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Player (35)
Joined: 12/18/2005
Posts: 250
Alright, so I need help. How exactly do you get 6 or more hits from the waterfall bomb? I'm not there yet, but I'll be there within an hour or so of this post, so I'm going to try and optimize the bomb and get maybe a 6/7 or 8 if possible. I'm worried that it's all pre-determined because I can't tell if it is, which means I can't optimize it. T___T;; Thanks in advance <3 Edit: Here is the run up to the waterfall! =] I finally got my +9 lead that I wanted after 3 hours of trying. Much thanks to N-1, Brushy, JXQ, and the #nesvideos people for giving me encouragement. ^^b
我々を待ち受けなさい。
Joined: 1/30/2006
Posts: 7
i saw your run and it's amazing, didn't expected that you reach such a good score at the waterfall you first have to lock on the enemys on the left then shoot a charged laser and a bomb almost at the same time and boost through the waterfall (you need the right timing so that the bomb explodes when you're behind the waterfall) the maximum is 7 hits i think
Player (35)
Joined: 12/18/2005
Posts: 250
Well, I got 6 hits from the waterfall bomb so far (I'm not attempting 7 unless I get a "it's possible" from Dimi/Burning and Dark) and I'm now doing the birds section where they divebomb you and stuff. My question is, after taking out the ship Falco is shooting at (or at least chasing after), isn't there a ship that appears on the left a little after the hills and before the tree-poppers? o.o I recall shooting one of those things down. In any case, I'm trying to extend my +10 lead to maybe 11 or 12 if possible by spamming the tree-poppers early while they're in the ground (between two of them) and again when they're in the air for the kill. Wish me luck <3 Edit: Nevermind, I figured out where that ship comes from. If you don't take out the ship Falco's shooting immediately, they'll come out on your left and fly towards the tree-poppers.
我々を待ち受けなさい。
Former player
Joined: 7/16/2004
Posts: 108
Location: Germany, Bremen
.:| www.superplayers.de |:.
Joined: 11/15/2004
Posts: 804
Location: Canada
Impressive! And it didn't desync even though I was using different plugins. This will be a fun run.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
How's it progressing? Gotten stuck?
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Joined: 8/27/2006
Posts: 883
Hi everyone, this is my first post, I was following a little the progress of StarFox and I found a bug on the internet. It affect the PAL version of the game and the Player's Choice edition. It locks the score to 511. If you go over that, it will substract 256 points.
Player (35)
Joined: 12/18/2005
Posts: 250
Hey everyone, not much to really update for now as I've been a bit busy. I'm a little bit stuck too, as I'm at the part after getting divebombed by the firebirds and just before the little tree things that pop out of the ground. I'm currently holding a +9 lead, and hope to extend it by one more. It's infuriating thoughs, so I haven't been doing much here. I found a japanese wiki page about StarFox 64, and details how to get high scores (or at least medals) on each stage, so if anyone here is fluent or has a strong background in japanese and wish to help, I would greatly appreciate it. =] Anyhow, progress remains slow as I'm figuring out which route would be better now that the Japanese have ripped my plan to shreds. =[
我々を待ち受けなさい。
Joined: 6/12/2006
Posts: 368
It says two routes, Corneria --> Meteo --> Katina --> Sector X --> Macbeth --> Area 6 --> Venom 2 Corneria --> Sector Y --> Aquas --> Zoness --> Macbeth --> Area 6 --> Venom 2 The person in the screenshot took the 2nd route so good luck with that. :P
Joined: 3/16/2006
Posts: 289
So which route is better? When I was playing this game, I always took the second one and seemed to come off with some pretty good scores in the end.
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
The problem with the top path comes from Katina, since you have to spend a lot of time in that level to get a good score and still make it to Sector X. You would only be able to spend maybe 5% of your effort on actually completing the mission, which would involve having the destroy each of the mother ship's parts just before the final seconds of the attack. Whilst it would be cool to watch, you have to understand that this leads to a few minutes of circular pot shooting until time is almost up. The problem with the bottom path is that Aquas gives crap for points. This is countered by the high amount of kills that Sector Y can give, though, so it's all good. I prefer the bottom path.
hi nitrodon streamline: cyn-chine
Joined: 3/16/2006
Posts: 289
That's exactly what I was thinking. BTW what path is this run doing?
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Player (35)
Joined: 12/18/2005
Posts: 250
To be honest, I don't know which route is better. I've done my calculations so far, and (totalling expert hits, because WR applies to any mission on any difficulty, so expert is the preferred mode of play) I added up all the hits for each level for each route. However, I decided to use both the Japanese and American/European WRs to take the highest score, rather than simply choosing from one side, as Sector Y is a level the Japanese specialize in, (getting more than 50 hits than their Western counterparts) and Americans/Europeans are better at Area6. The routes are calculated as follows: Route 1: Corneria¹ (361) -> Meteo (526) -> Katina² (369) -> Sector X (345) -> Macbeth (371) -> Area 6 (670) -> Venom (270) Total: 2912 Route 2: Corneria (361) -> Sector Y (448) -> Aquas (330) -> Zoness (485) -> Macbeth (371) -> Area 6 (670) -> Venom (270) Total: 2935 Now, as you can see with expert mode on, the hits can rally up rather fast. However, there's something important to note, which is that I'm playing on normal mode right now. The additional enemies appear in expert mode for each stage (which I do not know the number of) will most likely vary from stage to stage, and provide varying amounts of difficulty. Corneria for example, has 14 more additional fighters in expert mode. Because of this, progress (in the long run) will not be made for a very long time as I must test which route has more hits on NORMAL mode. My plan of action after Corneria is done with, is to run through both routes and see which one is better. The problem with this is that some of the levels can be improved on a lot, and some only a little. Once all this is figured out, I will announce what my route is and go through with it. ¹ This is the theorotical limit of Corneria, as this is based off what my emulator run would get. This is the ONLY level where I can use my own information, as Corneria is the only level I have technically "finished". ² I am not sure if this is actually on expert, as expert mode enables the destruction of wings upon crashing against anything, and since Katina is a level that has tons of fighters flying around with a high chance of crashing into something, I cannot tell if someone tried expert, nor is there video proof of this score.
我々を待ち受けなさい。
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Why not just purely go for a high score run, submit that, then do an expert run, but unless you use a predefined save or plan on using a different routes on the same movie file till you eventually get all medals then I don't think we'll ever see a expert run being done.
Player (35)
Joined: 12/18/2005
Posts: 250
AKA wrote:
Why not just purely go for a high score run
I am. =[ That's why I need to figure out which planets are better to run through.
我々を待ち受けなさい。
Former player
Joined: 7/16/2004
Posts: 108
Location: Germany, Bremen
Yes, it's a shame that no predefined saves are allowed für N64 games, since they are a bit larger than NES/SNES games there should be change in the rules for N64 games where you can only enable a harder difficulty or other characters/tracks/... after 1 or more playthroughs. I think there would be more N64 runs by this time if we are allowed to use a predefined save :/ . At least I would have submited 3-4 racing games too.
.:| www.superplayers.de |:.
Player (35)
Joined: 12/18/2005
Posts: 250
CORNERIA IS FINISHED!! Here it is, I get 337, more than 20 more than my previous run! =] Major thanks to everyone who've supported (and put up with me and my slowness, first level finally done after 8 months x.x) me and provided with helpful tips or advice. Onward to Meteo! (for now, I'll test that route first)
我々を待ち受けなさい。
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Extremely awesome! Keep up the good work.
Joined: 2/16/2005
Posts: 462
Congratulations on Corneria! Maybe 4 more years from now and you can start the expert run :)
This signature is much better than its previous version.
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Nice to hear that Vidar, hope I can see it soon :)
I'm the best in the Universe! Remember that!
Joined: 5/29/2006
Posts: 138
Looks good. I never had any idea that many points were possible.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
AVI version, by popular demand. Edit: AVI updated to use proper ROM
Joined: 12/2/2005
Posts: 139
Location: New York, United States
Vidar, you're becoming more like your father.
What's a man like me supposed to do with all this extra savoir-faire?
Joined: 6/12/2006
Posts: 368
Low quality avi here, high quality (if it's worth it coming up!) http://rapidshare.de/files/31131598/starfox64.vidar.corneria337.lo.avi.html
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
So what's the plan, play all the levels to find out which ones give the most points? Seeing how to get the highest score on ALL the levels would be nice, still. Could you... Do every stage in different movies, then splice the movies together? That way you can do every stage, but not have to do it all over again to put it into a single movie. I'm thinking: start and end each test-level at a noticeable point (after selecting but before the selection screen again), then add selecting the next stage to the end of the previous recording. e.g. Copy+paste Corneria run, record selecting Meteo, copy+paste Meteo run, record selecting Katina, etc. Using noticeable points (like the first frame the screen blanks) makes it easier to glue them together, and hopefully minimizes removing/adding frames for timing. I just wonder if randomness would be affected at all... Of course, splicing AVIs together would be an easier alternative, but you would still have a fragmented m64.
That's what she said!
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