TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14909
Location: 127.0.0.1
This topic is for the purpose of discussing Submission #1306
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
So is the rerecord count right or did you screw it up somehow? EDIT: For people watching this, the rom is PRG0 according to BoltR.
upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
I'm getting a Desync in Ice Cream Island 2 You kill the big wheel, fly right past a door, and then spend the rest of the movie trying to walk through the wall to the right of the door.
How fleeting are all human passions compared with the massive continuity of ducks.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Yeah, same for everyone in IRC. As for the run for what I saw before the desync: It seemed pretty well done; not a run with just 2 rerecords. However, you could have done better in quite a few places with lag reduction. There were quite a bit a few places where you flew just over a bunch of enemies which you could have killed to stop the game from lagging. There were also places where you moved straight up/down instead of moving diagonally. This looks like it's a lot slower than moving diagonally would be. That being said, it is an improvement of a run which really needs updating...
Former player
Joined: 11/13/2005
Posts: 1587
upthorn wrote:
I'm getting a Desync in Ice Cream Island 2 You kill the big wheel, fly right past a door, and then spend the rest of the movie trying to walk through the wall to the right of the door.
Same for me. This run is a great improvement over the old run, but it still has many obivous flaws. Like not killing the enemies to control lag or not flying diagonally when it's obivously faster. I won't vote now, because I couldn't see the whole run.
Player (36)
Joined: 10/8/2006
Posts: 284
The low rerecord count is because I wanted to change the comments on the movie, but I didn't know if you could. I saved at the end of my first movie, started recording a new movie, loaded my savestate, and stopped recording the movie. I'llsubmit the old one, I guess.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
It doesn't really matter what the rerecord count says. It's simply that a count of 2 tends to raise red flags to people.
Player (36)
Joined: 10/8/2006
Posts: 284
I submitted the original, but I don't know how to cancel my other submission. Help Please?
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
You already canceled it, don't worry about it.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
BoltR wrote:
It doesn't really matter what the rerecord count says. It's simply that a count of 2 tends to raise red flags to people.
I think that the rerecord count should always be accurate. It (kind of) tells how much work went into the run, and it doesn't screw up MovieStatistics. If for whatever reason the actual rerecord count is lost and the author does not remember what it was, then it should be hex-edited to 0. IIRC MovieStatistics will ignore movies with 0 rerecords in the rerecording statistics (IIRC we did this precisely for this case). Naturally the best would be to never lose the rerecord count, of course.