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Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
GameFAQs wrote:
STONLESS EVOLUTION If you have a Pokemon with a stone evolution, and you don't have/want a stone, you can still evolve with this trick. It all depends on who you have. First, put the Pokemon who you want to evolve without a stone on the first slot on your belt. Then, put these Pokemon on the 2nd slot depending on their hex value: HEX PKMN Stone 0A...Exeggutor..Moon 20...Missingno..Fire 21...Growlithe..Thunder 22...Onix.......Water 2F...Psyduck....Leaf After you do this, make the Pokemon on the first slot gain a level, and it should evolve.
Since Bag of Magic Food wondered it, I though I'd paste it here. In my oppinion, using the actual stones would be faster. That is of course if you have enough money for buying them.
Which run should I encode next? :)
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
JSmith wrote:
Could you duplicate Exp. Alls and then bump off a few lvl230 Oddish to quick-evolve a few pokemon? Expecially since you're using Oddishes to glitch 2 other pokemon already?
I like this idea. A lot. It might actually work, depending upon how hard a L230 Oddish is to kill. My assumption is *very* hard, but I'll definitely be trying this out.
JSmith wrote:
Could you put your route up somewhere? it would make suggesting stuff easier.
You asked for it, you got it. This is the route as I have it planned up to Cycling Road. This is likely to change, as I really don't think I'm going to have 22000 extra $currency_units by the time I get to Celedon. In fact, I know I won't. In my published run, I have just over 18000 when I get there. This is without buying a ton of Poké Balls along the way. As Omni suggested though, I might be able to sell a few items... such as the Nugget I have and perhaps a few Rare Candies.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 11/3/2004
Posts: 53
primorial#soup wrote:
I like this idea. A lot. It might actually work, depending upon how hard a L230 Oddish is to kill. My assumption is *very* hard, but I'll definitely be trying this out.
Insta-kill move time! You'd need to be faster than the Oddish, but even at Lv.230, it can't be that fast.
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
primorial#soup wrote:
I like this idea. A lot. It might actually work, depending upon how hard a L230 Oddish is to kill. My assumption is *very* hard, but I'll definitely be trying this out.
Wait, nevermind. I'm dumb. At this point I'll have a level 131 Mewtwo at my disposal. Killing the Oddish should be a OHKO. Powerleveling is definitely looking like the tactic of choice.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 8/1/2006
Posts: 428
primorial#soup wrote:
I like this idea. A lot. It might actually work, depending upon how hard a L230 Oddish is to kill. My assumption is *very* hard, but I'll definitely be trying this out.
Your lvl100 Mewtwo or Alakazam should be adequate with a little luck manipulation. Or, you could use Horn Drill or similar. Exp. Alls cost 10 extra screens of text per battle. If each pokemon grows 2 or more levels at once, it's worth it not counting time spent in extra battles or in menus selecting Rare Candies. It's even better if they skip learning moves. If it works well, you could evolve several boxes' worth of pokemon very quickly. In summary, to level up 5 pokemon N times (N being how many they gain from Oddish) N on-demand Rare candy marginal costs on 5 pokemon: Menu time to select pokemon x5 Level-up message x5N Learned move text ? marginal costs per Oddish battle: Battle intro 2 Battle rounds 1 Crit Hit message 1 Enemy Oddish Fainted message 6 Experience Gained messages 5 Level Up Messages Less Learned Move text How much time do (5N-5) level-up messages take compared to an extra battle? EDIT:Looks like you posted while I was writing this. I guess the million-pokebuck question is how much exp can you get from a lvl230 Oddish? At what level does the gain plateau? What's the function for experience from Exp. Alls anyway? EDIT2: If you're going to powerlvl instead of rare candy, there's no real difference between a lvl 10 Abra and a lvl 12 Abra.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 6/6/2004
Posts: 223
Each Pokemon has a variable in its database called "Experience Points Per Level." They're stored as integer values, but are divided by 7 when calculating experience. Oddish's value is 78/7, so at level 230 it's worth 2562 EXP. If you can find a quick way to dispose of L131 Mewtwo (220/7), you can get 4117 EXP from that battle. L132 Alakazam (186/7) is worth 3507 if that battle turns out any easier.
Joined: 8/7/2004
Posts: 51
Moves like Guillotine aren't supposed to work on higher level Pokemon at all, but if every move can miss, mabey every move can hit. Inflicting confusion would turn their high attack against them. Leach seed, burn, and poison deal damage each round according to the target's hit points. Toxic damage doubles each round.
mew.
Joined: 6/6/2004
Posts: 223
The level restriction on Guillotine, Fissure, and Horn Drill is in GSC onwards. In this game it's a speed restriction, so you'll have to be faster than the high-leveled Pokemon. The misused comparator in the accuracy formula errs on the side of moves being less accurate, and a Pokemon trying to Guillotine a faster opponent has a true 0% chance of hitting. (Note that in Tilus's V1 TAS of this game, Onix had to be fed some X Speeds to be able to hit with Fissure.) One status affliction you didn't mention was paralysis, which reduces Speed by 75%, making it easier to find a Pokemon with enough speed for the job.
Joined: 8/1/2006
Posts: 428
Just teach Mewtwo Mega Kick or something. It'll OHKO an Alakazam easily. Also, hyper beam, double-edge and selfdestruct/explosion.(in which case you should pick up the TM.) Explosion means a small detour in Safari Zone but it also means keeping your Mewtwo from levelling down and splitting the Exp one fewer way. Double-edge generates more dialogue but has 10 more PP.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Post subject: Re: Pokémon R/B "catch 'em all"
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
primorial#soup wrote:
The name I've chosen is CDDEV?z
Oh my @☆!. And it even gets better. This is going to be interesting.
Joined: 6/20/2006
Posts: 142
Too bad the author hasn't updated in over a month =/
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
AzHP wrote:
Too bad the author hasn't updated in over a month =/
*Hint, nudge...* I was on vactaion for about two weeks, so that's where some of that time went. I'm still trying to work out a few details on the route. As soon as I have it, it'll be posted :)
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 4/17/2004
Posts: 275
Despite the fact that I found watching the actual runs to be "meh" (even thought I knew I was witnessing hax incarnate), I'm definitely looking forward to this one. Btw, I still say that someone should name their rival "Bisqwit". :V
Joined: 5/7/2006
Posts: 7
But taking the time to put in the name Bisqwit adds unnecessary seconds to the run, which is trying to be avoided.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Enigma wrote:
But taking the time to put in the name Bisqwit adds unnecessary seconds to the run, which is trying to be avoided.
Entering the name Bisqwit will not really take all that longer than anything else. It depends if text during the game is placed entirely in a single frame (i.e. 'Bisqwit') or a single character to a frame (i.e. B-i-s-q-w-i-t) in which case it would take seven frames for this name to come on to the screen. The time lost will be during the game, everytime you come up against 'Bisqwit'. The game will uses 7 frames to enter this name rather than 1 if called a, ! or 9 etc. Since i haven't played this game in years i can't remember how the text works, however, if it is like above then 6 frames will be lost every time the name Bisqwit comes up on the screen. Throughout the game this will probably not add up to more than a second.
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Mukki wrote:
It depends if text during the game is placed entirely in a single frame (i.e. 'Bisqwit') or a single character to a frame (i.e. B-i-s-q-w-i-t) in which case it would take seven frames for this name to come on to the screen.
It shows the letters one at a time, like most games. And it still takes some time to enter them in the first place. (So it's a "speed vs. Bisqwit" debate?)
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
nitsuja wrote:
(So it's a "speed vs. Bisqwit" debate?)
I think it shouldn't make too much of a difference either way. I looked at Primo's run and his decision to choose a name other than 'a', '9' or '!' did not greatly damage his run (he named himself 'Primo'). Besides, what primorial#soup is attempting is not a pure speedrun in a sense. He is playing the game for speed, but from a different angle (catching all 151 along the way.) I think that if he so chose to name the rival Bisqwit it would fit into context.
Joined: 4/29/2005
Posts: 1212
So you're going to go for all 151 Pokémon eh? I will need to pay close attention to this run then. Especially since I am interested in catching all 151 myself, since I only have the Red and Yellow Version. ;3
Active player (312)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Kitsune wrote:
I am interested in catching all 151 myself, since I only have the Red and Yellow Version.
As if you couldn't easily get them all in your red version... (and in yellow too, but that would be a little harder)
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 4/29/2005
Posts: 1212
If I knew how, don't you think I'd be less interested in a run of this calibur? ;3 I can hardly wait for the next WIP, since the first is rather short. :3
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I don't expect the next few WIPs to deviate very much from the existing run, depending on how he chooses to level up his Pokemon. If he is using the Rare Candy glitch then all he should be catching is a jigglypuff and a clefairy. Everything else can be caught at a much higher level later in the game and so he will spend less time giving them rare candies.
Editor, Expert player (2072)
Joined: 6/15/2005
Posts: 3282
Mukki wrote:
If he is using the Rare Candy glitch then all he should be catching is a jigglypuff and a clefairy.
If you mean the Missingno. glitch with trainer name, I think there are better Pokémon to glitch, such as Pokémon at the high end of the spectrum. The trainer-fly glitch is better for Pokémon with lower IDs. And nothing beats catching a Pokémon naturally. Edit: Deleted.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I meant catching them naturally. I'll explain better; The name glitch will only let Primo glitch a certain number of pokemon and of course those places will be reserved for the pokemon he can only glitch. This means that he will still have a certain amount of pokemon that he will need to catch naturally and level them up to evolution. I am assuming that he'll put rare candy in 6th position and then missingno. glitch so that he has over 100 and will use these to speed up the laborious process of levelling up. If this is his method then there would be no point in catching a Lv. 2 Pidgey from route 1 and using 34 rare candies to get it to its final form. A more optimal way would be to wait and catch a level 21 pidgey from south of pallet town later in the game so that only 15 rare candies are needed. This applies to most pokemon in the early stages of the game, appart from clefairy and jigglypuff which can only be found in mt. moon and route 3 respectively. To save him having to return later in the game it'd be most optimal to pick them up there.
Joined: 4/29/2005
Posts: 1212
Just leveling up with rare Candy would be really boring to watch. I got bored when I did it.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I agree, but what other method could he use? I heard someone suggested that he get 99 exp. all but i have no idea how much difference that would make. Or he could just fight the high level pokemon through the missingno. glitch. Niether of these would be as fast however.
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