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Post subject: Pokémon R/B "catch 'em all"
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
After Tilus' initial Pokémon Blue run, the idea was discussed briefly as to whether doing a run which captures all 151 pokémon as fast as possible would be worthwhile to do / entertaining to watch. I think it would, and so I've decided to give it a shot. The current WIP has progress through the first gym, but this early on, it doesn't deviate from a normal speedrun. One thing to notice is the extreme lack of critical hits; 8 less than my original Mew run which used Squirtle. I also discovered that I could save around 30 frames by letting Brock's Onix use Bide instead of missing Screech twice. Overall, this short section is 755 frames faster. About the run. I've decided to use Pokémon Blue for this run, mainly because the Red-only pokémon are more convenient to glitch. I've also chosen Squirtle as a starter, because this will allow me to glitch a Golem from the Rival encounter in Poké Tower, which seems to be the best place to do it. The name I've chosen is CDDEV?z, which is not as random as it looks. DD will produce a L131 Mewtwo, EV a L132 Alakazam, and ?z a L230 Oddish. Choosing the correct levels was very important, because I'll need to use encounters with them to trigger other pokémon. L131 Mewtwo DV:7; Spc:426; => Porygon DV:9; Spc:432; => Charmander L132 Alakazam DV:0; Spc:361; => Vaporeon DV:1; Spc:364; => Ekans DV:8; Spc:382; => Machamp L230 Oddish DV:2; Spc:359; => Flareon DV:7; Spc:382; => Machamp DV:C; Spc:409; => Bulbasaur I had originally planned on using Charmander and Bulbasaur, but the problem is that you can only feed one rare candy to a pokémon over level 100, so they would only evolve once. All other pokémon will either be caught naturally, evolved, traded for, or obtained by using the normal trainer glitch. Exception to this are Moltres and Articuno, for which I'll need to use the Diddo glitch. I plan to use a L35 Dewgong and a L40 Rapidash, as both would work for either. It's difficult to say how long the run will be, but because most of the game will be skipped, I would estimate somewhere in the two hour time frame. To finish the run, I'll be visiting the designer in Celedon Mansion to receive the diploma. I'm not sure what it does, or what it looks like, but it seems like the proper thing to do because you can only get it after collecting all 150 pokémon (Mew is not necessary for this, but I'll be catching one anyway ;). Where the run is going from here: Finish the gauntlet of trainers on route 3. Catch as Spearow and a Jigglypuff as I walk around the avoidable Lass. Save at the Poké Center outside Mt. Moon. Buy the Magikarp while I'm there (probably faster than fishing?). Glitch Gyarados and Gengar in Mt. Moon. Finish the Nugget Bridge Gauntlet. Catch an Abra. Glitch a Mew. Use Misty to glitch a Missingno. and 128 Rare Candies. ...etc. Comments, ideas, and general feedback would be appreciated :)
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 5/3/2004
Posts: 1203
I have no freaking clue what you are talking about, but it has the scent of fine, fine diamond.
Post subject: Re: Pokémon R/B "catch 'em all"
Twisted_Eye
He/Him
Active player (410)
Joined: 10/17/2005
Posts: 636
Location: Seattle, WA
primorial#soup wrote:
To finish the run, I'll be visiting the designer in Celedon Mansion to receive the diploma. I'm not sure what it does, or what it looks like, but it seems like the proper thing to do because you can only get it after collecting all 150 pokémon (Mew is not necessary for this, but I'll be catching one anyway ;).
I've done it, it's not that great, you just get a cheap little paper of congratulations that you can print out using the Game Boy Printer, but I think that ending there is a clever idea I think I'd much rather watch this than the actual full game run.
Former player
Joined: 6/4/2006
Posts: 267
Location: CO
This sounds like an awesome run. Good luck. You didnt explicitly say this, but I'm assuming you're going to get 128 pokeballs (or some kind of balls) as well as the rare candies, right?
Former player
Joined: 9/24/2004
Posts: 177
The route looks good so far. I had planned on working out a route for a 151-catch game, but you seem to know the game better than I do at this point in time. What you do have thus far is very similar to what I had in mind though. And yeah, buying the Magikarp is (I'm 99% sure) faster than fishing for it.
Joined: 11/26/2005
Posts: 285
Get some glitch pokemon too.
Player (206)
Joined: 5/29/2004
Posts: 5712
Do they get entries in the Pokedex though?
put yourself in my rocketpack if that poochie is one outrageous dude
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
glitched pokemon are normal pokemon exept for stats http://ghpf.pokemondungeon.com/viewtopic.php?p=21096#p21096
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Damn, this run would be just AWESOME!
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Yess! Finally someone is making a 151-pokemon run. Though I'm not surprised at all that it's primorial#soup ;). In fact I was quite sure that he'd start it sooner than later. You go primo! To make the more entertaining (most likely), you should catch pokemonst through out the whole run, not just leave the catching to the end part. Or at least that's the idea I get from the current WIP.
Which run should I encode next? :)
Joined: 3/7/2006
Posts: 720
Location: UK
Glad to see someone with as much experience with the game as you attempt this planning nightmare. There's a similar topic on SDA which is not getting off the ground.
Voted NO for NO reason
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
This sounds pretty interesting. Estimated length?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
thegreginator wrote:
You didnt explicitly say this, but I'm assuming you're going to get 128 pokeballs (or some kind of balls) as well as the rare candies, right?
I hadn't actually planned on it. One strategy for the run would be to catch everything possible, and then evolve them one after another afterwards. If I were using this strategy, I would certainly glitch Poké Balls instead of Rare Candies in Cerulean. But I think it would be better to level up the pokémon as they're caught, and then make regular trips to release them. In the process, I can let up to 20 pokémon be automatically sent to the PC, ones which don't need to be evolved. This will save me time switching boxes and withdrawing pokémon. I'll have to stop to buy Poké Balls every now and then, but I think this is still a faster approach.
Swedishmartin wrote:
Get some glitch pokemon too.
I had considered this as a secondary goal, but if one is going to catch a certain glitch pokémon, then they had best catch every variety. To my knowledge, this would account for fourteen more pokémon. I decided that this would add too much unnecessary time to the run.
Maza wrote:
To make the more entertaining (most likely), you should catch pokemonst through out the whole run, not just leave the catching to the end part. Or at least that's the idea I get from the current WIP.
This is indeed the plan. It may not look like it so far, but all of the pokémon that I could have already caught (nidoran, pikachu, ratatta, pidgey, caterpie, weedle, etc.) can be caught at higher levels later, requiring less leveling up, and in more convenient places. As you may have gathered from my notes, the run will be ending will a small glitchfest in Cinnibar; this really can't be avoided. No need to worry though, I'll be catching and evolving the entire way through :)
Cardboard wrote:
This sounds pretty interesting. Estimated length?
I'm estimating around around two hours, give or take. Other things I forgot to mention in my original post. I'll be using Gyarados again as my main battler, as I think that has proven itself to be the fastest strategy. I also neglected to mention that I'll be catching a Clefairy in Mt. Moon, as well as picking up several Moon Stones (small detail, really). There are still a few things to be worked out, however. The biggest of those is how I'm going to get the Super Rod before Safari Zone. I need it, because that's the only place to get Dratini. The problem is such: the Super Rod is on Route 13, a route completely skipped in a normal run. Furthermore, the second Snorlax, as well as several unavoidable trainers are on the way to it. I had originally thought I could just Surf around them, but of course I'd need to have been to the Safari Zone beforehand. The alternative would be to visit the Safari Zone twice, which I'd really like to avoid if possible. Ideas are welcome :)
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Former player
Joined: 5/29/2006
Posts: 200
It *might* be faster to get Dratini through the game corner. It depends how quickly you can get coins with luck abuse.
LSK
Joined: 4/17/2006
Posts: 159
You can't get 151 pokemon in one game. If you could only emulate 2 gameboys and trade... it would be quite impressive to have a 2-game run.
Former player
Joined: 5/29/2006
Posts: 200
LSK wrote:
You can't get 151 pokemon in one game. If you could only emulate 2 gameboys and trade... it would be quite impressive to have a 2-game run.
You can with glitches.
LSK
Joined: 4/17/2006
Posts: 159
Oh, sorry, forgot about those. I'd love a run with 2 gameboys, though.
Player (206)
Joined: 5/29/2004
Posts: 5712
I've heard of a glitch for evolving stone-evolution pokeymon without a stone, but I'm not sure how useful it could be. Has anyone looked it up?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 3/7/2006
Posts: 720
Location: UK
Hmm. What about the 'evolve on trade' pokémon? Will you have to glitch all those, too?
Voted NO for NO reason
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
If I remember correctly, there aren't enough Moon Stones in the game to evolve all of the "Moon stone pokemons" (= Nidoqueen, Nidoking, Clefable, Wigglytuff). I presume you are going to glitch the rest of them after you have run out of Moon Stones? EDIT: Okay, I guess I was wrong..
GameFAQs wrote:
MOON STONE Cost ----- Sell ----- Where to find: Can be found in Mount Moon, Rocket Hideout, Route 2, and the Mansion.
so just ignore this post :P
Which run should I encode next? :)
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
There are actually two Moon Stones in Mt. Moon. Since I'm avoiding the Rocket Game Corner entirely, I'll be picking up both of them there. I think I've solved my Dratini problem as well. It turns out that one can be glitched from an unavoidable encounter in Fuschia Gym, so I'll probably be doing that, and then biking/surfing to the Super Rod on Route 13. I've also been rethinking a lot of encounters. It's often the case that I'll need to Teleport or Escape Rope back to Cerulean as part of the Route, and not specifically for glitching. An example would be Teleporting back to Cerulean after trading for the Mr. Mime on Route 2. The last pokémon I will have seen will be Dugtrio, which I could use to glitch an Arbok, instead of having to feed 15 Rare Candies to the Ekans I glitch later, and having to watch it evolve. I think this would save a good deal of time, and I'm sure this isn't the only instance where a similar situation could be abused. This adds a new level of complexity to the planning, but could add up to several minutes, particularly if it avoids having to fight some of the unnecessary trainers I was planning to use for glitching. I'd also like to get the number of Rare Candies needed below 257, so I won't have to glitch them more than twice. My current route uses 355. On a side note, this won't be updated for a while. I'm traveling to the states on Sunday to visit family and friends, and I really don't intend to spend my time in front of a computer. I will be dropping by the forums on occasion though :) EDIT:
Bag of Magic Food wrote:
I've heard of a glitch for evolving stone-evolution pokeymon without a stone, but I'm not sure how useful it could be. Has anyone looked it up?
Apparently, this glitch only works for Pokémon Yellow. What you do is have a specific pokémon (corresponding to the correct stone element) second in your party, and the pokémon you want to evolve first. Then, level up the pokémon and it will evolve. However, even if this were possible in R/B, I think switching pokémon around and then using a Rare Candy would still be slower than just using the proper stone. I need to stop by the store in Celedon anyway to buy the Poké Doll, and as luck would have it, the stones are sold by the same clerk.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 6/20/2006
Posts: 142
So, what about the trade to evolve pokemon? You haven't really said anything on that, although I expect you have something spectacular planned. =P
Player (206)
Joined: 5/29/2004
Posts: 5712
Huh, I was sure I heard it worked in the first games, but oh well. Anyway, are you sure you'll be able to afford all those stones? I remember them being really expensive.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (36)
Joined: 9/11/2004
Posts: 2631
Answer, sell duped stuff. Rare Candies are expensive.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 8/1/2006
Posts: 428
Hmm... Could you duplicate Exp. Alls and then bump off a few lvl230 Oddish to quick-evolve a few pokemon? Expecially since you're using Oddishes to glitch 2 other pokemon already? How about sending out a lvl7, then switching before KOing the Oddish? It could be quicker than feeding something 20 Rare Candies, or glitching the evolved pokemon. Could you put your route up somewhere? it would make suggesting stuff easier.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
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