Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Weatherton - I can skip the initial animation after i reset the game once. That's why i need a version of snes9x+ what still recording after a reset. That can make me skip the ending too, reducing the time of the video.
JXQ - if you put the "HARDR" code, all the checkpoints disapear. FInishing the game with this code enabled will made you finish the game with 104%. If you put the "TUFST" code, all DK barrels disapear. Activating both made you finish the game with 105%
AzHP - I believe the percentage is because you don't touch thats barrels. If i'm right, just don't touch the barrels allow me to made the full percent of the game without meed to input the codes. I'll try this in the weekend and if it true, i gain time not inputting the codes.
spockybiemmichab - Thanks for the text. I don't know that because i just made the 105% playing in the emulator and i ever made a save-state in the begining of the stages and load if i lose a monkey. That note change my route. =)
-=-=-
I remember now... in the Earthbound Submission, Halamantariel said that Nitsuja made a version of snes9x that allow resets. I'm sending a PM now.
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
I finished the game in non-assisted mode to test the 105% without codes. It's impossible. Some bonus throw you right over the checkpoint barrel.
A question come to my mind when i'm doing the test run. To catch the 105%, i need to enter a secret code, a "cheat". This is a well-know code to everyone that play DKC3, but still be a secret code. I read in somewhere here that codes aren't acepted.
I need to trade my run to a 103% (max without any codes)?
Probably not since it's a well known game and it's considered "playing on the hardest difficulty settings"
Just put it in the description for the movie and you should be a-ok!
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Fine! I'll finish Lake Orangatanga today and post the WIP. I catch the snes9X that allow reseting during the movie (cut the starting animation of the game AND probly the first ending) from Nitsuja.
See you later o/
[EDIT]Lake Orangatanga complete. I need to return here later to give to Barnacle a shell and gain a Banana Bird, but i'll get the jetski first.
As i said in my signature, i'm using a version of snes9x that allow reset during the movie. This is why i could cut off the starting animation. You can download it Here (Rapidshare). It isn't compatible with Snes9x1.43+9, sorry. =/
WIP 1 - Lake Orangatange Complete!
Two things: I'm almost positive the only code you need to enter for 105% is the one to eliminate DK barrels (TUFST) because that is the only code I remember entering to get 105%. Also, I remember reading that you didn't need to enter the code to get 105% -- I think you just had to avoid the DK barrels.
If you check out SDA at: http://speeddemosarchive.com/dkc3.html
You can see that only TUFST is needed for 105% (though, again, I had read that you don't HAVE to enter the code...)
Still, I'm curious what "HARDR" actually does, maybe it makes boss's harder somehow but, otherwise, I didn't notice a difference. I wonder if anyone around here knows what the difference is.
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Weatherton, you're right. I was wrong. :)
I remember from the time DKC3 was released, the VG magazines from here (Brazil) said "you need to enter both codes to reach 105% in the game".
The HARDR code play a "hard mode", but i didn't see the difference. Anyway, in the ending with this code show 104%. Then, i always think that both codes needed to be inputed. I'm happy because i was wrong :)
TUFST don't eliminates only the DK barrels, but too the checkpoints barrels. Then i was thinking... Just avoiding the barrels don't allow me to reach 105%? It's impossible because some bonuses throw you exactly over a checkpoint barrel.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Brazillian, huh? Eh nois =D
Just the TUFST code need to be entered, I can confirm that.
Good luck with your run, my next post is going to contain some critics ^^
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Hmm..
I got good news and bad news for you.
The good news is tat your run is really good, high quality. You really seem to know what you are doing.
The bad news is that there is a possible improvement. Check it out, maybe you can Hex-Edit it.
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Last time i tryied hexedit this run (to remove HARDR code), it desynched in the first bonus stage. Later i'll try to edit it. Cross the fingers for me.
Hi Nibelung! Glad to see someone is finally working on this run. I think this is an awesome run because people watching will get to see much more of the game compared to the any% run. They will get to see entire levels, all kinds of secret places that hold bonuses and DK coins, and something like 80+ bonuses. Also, there will be alot more action on the world map. I hope everyone will watch this run when it is completed because this is one of the funnest games on SNES.
The reason I seem to be advertising the game so much is because I was going to work on this run, but I just don't have the patience. Oh well, maybe someday. Anyway, even if I'm not working on the run, I might be able to help you by making suggestions on what might be faster. I'm pretty sure you know what you are doing and I may be wrong about some things, but it couldn't hurt to double check. I'm not very good at putting some things into words, so hopefully other people can clarify if you don't know what I'm talking about. Also, I am very thankful that you are doing this run so don't take my comments and suggestions the wrong way, I'm just trying to help make this run as great as the game.Now some comments/suggestions:
-As SpiDeY said, I also don't know why you save at wrinkly's in the begginning. I guess it may be so you can start there after you beat the game the first time?
Lakeside Limbo
-You seemed to run with dixie instead of roll jumping in some parts.
-Have you tested whether using the warp is faster or not?
Doorstop Dash
-You climbed up some ropes normally. I'm wondering if it might be faster to jump off the rope upwards and then grab the rope again and repeat.
-Using invincibility to get under the door(Or at least that's what I think you did) was absolutely brilliant!
-After the second bonus, you don't get the bear coin above the rat's head. Although in the next level you get 2 bear coins, you should remember that you need 55 coins for the shell and the mirror reasonably quickly. Hopefully, you can get the the mirror right after you get the turboskis so after you beat K3, you can go to Barter's and get the wrench you need for the next world as this saves you time in backtracking. Of course, you may have already planned out when and where you're going to get the 55 bear coins, in which case it is alright that you missed the bear coin above the rat.
-After the second level, you go to Smuggler's Cove. I was thinking it might be a little bit faster to go to Smuggler's Cove when you went back to trade the shell for the banana bird, but I may be wrong and it probably doesn't matter that much anyway.
Tidal Trouble
-In the third level, around frame 20390, you land in the water before jumping on the bugs. Isn't it faster to skip on the water a second time to get to the bugs faster? I'm assuming that there is a problem with my idea, but I wanted to ask just in case you missed that.
-Again you didn't use the warp. For this level, I don't know if using the warp is faster or not, but I hope that you can test it or that you already have tested it.
Skidda's Row
-You did a great job on this level, it was perfect! (Or if not perfect, really close to it.)
Murky Mill
-Again, the warp was not used. I think the time difference is small, but probably worth testing.
-Nice first bonus!
-Getting the DK coin faster was yet another brilliant idea!
-At around frame 31900, you land on the vertically moving wooden platform next to the red bee. I think it would be faster to jump between the red bee and that platform and just fall through that whole red-bee-and-platforms part, if it's possible. By the way, it is possible to jump between the red bee and the platform without getting hurt.
Belcha's Barn (I love how almost every level name in this game uses alliteration!)
-No problems here! Great strategy on not throwing the beetle into Belcha's mouth.
This is a great start to a great run and I hope you can keep the awesomeness going throughout the run! Just try to remember where warps are, where bear coins are, and try to have a fast route planned up to the end of the game. Good luck with Kremwood Forest!
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Hi Kroxien. Thanks for the feedback. Let me answer you in what i can:
No. It's because i never tryed to just "escape" from Wrinkly in the begining. My fault and i'm correcting this exactly now.
If i don't jump, dixie will grab the barrel.
I will not use warps. :-]
Whatahe...?! Wow, a new tech /o/ Thanks.
Thanks again. Just to explain, when Kiddy rolls (i'm not sure if work with dixie), his hitbox is equal if he ducks. So, i can pass though the doors in spaces much smallers than possible.
No, i didn't planned yet when i'll get 55 BC. I believe that before i get the jetski i will have 55 coins. The auto-scrooler levels have a lot of BC hidden and with hard acess, but in a TAS will be easy to catch then all (Quoting Pokemon XD)
If i come in the first time, i stay next to the road i need to take, and when i come back i can just get out of here after free the Banana Bird. If i come to the cave after conclude Lake Orangatanga once, i will stay very high on the screen to swim back to the exit. I didn't tested, but i believe when i enter in Smuggler's cove is the same, or irrelevant.
The only problem is because the last jump just don't reach the bugs and i land next to it, forcing me to stop swim before jumping. :-]
Not really. I'm still in doubt if jumping over the hills is faster than running by it. But with no doubt, this is the easier and faster stage of Lake Orangatanga.
I like more the bug that allow me to enter the bonus without jumping than the bonus. I already did the bonus this way in the console, but thanks again.
And it isn't the faster way. Seeing the DKC3 run of SDA, i noted this. I'll jump in the platform and jump again, then the barrel reach maximum speed. This is fast enough to made me afraid to don't reach the platform back because the barrel didin't spawn back.
Ellie is big. He can't pass though the bee and the platform. (That's what my logic says. It's wrong a lot of times. I'll test :-D)
Credits of this strategy to Sami, who did this in his any% run.
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What i can say? I will restart the tas again :)
You give me some good ideas ideas, and finally i finished to download the SDA 105% run, what will help me to plan a better and more entertanin... more fun route.
And too, the hexedit desynches in the banana bonus.
Thanks to the feedback.
Wow, I'm so glad that you're not using warps. I was originally going to do that in my run and decided that most people just want to see the game done as fast as possible, but I agree that a warpless run for this game will look alot better. I am glad to hear that you are aware of the bear coins being needed, I just hope that you can get them in the first 4 worlds, but if not, it won't matter that much. I thought you did good on Skidda's Row, but I may have not watched it close enough. Heh, that was a weird bug to get into the bonus without jumping on it! I guess getting the DK coin could've been faster, but your idea looked better in my opinion. I tested and it is actually possible to fit in between the red bee and the platform, I guess only certain parts of Ellie are vulnerable. I made a .smv showing this, I'll try to upload it somehow (still getting used to things at these forums). It sucks that you're gonna start the run over, but at least it will be better now! Try not to lose hope and give up on this because so many people want to see this. I look forward to seeing more of your insane tricks and timesavers. Good luck!
EDIT: http://dehacked.2y.net/microstorage.php/info/1626/notsobigellie.smv
The above link shows how to get in between the red bee and the platform in Murky Mill. Its not optimized at all and I hit the last platform, but you get the idea. I don't blame you at all for thinking its not possible because Ellie clearly appears to be sitting on the bee, but whatever works right?
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Ok, i waste all my night running and searching all the levels of the 4 first wolrds to make a way to colect the 55 bear coins...
The levels have a total of 61 coins, but a lot of then are off way. Maybe i can return after K3 (when the flower grows and i can collect it). If i can't return after K3, then i'll return just after beat the game once.
Kroxien, thanks. This video KOed my logical conscience XD. I'll start the run saturday (a pal in my work is sick and i'm working for two).
I was actually under the impression that those you were forced to hit did not matter. I really distinctly remember reading that. I know it would be a bear to test but I really think you should. It would probably be more interesting to not input the code as well.
I really don't think the programmers of this game took off % points to each avoidable dk barrel or star barrel you open, sounds pretty ridiculous. Besides, entering the code takes like 5 seconds or less and by entering the code, you are technically playing on the "toughest" difficulty.
I think what Weatherton is saying is that star barrels like that or the one in Doorstop Dash do not take off %, but star barrels that can be avoided, like in most levels do take off %. To me, this sounds ludicrous, but even if it were true, I'm sure the majority of people watching the run would rather see you enter a 5-letter code in the beginning of the game at lightning speed than watch you go through the entire game avoiding almost all barrels.