Post subject: OutRun in 4'24"24
Former player
Joined: 6/3/2004
Posts: 71
I did a speedrun just for fun today in a racing game-- Outrun on the Genesis. It takes the hardest route (rightmost), and is on the secret hardest difficulty. The finishing time was 4'24"24. I won't bother submitting it to the site itself, because it's not really entertaining. PS. I stopped the movie after entering the secret ending 'cheat' in the highscores, and as it takes so long to actually go to the ending sequence itself, you can just press start after the highscores to jump to it. You can download it here.
xou
Joined: 4/26/2004
Posts: 118
Location: france
Im gonna peek at this run :)
hello world !
xou
Joined: 4/26/2004
Posts: 118
Location: france
Ok ok the run isn't perfect and no one seems to care about :) Anyway, was nice to see that game played ! hehe
hello world !
Experienced player (608)
Joined: 10/23/2004
Posts: 706
I also did a speedrun for Outrun (before I saw this topic)... It's my first speed run so It's not perfect or anything, but I got 4'14"43 using the hyper speed code (hit C ten times at the start menu). My path was left, right, left, left. My last section was 46"21 :) I had some slow sections though that I'm sure better paths exist for. Except, I can't review my movie because it desynched :( . If you're interested in seeing the run, you can find the gmv file here http://www.people.virginia.edu/~avw6s/random/Outrun/ with the last savestate that worked with the movie (one that starts like 20 seconds from the ending).
Current Project: - Mario Kart 64
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Just watched Cherry's run. It could probably be improved some. Hmm.. Somewhat this game remembers me of Super Hang-on. Wonder why? =)
Experienced player (608)
Joined: 10/23/2004
Posts: 706
I did another run through Outrun, this time going left every time. One of the laps was like 58 seconds, so I'm guessing the optimum route isn't going left every time. Anyways, I got a better time of 4'11"55 with a score of 53,728,720. However, when I went to view my movie, it once again screwed up. On the second lap I made a tight move around a car and just barely made it by without hitting... in the movie though, I hit the car! I have the sound set to 44,000 kHz and didn't notice any stuttering of the video, what could be causeing this :( ??
Current Project: - Mario Kart 64
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Well.. Basicly I don't change anything in the config besides the ABC and start buttons. All works smooth and fine for me. I have only seen a couple of desyncs in very few games so this ain't a common problem for me. Try using the default settings. Thats the only advice I can give I suppose.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
I took a new route; left, left, right, left ... I think this may be the optimum path. I got 4'03"77 this time... I want sub 4 :). I had that freaking desyncing problem again though, I have no clue what's going on :(
Current Project: - Mario Kart 64
Experienced player (608)
Joined: 10/23/2004
Posts: 706
I did another speedrun, this time using the drive-off-raod trick ... finished in 3'51"89 :) well under the 4 minute barrier I was shooting for :D Unfortunately I had desynching problems again, can someone please describe to me how you are supposed to resume a movie? Every time I try, my movie desynchs shortly thereafter. :(
Current Project: - Mario Kart 64
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
1. Make a back-up. (Actually, make lots and lots of backups all the time). 2. Play back the movie and save a state where you want to continue. (Make sure that the movie hasn't ended yet 3. Stop the movie, and select resume from savestate. Select moviefile and the state that you just saved. 4. Uncheck read only and click resume. You're on. There are other (faster) ways to do it, but this is how I do it - less risk of fudgeup. Works like a clockwork, almost never had any problems. If you still have desynchs, try: 1. Setting sound rate to 44100. 2. Turning off DAC in the sound menu. 3. Verify that your movie is in synch often. (Doesn't really help the desynching problem, but you'll lose less work.) Any other?
Post subject: Outrun - I've run out of re-records... please donate.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Outrun was my first foray into the world of TAS. I did my first run of the game back in October of 2004 and uploaded it to these forums. Someone suggested to me that I should use a trick to drive off road without slowing down and I managed to chop over 20 seconds off my time with it. My time then was 3'51"89. After submitting my Mario Kart 64 TAS I decided to come back to this game. I used everything I had learned about TASing with Mario Kart 64 and applied it here. I managed to chop 1.76 seconds off of an attempt that I thought was nearly perfect at the time (but could not submit due to a nasty desync). This time came as a result of a whole lot of testing. There are 16 different paths that can be taken to beat this game and I had to test all of them. I had two paths that turned out to be nearly equal and clearly better than the others: LLLR and LLRL. It was not until I fully optimized the second level, "Gateway" that LLRL pulled ahead of LLLR ... by 9 frames (the in-game timer had them equal). Before then, LLLR had been faster every time I found an improvement in Gateway. So, here is the fruits of that labor: Outrun, LLRL strat, 15,944 frames in-game time of 3'50.13 Now, I would have submitted this run already if it had not been for the fact that I had, on a whim, tried something crazy on the RRRR path (which was obviously slower than LLRL). On the second course, "Devil's Canyon" I managed to dodge into the woods on a particularly nasty jog in the road where I could maintain my speed. Unfortunately, several bushes prevented me from staying there for very long. I had dismissed this and continued on with my testing of other paths. However, one day I came back to my file "Tree Dodge Success" and watched it again. I decided to play with it a bit and was lucky enough to pop out of the trees unscathed before the bushes blocked my path. As I have found out over the last month, I was VERY lucky to be able to do this. The terrain changes depending on many different factors and when I went back to clean up the beginning of the race and add in an extra off-road section I had missed, I was unable to perform the full tree dodge trick I had discovered earlier. Here is the Tree Dodge done on a suboptimal test run: Note that I have to do another tree dodge on the last course as well. If I don't do this, I crash right as I finish and the game never has me progress ot the real goal. Oddly enough though, I managed to get the last tree to be retextured with the word "GOAL" all over it, that counts, right? hehe.... anyway, it's faster to dodge in at the end anyways, I can end input sooner. Outrun, RRRR strat in 15988 frames, in game timer 3'50.09 Here is the file I have been working on for the last several weeks. This particular file has 5,000 re-records used to attempt this trick. As you can see in this particular attempt, I ALMOST make it, it's sooo close, but I can't get out of the woods. No matter what I do, even if I slam on the brakes to exit. I have tried entering the woods at so many different frames, with so many different strats preceeding it that I am officially sick of it. And so, I turn to the community. Please help me make this work. All told I estimate I have spent at least 20,000 re-records on this ONE trick! If someone can think of a type of bot that could help make this happen, please, please let me know. This game is very hard to manipulate because slowing down changes the steering, the locations of the other cars and (though it's exactly what I want) the obstacle positions (which makes some turns impossible to cut as the optimal strat would have). Outrun, RRRR strat fast as possible In this one, I'm trying to duplicate the tree cut in the 15988 frames run but I'm a bit too fast... Of course, the ironic thing is that, though the ingame timer here has the potential to go low 3'49"XX, the frame count would only be in the 15,93X's. So it's possible that, if this succeeds, it will be longer in real time while ~.8 seconds faster in-game. So if, as a community, we cannot get this tree cut to work out for the RRRR strat, I actually feel comfortable submitting the LLRL run. Of course, I'd rather get the RRRR working after all this effort. Plus, I think it is a surprising and fun to watch strat. Edit: Fixed link widths
Current Project: - Mario Kart 64
ventuz
He/Him
Player (126)
Joined: 10/4/2004
Posts: 940
[url=LINK]NAME[/url]
replace LINK to actual link, replace NAME to whatever
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
How fleeting are all human passions compared with the massive continuity of ducks.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
So, should I submit the 15,944 frame run? Does anyone have any questions/comments? I did my best to make this run optimal and entertaining.
Current Project: - Mario Kart 64
Joined: 6/14/2004
Posts: 646
I think the important question is, which music did you play?
I like my "thank you"s in monetary form.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
I chose the defaul: "Passing Breeze." I listened to the other choices but none of them were worth wasting frames to choose.
Current Project: - Mario Kart 64
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Consider that you can always submit an improvement later if you want.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
moozooh wrote:
Consider that you can always submit an improvement later if you want.
I went ahead and submitted the movie. The comments are extensive. Enjoy.
Current Project: - Mario Kart 64