Post subject: Battletoads & Double Dragon
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
I would like a competition of this game on NES. FODA, I am waiting you and everyone else. First, I'm gonna beat FODA at Battletoads then this game ;) Btw, this game got similar tricks than Battletoads like pressing left+right etc...
nesrocks
He/Him
Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
but why not do the snes version? or even the genesis one, since gens is better to record than snes9x? i dont know if its my emulator's palette, but level 3 has a very very ugly color scheme (again, this is not a NES limitation, its just a very bad taste for picking colors...) and again, this is a 2 players game, so... i dont want to see a 1p run through it
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Because I don't like Snes9x very much and Genesis system sucks too much. Yes, a 2 player game will be cool.
nesrocks
He/Him
Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
well then, you're on your own, i have many battletoads runs in mind already hehe... sorry °Ç°
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Btw, I don't see anything wrong doing it on all system. Even on GB which is cool because of left+right hehehe
Skilled player (1403)
Joined: 10/27/2004
Posts: 1976
Location: Making an escape
I'm more familiar with the NES version myself, so for me I'd like to see that one. And yes, I would like to see a 2p run, one a toad, the other a dragon. 'Twould be fun.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 9/26/2004
Posts: 217
I have been wanting to see a run of this for some time - can't wait.
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Here's my 2 player WIP run. http://hiddendragon.sytes.net/BT&DD.zip
Joined: 6/2/2006
Posts: 63
Sorry to dig up an old topic, but I was wondering if you (Phil) were still working on this. I started doing a run of this game myself and found this topic. Your WIP link doesn't work anymore, I'd like to compare what I have so far with yours so far to see if I should keep up with my run or try to optimize it. It's a fun game to play and there are many creative ways to run it. ok either I'm stupid or you fixed the link. in any case, thanks
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
I just want to mention that it's not a WIP but an incomplete test run. It's imperfect.
Post subject: Battletoads and Double Dragon run
Joined: 6/2/2006
Posts: 63
I have been working on this game for a while now and for anyone that's interested, here is my initial work. If I did everything correctly, you should be able to download it with the link below. EDIT: Sorry here is a more trusted link to the file http://dehacked.2y.net/microstorage.php/info/1361/Battletoads%20Double%20Dragon%20%28U%29.fcm I used FCEU 0.98.15 Any questions/comments/criticism would be greatly appreciated. Also note that I plan on redoing the entire thing now that I have had a chance to play all the different types of levels and get used to the game itself.
Joined: 11/13/2005
Posts: 1587
Please upload .fcms here.
Joined: 6/2/2006
Posts: 63
Here is an updated work in progress. This is going to be the real deal, so if anybody thinks it needs anything please let me know now before I do the rest of the game. As of now this is about 15 seconds faster than before. http://dehacked.2y.net/microstorage.php/info/1488/Battletoads%20Double%20Dragon%20%28U%29.fcm Also I was wondering is the movie was entertaining enough, in the second level I kill many of the enemies off screen to save time, but it might make for a more enjoyable movie to kill them on screen with neat combo's and such.
Experienced player (611)
Joined: 4/24/2005
Posts: 612
It looks pretty good so far. Is it possible to get the items in level one and two, the ones that look like capsules, while you are waiting for the screen to progress (while no enemies are around of course)? Also you seem to stop moving when you are waiting not that it is a bad thing but I believe it would be a little more entertaining if you kept moving doing a bunch of weird things (like running and jumping or hurting your partner). And also in the part of level two where you are in those floating carts (I don't know what they are called) I think I see some lag when you strike the enemy from behind (with one of the battletoads), wouldn't it be faster to kill the enemy in front of you in one hit like you do with one of the Double Dragon brothers (not sure which brother you used)? Also I realize that doing a two-player run is very difficult but you seem to know what you are doing. These are just a couple of things I took note to but other than that it looks very promising and keep up the good work, you're doing fine.
Joined: 6/2/2006
Posts: 63
Thanks for the feedback, to answer some of your questions:
Is it possible to get the items in level one and two, the ones that look like capsules, while you are waiting for the screen to progress (while no enemies are around of course)?
Yes, but every time you open one the game lags for a few frames. This happens every time you do one of those big cartoon hits as well.
in the part of level two where you are in those floating carts (I don't know what they are called) I think I see some lag when you strike the enemy from behind (with one of the battletoads), wouldn't it be faster to kill the enemy in front of you in one hit like you do with one of the Double Dragon brothers
When you do the one hit move with the toad it sends the bad guy bouncing across the screen. You need to wait for him to disappear before the next enemy will show up. Kicking him the way I do allows for the next enemy to show up and be killed sooner. I agree that I should do more entertaining stuff when there is not much going on. I just want to be careful because if I start killing my partner then I will cause some lag, and my goal is to have a fast time, unless you think that it would be better not to worry about those few frames lost and just put together a defunct team kinda like what FODA did in his battle toads run.
Joined: 6/2/2006
Posts: 63
New wip. I tried to make level 3 more interesting, I think the fighting is better than before. There are 17 deaths in this level all in the name of speed. If anyone has any comments or sees something horribly wrong please let me know. thanks http://dehacked.2y.net/microstorage.php/info/1812/Battletoads%20Double%20Dragon%20%28U%29.fcm
nesrocks
He/Him
Player (240)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
have you tried making one of the characters low on health, and then try to kill him, and then get out of the way so the move hits the boss instead, like i did on rat blarg in level 5 of my battletoads run? i think it looks good speedwise, i would only have liked more action on the waiting areas of level 1. Levels 2 and 3 on the other hand were quite entertaining.
Joined: 6/2/2006
Posts: 63
I tried that trick in my old wip, but I didn't do a good job setting it up. I'll try to use it later in the game as it's cool to watch. I also might try to redo the first level and copy paste it into the movie. Hopefully this wont cause massive desynchs
Post subject: Battletoads & Double Dragon (NES Version)
Joined: 4/12/2008
Posts: 19
Location: Austria
Has anyone tried a tool assisted speedrun of this port yet? This masterpiece of Rare is definitively worth it and in my opinion it's the most outstanding port because it took very advantage it could get out from the good old NES and amaze us with parallax scrolling and 3D- effects. Some things I've found out by playing: It's better to pick one of the Lee brothers since they have a better moveset and can reach certain items that could be helpful for the run like those"invincibility-burgers" (LOL) Most stronger enemies can be wiped out by the Lee's special move, by running into them and performing a high jump, followed by landing with the knees on the enemies hitbox instead by using the elbow move. For example Abobo can be beaten very quick by using this technique. The pipe is your best friend on Level 2. Alot of enemies can be knocked out on a certain spot (found in 2-2). However I'm still looking for another tricks. I dont own the game along time but I'll look out for more tips. Btw. I didn't find any bugs in this game.
Contra Force deserves a TAS. D':
Expert player (3556)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
I tried this game out this summer and produced the following 1-player test run. After this my intention was to make a 2-player run and then submit it but my interest pretty much died as I was taking the first steps with two players. Then a 2-player run of the SNES version of the game was submitted so I thought a NES-version wasn't needed. Anyway, since it's christmas I thought it'd be a good timing to make the run public as it's still pretty interesting, the highlight being level 5 I think. There have already been some submissions for this game but none that really made this game justice, not that I say that this run does so either but it's at least 4,5 minutes faster than the fastest submitted run. Enjoy! http://dehacked.2y.net/microstorage.php/info/1178353449/Battletoads%20Double%20Dragon%20%28U%291playertest.fcm
feos wrote:
Only Aglar can improve this now.
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
does anyone have memory addresses list? i could find HP for simple enemies & 3 first bosses, also lives & energy of a player. i don't know where (for example) adresses of speeds, other bosses' energy etc. are located, as i'm only a beginner. i also need to watch if the person is standing, or running, or jumping...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
Bump because in these vids some tricks are missing. the first is hitting abobo just before he appears & then he needs only one hit to sit down. the second is with dynamites. you throw it and standing between door & window catch it again through the wall. it's also possible to hit a woman while she is behind the wall. i'll try to make a little vid & post it somewere here it its Link to video the movie is raw, i didn't optimize it, it just shows tricks themselves
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
2 Player Watch list:
00000	03FE	b	u	0	1 x
00001	0449	b	u	0	1 x Sub
00002	03EF	b	s	0	1 x2
00003	043A	b	u	0	1 y
00004	04D0	b	u	0	1 y Sub
00005	042B	b	s	0	1 y2
00006	0494	b	u	0	1 z
00007	0458	b	u	0	1 z Sub
00008	040D	b	s	0	1 z2
00009	0566	b	u	0	1 horisontal speed
0000A	04C1	b	u	0	1 vertical speed
0000B	051B	b	h	0	1 hp
0000C	0011	b	u	0	1 lives
0000D	0000	b	s	0	---------------------
0000E	03FF	b	u	0	2 x
0000F	044A	b	u	0	2 x Sub
00010	03F0	b	u	0	2 x2
00011	043B	b	u	0	2 y
00012	04D1	b	u	0	2 y Sub
00013	0042	b	u	0	2 y2
00014	0495	b	u	0	2 z
00015	0459	b	u	0	2 z Sub
00016	040E	b	u	0	2 z2
00017	0567	b	u	0	2 horisontal speed
00018	04C2	b	u	0	2 vertical speed
00019	051C	b	h	0	2 hp
0001A	0012	b	u	0	2 lives
Enemies Addresses list:
400 enemy|1|x
43c enemy|1|y
496 enemy|1|z
x51d enemy|1|hp
402 enemy|3|x
43e enemy|3|y
498 enemy|3|z
x51f enemy|3|hp
404 enemy|5|x
440 enemy|5|y
49a enemy|5|z
x521 enemy|5|hp
401 enemy|2|x
43d enemy|2|y
497 enemy|2|z
x51e enemy|2|hp
403 enemy|4|x
43f enemy|4|y
499 enemy|4|z
x520 enemy|4|hp
408 |
444 |
49d |
x525 |
There are also bosses whose Hit Points increase during the damage they get. Here are their addresses:
x589 |
x588 |
x587 |
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: new WIP + Pacifist running the Speed Run on Blag Alley
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
One more bump for the new WIP! Level 1 - 2 Players. Link to video http://dehacked.2y.net/microstorage.php/info/180817322/Bt%26DD%20Level%201.fm2 - syncs only on Old PPU. It was done in one day, without ANY TASing experience, AnS said that entertainment & fighting are too devided from each other & random, not mixed/smooth. So, this level will be redone, also to test one more trick with beating the hand. Any feedback & criticism are extremely needed! UPDATE: New strategy was found to run Level 2-3 without any lag & hitting a single anemy. If we run this alley in standard way, we shall beat several guys & then we get bonus part. Standard path takes 6037 frames of on-bike time & gives 100+ frames of lag. New path takes only 5930 frames & gives NO lag. One shall notice that only these lag frames help us to win this time, but the way of avoiding this lag looks very fun itself. I will fly like that with 2 players & show some stuff. Aglar suggested this 'pacifist' strategy, thank him. Here is a demo, recorded in real time. http://www.youtube.com/watch?v=GWu-Y6jfF6U
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
Link to video As it can bee seen in the current video, I need help to emprove entertaimnent in this part of my TAS. One of players needs to fly away till the end of route & another may go down to do something of the floor. If I touch the floor once - I cudln't fly back again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.