up the jump n' slash... I haven't actually tested it yet, but I suspect I'd lose at least twice that by killing Malth without it.
Former player
Joined: 11/13/2005
Posts: 1587
You're just awesome Scumtron, awesomeness is you!
Player (151)
Joined: 5/1/2006
Posts: 150
I've got a run that finishes at 39201 now, but I'm going to sit on it a bit and try to find solutions to these issues: * in the second screen of 2-2 i wait one frame so an enemy in the next screen won't throw an unavoidable knife * in 3-1 i take two extra frames so an enemy will throw a knife to boost me up to a ledge in 3-2 (if i could fix the first issue it would also fix this) * I wait 5 frames before pressing start at the end of level 4 so those skull-heads won't throw sticks that hit me in the back (this one doesn't bother me too much since one of them ends up giving me a boost that saves 5 frames) So, it could just take a one frame improvement before the last screen of 2-2 to potentially fix all of this. Maybe.
Player (151)
Joined: 5/1/2006
Posts: 150
Found a few optimizations in 5-2 and 5-3 today and managed to kill the red orb another 5 frames faster... expect a submission of 39164 or better very soon.