Player (20)
Joined: 10/14/2005
Posts: 317
First off, Bisqwit I applaud your determination. Now, sorry to be picky after you've managed to defy the impossible, but did you consider swapping the order of the last two cannons to save ~5 frames on teleport-out time?
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
WOW. I was going to attempt a run on megaman 2 just for kicks, but after watching that, i feel foolish for even having entertained the notion :P Maybe i should spend a little time familiarizing myself with assembler too ;)
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
According to the MM2 Wiki page: "Quick Man is vulnerable to Crash Bomber; however, it's best to hit him directly, which can be difficult. A miss causes Mega Man to have to avoid Quickman's attacks, since he cannot fire again until the Crash Bomb detonates, which will kill Quickman in one hit if he's on top of it." I have no idea if this is true, or if it would even save time, but it's out there.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Experienced player (538)
Joined: 5/12/2005
Posts: 707
Im going to release some stuff but this is not all (im going to keep them as a secret) About the Crashman : i refilled in the first bird area by using technique that saves time by taking damage & refill at the same time (not used anywhere before) seriously some incredible shit is going to happen with RM2 just wait.. (next movie explains what im going to do becouse this movie ends there) FCM file: http://dehacked.2y.net/microstorage.php/info/3405/Rm2v4-Shinryuu.fcm Demonstration what im going to do in Crashman : http://dehacked.2y.net/microstorage.php/info/3404/clasharmanshin.fcm
Experienced player (538)
Joined: 5/12/2005
Posts: 707
JXQ wrote:
According to the MM2 Wiki page: "Quick Man is vulnerable to Crash Bomber; however, it's best to hit him directly, which can be difficult. A miss causes Mega Man to have to avoid Quickman's attacks, since he cannot fire again until the Crash Bomb detonates, which will kill Quickman in one hit if he's on top of it." I have no idea if this is true, or if it would even save time, but it's out there.
heh i don't think it is possible (i did the same thing as in Wily4 stage "changing the address by collision") i don't know is it a fake or done by gamegeniecodes or hacking. no idea at all :3
Active player (274)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
I think that it is a good recovery method. It is the image of help of the play of Mr. Shinryuu. http://www.yuko2ch.net/rockman/crashdownimage.jpg About "delay + down scroll" I discovered "delay+down scroll" several weeks ago and "delay + down scroll" can be used in the place where a right scroll or "delay + right scroll" is possible.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
What made the third air-blowing guy disappear? That was a neat timesaver. Sprite overload, perhaps?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Nice work Both Shinryuu and FinalFighter. Can't wait to see this finished Shinryuu. Keep going!
Joined: 6/5/2005
Posts: 139
yes yes yes!!! Excellent work!! I'll be glued to this one!
I like stuff...
Experienced player (538)
Joined: 5/12/2005
Posts: 707
JXQ wrote:
What made the third air-blowing guy disappear? That was a neat timesaver. Sprite overload, perhaps?
Yes i guess it is "Sprite overload / P weapon seems not to affect it / i guess the anwser is becouse there is "many birds / motherbird disappears out of the screen and airfan disappears at the same time + it saved a whole frame !
Experienced player (538)
Joined: 5/12/2005
Posts: 707
finalfighter wrote:
I think that it is a good recovery method. It is the image of help of the play of Mr. Shinryuu. http://www.yuko2ch.net/rockman/crashdownimage.jpg About "delay + down scroll" I discovered "delay+down scroll" several weeks ago and "delay + down scroll" can be used in the place where a right scroll or "delay + right scroll" is possible.
yeah i remember that pic. and thanks for it.. i have not succeeded yet (succeeding possibility is really LOW as you can see)
Experienced player (538)
Joined: 5/12/2005
Posts: 707
EDIT1 (Removed, too old) i can make this one to work in few minutes when there is a refill or a huge sprite that allows me to make somekind of lag and also damage affects to it as you can see in the following link. .fcm http://dehacked.2y.net/microstorage.php/info/5684/test1.fcm Im currently planning to do some variables to the Bisqwit's bot but first i want to find something, because i feel much more experienced with screenscrollings right now. Please be patient because this can be solved in a short time if everything goes perfectly. Thanks
Post subject: Rockman 2 (unseen bug)
Joined: 6/2/2007
Posts: 3
Well as i played today a lil bit rockman 2 i found out an interesting time saving bug/glitch whatever you wanna call it :) as i saw in some speedruns ppl start with bubbleman this trick can come in handy ^^ well i didnt try to perfect that level , just want to show you the glitch/bug :) enjoy : http://rapidshare.com/files/34892465/Rockman_2_-_bubbleman_glitch.fcm.html
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Not unseen at all. Discussed on these forums a plentitude of times. The thing is, although you overflow into the map of the geometrically next level (Wily3), fact is you are still in the same stage. The game knows which stage you are in (by its numeric designation), regardless of the rooms rendered. Moved your post and this reply into the existing Rockman 2 thread. You will probably find copies of the "discovery" you discussed earlier in this thread.
Joined: 6/2/2007
Posts: 3
well thx for the information , i was just wondering how this could happen , and i never saw that before so i thought noone knows it :) edit : ok i watched my vid again , now i understand i was wondering why there are some wpn refill items , in fact that map looks like the start of wily 3-4 dunno exactly , i didnt noticed it b4
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Congratulations for finding it any way :)
Joined: 6/2/2007
Posts: 3
yea thx , soon you can call it rockman 2 glitch run :) do you know if the next run will include such warp stuff , for lil bit time saving ? cant read the whole thread now sry ;)
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Well, in case you missed the bit about my previous explanation, the map overflow technique is of no use in TAS. It does not really get Megaman anywhere ahead, it just gets him into another room in the same stage (even though its schematics originate from another stage). That's as much answer as I think is polite to give considering you aren't reading the previous posts. (Asking for a personally written copy of information that is already available to you and is pointed at, is not as polite.)
Post subject: Need some Megaman 2/Rockman 2 help
Joined: 5/30/2007
Posts: 4
I'm working on a TAS of Megaman 2/Rockman 2 and I'm at Heat Man's stage (3rd Stage for my TAS) and at the ladder part where you can use item-3 to move into the ceiling...I get into the ceiling just fine it's just that once I'm up there i hit left like I usually do (for example Bubble man's Ceiling Enter) except this time I didn't get ejected out the other end...... If I'm using the wrong key and shouldn't just face my guy left for this then please tell me what to do... It would be even more helpful if you could just Explain this whole part to me thorougly. Not the entering ceilings part but just this one part of Heat Man's Stage.] Thanks for any help! edit: **nvm I figured it out myself** [Edit by Bisqwit: Moved into the the existing thread about this game.]
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
JXQ wrote:
According to the MM2 Wiki page: "Quick Man is vulnerable to Crash Bomber; however, it's best to hit him directly, which can be difficult. A miss causes Mega Man to have to avoid Quickman's attacks, since he cannot fire again until the Crash Bomb detonates, which will kill Quickman in one hit if he's on top of it." I have no idea if this is true, or if it would even save time, but it's out there.
Well. I believe that I once did manage to get Quick Man to run into an exploding Crash Bomb, but because this is indeed so incredibly rare to do, I'm not sure whether I really did manage to get this done, or whether I just think I did. Regardless, since you've got a massive amount of Mega Man 2 TASing experience by now, it should be quite easy to check, right?
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Omega wrote:
JXQ wrote:
According to the MM2 Wiki page: "Quick Man is vulnerable to Crash Bomber; however, it's best to hit him directly, which can be difficult. A miss causes Mega Man to have to avoid Quickman's attacks, since he cannot fire again until the Crash Bomb detonates, which will kill Quickman in one hit if he's on top of it." I have no idea if this is true, or if it would even save time, but it's out there.
Well. I believe that I once did manage to get Quick Man to run into an exploding Crash Bomb, but because this is indeed so incredibly rare to do, I'm not sure whether I really did manage to get this done, or whether I just think I did. Regardless, since you've got a massive amount of Mega Man 2 TASing experience by now, it should be quite easy to check, right?
In such occations, would it be possible through assembly to cripple quick mans movement?
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Highness wrote:
In such occations, would it be possible through assembly to cripple quick mans movement?
Not cripple, but we already know the algorithm of Quickman's AI. It includes situations where he will run towards a wall for up to 90 frames straight; those could be used.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Ah. Thats good.
Experienced player (538)
Joined: 5/12/2005
Posts: 707
Omega wrote:
JXQ wrote:
According to the MM2 Wiki page: "Quick Man is vulnerable to Crash Bomber; however, it's best to hit him directly, which can be difficult. A miss causes Mega Man to have to avoid Quickman's attacks, since he cannot fire again until the Crash Bomb detonates, which will kill Quickman in one hit if he's on top of it." I have no idea if this is true, or if it would even save time, but it's out there.
Well. I believe that I once did manage to get Quick Man to run into an exploding Crash Bomb, but because this is indeed so incredibly rare to do, I'm not sure whether I really did manage to get this done, or whether I just think I did. Regardless, since you've got a massive amount of Mega Man 2 TASing experience by now, it should be quite easy to check, right?
This should not be a big proplem to test out, i have tried to do few different attemps but they are incomplete. ;) (Oh yes. Crashman - Bird&Ladder part is done) EDIT 1 - Quickman movements can be manipulated easily (example. press 1 frame left 3 right or jump and so on.) i was not able to do anything interesting.. you can kill Quickman with 2 crash explodes easily but its too slow compared to original fighting and i even tried to hit Quickman 3 times before using that exploding one.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Seeing MM6 bumped reminded me I wanted to ask how this run was progressing. So I'm doing that now. :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)