Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
It's don't working that way :( The mountain is slippery. This is my plan: clear the slope area and brown stairs area normally. Then finish conga area. Then collect all bridge notes then jump and get blue jinjo and jump collecting honeycomb. Finally I do the egg glitch and collect water notes ;)
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Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Current Projects: ???
Joined: 8/1/2006
Posts: 428
bkDJ wrote:
I don't know if this has been mentioned before, but when talon trotting, after a jump you slide around. Well, as you slide, if you press B, it's as if you are still in the air and it tries to do a rat-a-tat rap, but you are on the ground. so it only takes about 4 frames for you to go from talon trot to normal, without having to come to a complete stop or falling from pressing B when you really are in the air (which can be handy if you want to roll or high jump immediately).
Nice find.
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Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
I think this is faster but I don't tested yet. And it's possible with that new trick. Go first conga block. Then take the orange and immediately go to the next block and finally in the final block. Now you don't need go back to the tree take orange ;)
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Joined: 7/26/2006
Posts: 1215
Sami wrote:
I think this is faster but I don't tested yet. And it's possible with that new trick. Go first conga block. Then take the orange and immediately go to the next block and finally in the final block. Now you don't need go back to the tree take orange ;)
Hmm, i don't think that's a good idea. you waste time because conga will have to throw an extra orange, and I don't think it's possible to go from the fast block all the way to chimpy in the time it takes the last orange to fall. which would leave you standing with the orange and not getting the jiggy as it falls. any luch with the angle though?
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Im taking a little of TASing. Im not bored. The reason is I don't have time to do TASes right now :( Sorry guys :p
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Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Now I have some time to do this TAS! But I can't get that luck manipulating wroking :( I tested many diffrent frames but still jiggy wont' go rigth place.
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Joined: 3/29/2006
Posts: 273
Location: Sweden
Sounds good, I can't wait to see some progress on this. ;D
Joined: 7/26/2006
Posts: 1215
well if you try 6 seconds worth of frames and still can't get it right then forget about it. Does the jiggy direction change at least by entering on different frames or was I wrong?
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Yeah it change but I never get jiggy in that right position :o
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Post subject: New Diving Tricks
Joined: 8/1/2006
Posts: 428
I got a couple new tricks for you. Remember egg diving? Well, it isn't limited to just eggs. It's even better with other moves. You can do it with an entering-talon-trot animation. It works exactly the same as egg diving except it doesn't waste eggs and it recovers in less time. This alone should save time in both places we're egg glitching. However, by doing the entering talon trot in midair trick into water, you do the same thing except slower and not as deep, however you can do it anywhere. This should save time in Clanker's Cavern where there don't seem to be any glitchy slopes. Finally, you can do the same thing with Gold Feathers off any ledge. This seems to go somewhat deeper than using talon trot. You seem to have one frame of walking on the bottom of the pool before it puts you in swimming mode. Also, if you do it into the frozen water in Wozza's cave, it doesn't damage you until you hit bottom and walk for a frame. Doing this, I can collect Wozza's hollow honeycomb as Banjo by doing it dropping off the crystals in the water. In order to make it back without a full-sized health meter, you need to collect it as the last one in a set so that it restores Banjo's health completely. EDIT2:You can also use the invincible dive to get under the acid water in Rusty Bucket Bay, not that that does any good. EDIT: Plus, in Rusty Bucket Bay, you are charged are as though you are on the surface until you hit the B button.
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Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Thank you for awesome tricks ;)
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Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
To avoid misunderstandments im not giving up this TAS! i'll been busy so I have only a little free time. But now I have time to make this and I give next WIP soon. And AKA you should buy some glasses :D
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Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Sami wrote:
And AKA you should buy some glasses :D
What does that have to do with anything?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
laughing_gas wrote:
Sami wrote:
And AKA you should buy some glasses :D
What does that have to do with anything?
Oh, if you only knew :D.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
IRC
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Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Is it possible to walk at the bottom of the lake with this glitch or does it only allow to dive deeper? I mean that water glitch with talon trot.
Current Projects: ???
Joined: 8/1/2006
Posts: 428
Sami wrote:
Is it possible to walk at the bottom of the lake with this glitch or does it only allow to dive deeper? I mean that water glitch with talon trot.
It's mostly only useful to dive deeper. I believe it allows 1 frame of standing/walking on the bottom before it makes you start swimming, if you glitch all the way to the bottom. This would be easier for you to check than me. Not much useful can be done in 1 frame. If you use cheats to go under the waterline without passing through the water's surface, you CAN walk on the bottom.
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Joined: 6/25/2006
Posts: 35
JSmith wrote:
Sami wrote:
Is it possible to walk at the bottom of the lake with this glitch or does it only allow to dive deeper? I mean that water glitch with talon trot.
It's mostly only useful to dive deeper. I believe it allows 1 frame of standing/walking on the bottom before it makes you start swimming, if you glitch all the way to the bottom. This would be easier for you to check than me. Not much useful can be done in 1 frame. If you use cheats to go under the waterline without passing through the water's surface, you CAN walk on the bottom.
you would be suprised... http://www.youtube.com/watch?v=Bg0GE0uBzWo OK, so im new to the forums but have spent time emulating this past year and wanted to know if theres anything i can do for this run like help map out levels or anything cause cross country is over and i have some time to do stuff now. just ask the nub and he will help
Joined: 8/1/2006
Posts: 428
Speaking of that movie, I found an odd glitch in practice mode. Preferably at 1/4 speed, jump so your falling streight towards your target and optionally start your a-down attack. Then pause and start spawning green shells as fast as possible. When you stomp the first shell it puts them in some kind of wierd collision-lock and you can beat the heck out of them until they clear the shells. You can get 15+ hits with anyone this way. As an experienced glitch hunter I can give you a few tips: 1)Start by getting familiar with the game engine. Beat Banjo-Kazooie with re-records, and spend a few hours just swimming and platform hopping. Have fun! After this, you stand some chance of spotting even a 1-frame glitch with the naked eye. 2)Get familiar with existing glitches in the game. Get familiar with glitches in other games by the same company, too. I "ported" one trick to Banjo-Kazooie from DK64. 3)Pick an area to investigate. This early in this run, I'm beating up the portable parts of the physics engine, looking for glitches in Banjo, not the environment. 4)Beat up as many corner cases as you can. Do things no normal player would bother doing. If you're investigating a location, take this literally and ram yourself into edges and corners from different angles and different corners. Also, try to achieve unusual circumstances using any known glitches, like having a ground animation in midair. 5)By now, you may have already found a glitch or two of your own. Try similar circumstances in different places. Try the same place in slightly different circumstances. 6)Generalize, generalize, generalize! Each glitch reveals a programming error behind it. This could be as easy as a tiny gap between two polygons or as subtle as using the wrong value for Banjo's velocity. 7)Break preconditions. Several of Banjo's moves (All that start from a crouch except backflip) assume he is stopped, which is reasonable... assuming the game uses the right value for his velocity! This in turn can cause more bad assumptions. In this example, the game might not (and doesn't!) check to see if Banjo's still on the ground or below the water line. Of course, while doing some of these, you can do other things like test new strategies or routes. If you want a list of glitches, just ask around the right thread and we'll be happy to share.
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Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Shadoblade wrote:
JSmith wrote:
Sami wrote:
Is it possible to walk at the bottom of the lake with this glitch or does it only allow to dive deeper? I mean that water glitch with talon trot.
It's mostly only useful to dive deeper. I believe it allows 1 frame of standing/walking on the bottom before it makes you start swimming, if you glitch all the way to the bottom. This would be easier for you to check than me. Not much useful can be done in 1 frame. If you use cheats to go under the waterline without passing through the water's surface, you CAN walk on the bottom.
you would be suprised... http://www.youtube.com/watch?v=Bg0GE0uBzWo OK, so im new to the forums but have spent time emulating this past year and wanted to know if theres anything i can do for this run like help map out levels or anything cause cross country is over and i have some time to do stuff now. just ask the nub and he will help
You can Find some glitches and other stuff Treasure Trove Cove level because Mumbo's Mountain is almost complete :)
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Joined: 3/29/2006
Posts: 273
Location: Sweden
Sami wrote:
Mumbo's Mountain is almost complete :)
Yay! ;D
Joined: 6/25/2006
Posts: 35
wait, why do you watch the full intro ? i turned on my old banjo kazooie on the n64 and started a new acc and i just skiped it. Is it cause i already have another acc that has beaten the game?
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
Yes, it is because you already have an account that started the game. But as far as I remember this is not allowed by the rules.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
spockybiemmichab wrote:
Yes, it is because you already have an account that started the game. But as far as I remember this is not allowed by the rules.
Yep that is the reason.
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