Kirby's Adventure TAS by JXQ

Essentials:
This run satisfies the following criteria:
  • Aims for fastest time
  • Takes damage to save time
  • Manipulates luck
  • Abuses programming errors
  • Emulator Used: FCEU 0.98.16
Overview:
It's Kirby, he eats things. The previous published run has been in bad need of obsoletion for some time now, as this submission improves upon it by 16 minutes and 31 seconds.
Deciding which powers to use when is most of the strategy when TASing this game. Previous strategies included big portions of wheel, hammer, and tornado, each improving the last strategy significantly. All of this was obsoleted when Kirbymuncher submitted his run a few days ago, which was a UFO-heavy run that was in need of optimization, but showcased a superior strategy.
This run is still improvable, as the possibilites for testing which enemies to kill when to improve lag and enemy behavior seems limitless, though I can't say for sure by how much. Probably more than I'd expect.
I think some will find this run repetitive and long. I have to say I agree in some areas. Making this TAS was a lot more fun than watching it is for me. The game is just very long, and if you take away UFO, then the next best strategy would be another power abused throughout the majority of the game (most likely tornado).
About the Game:
So the main thing about this run is the abuse of UFO power. By pressing select at the right moment when getting hit, Kirby can keep the UFO power while the game thinks he has no power, so UFO is not reset at the end of each level (nor is it lost when taking another hit). Kirby can now travel quickly, efficiently kill enemies to reduce lag, and bust up the snotboxes of bosses with haste.
One disadvantage of UFO is the inability to go down ladders or down through platforms that Kirby can normally fall through. A few places in the run cannot be done with UFO, and so this leads to strategy that involves finding the fastest form of travel until another opportunity arises to get UFO.
UFO can attack in four different ways by charging the B-button for various lengths. There is the beam, laser, star, and double-star. Each has their own place, but the most used will be laser for enemies and double-star for bosses.
The lag in this game is thick and behaves strangely sometimes. Often I start a charge without ever firing a shot before entering a door - this is because holding a charge can sometimes allow for faster movement when changing directions. Other times I will head off of the straightest path to the door to kill some enemies, seemingly wasting time, when I am really trying to reduce lag.
The amount of lag can also be heavily based on enemy behavior - that annoying spark guy can either hop around nicely and lag-free or spark himself, slowing the game to a crawl. It's because of these complicated dynamics that I say the run still has some room for improvement, but it's tough to know how much.
It's faster to head horizontally into an incline than to follow it diagonally. It's also possible to get boosts from certain types of platforms by hitting them horizontally when slightly below them. UFO also enters doors faster because the game doesn't use Kirby's "turn and enter the door" animation before fading the screen out.
Specific Notes:
In 2.1, I take wheel because in 2.2, there is a ladder that UFO Kirby cannot go down, and wheel is even faster than UFO for the remainder of the level.
In 3.3 I inhale enemies while falling so that there are few enough sprites on screen to let the Hi-Jump enemy appear.
In 4.4, I tested dropping UFO and using wheel, and then mixing back to UFO on the next screen. It was slower by a few seconds.
In 6.7 (boss), there are some pauses in sword swinging. This boss has periods of blocking where all hits do not connect and sometimes can slow down the overall fight. I tried to manipulate the boss's behavior into having as few of these waiting periods as possible.
In 7.3, I diagonally avoid the ice hills, because if Kirby coasts over the top of one of these hills, his maximum speed is significantly reduced for an unknown reason.
In 7.5, the star backgrounds going up and down push Kirby in those directions.
7.6 is awesome. One of my favorite parts of any game!
In the second-to-final boss, I take hits because it allows Kirby to use the starrod a few frames earlier each time. The final boss cannot be hit unless he opens his cape, but this animation is not seen in the run as I hit him as soon as possible each time.
Thanks to...
Kirbymuncher for his UFO discovery and submission. Baxter and qFox for helpful RUCs (Run-under-construction).
Description and screenshot: Like it matters what I recommend :P

Bisqwit: Updated the movie file per JXQ's request (now 27.5 seconds faster). Also, tentatively accepted, and being processed.


Joined: 11/15/2004
Posts: 804
Location: Canada
Are you sure you mean SMS, because Fantasy Zone looked awful on the SMS. It was amazing on TurboGrafx 16. Edit: Oh, you said Fantasy Zone II. I didn't play that on NES.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Player (102)
Joined: 3/25/2004
Posts: 189
Location: Austin
I don't usually like runs where flying powerups are used to bypass all the terrain (my eyes tend to glaze over the parts of the SMW runs where the Ninja Cape is used), but this was pretty entertaining somehow! I'm wondering if this should completely replace Bis's run, though, since that run was entertaining in a completely different way. Perhaps it should stay and be labeled the "Wheel Run"?
http://girlyyy.com/ The El Viento TAS is the only decent thing I submitted here.
Player (206)
Joined: 5/29/2004
Posts: 5712
What, should every weapon get its own run now?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (71)
Joined: 8/13/2004
Posts: 205
Of course yes. If this gets rejected then I think everybody's gonna need a stickectomy
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Holy JXQuality Batman! yes vote ;)
They're off to find the hero of the day...
Joined: 9/5/2006
Posts: 61
Great run. I'd vote yes, except I can't.
Ambassador, Experienced player (709)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
Quite excellent, and definitely has the marks of an experienced TASer all over.
Player (102)
Joined: 3/25/2004
Posts: 189
Location: Austin
Bag of Magic Food wrote:
What, should every weapon get its own run now?
YES. Also, there should be a Megaman 3 TAS where the only weapon used is the Top Spin.
http://girlyyy.com/ The El Viento TAS is the only decent thing I submitted here.
Former player
Joined: 6/15/2005
Posts: 1711
Other great ideas include minimalist (no coins powerups etc) SMW run and 100 skulltulla The Ocarina of Time run.
Zoey Ridin' High <Fabian_> I prett much never drunk
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Alrighty, the new version is finished and this submission was updated. New things to notice are:
  • Getting the UFO instead of spark in 5.2 where kirbymuncher specified (saved 6 seconds)
  • Already having UFO in 5.3, so no need to mix at the wheels (saved 10 seconds)
  • Better boss behavior in World 6 (saved 4.5 seconds)
  • Noticing a speed change bug in 5.3 and 7.3 after UFOing up an incline (saved 2 seconds)
  • Improved block room in 7-1 (saved 1 second)
  • Improved final boss strategies (saved 1 second)
The rest of the improvement (2.5 seconds) was just better luck overall with lag. Nearly every room had lost or gained time, but the overall result was better this time around. Thanks to everyone for the votes and posts!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 5/29/2006
Posts: 138
Yes vote - kirby's great.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Vatchern wrote:
This games music is not bad. Its not the best, but it is easy/good to listen to while watching.
I really like this game's music.. but I was disappointed that UFO was kept the entire time because the UFO sound takes away one of the square waves and makes the music sound bad.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Joined: 4/17/2004
Posts: 275
For some reason, when that UFO was shot down in 6-2, I got the picture in my head that Kirby was saying "There can only be one! >8[" ... >.> Great movie overall. Voting yes.
Kaz
Former player
Joined: 12/2/2005
Posts: 149
Wow JXQ, that was fast. Does this mean you'll be done with harmony before the weekend? =P
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
^ I hope so..
Working on: Command and Conquer PSX Nod Campaign
Joined: 5/3/2004
Posts: 1203
Did anyone else feel like they were watching Schindler's List when 7-6 rolled around?
Player (206)
Joined: 5/29/2004
Posts: 5712
I don't remember the Nazis using flying saucers in that movie, but okay.
Boco wrote:
I really like this game's music.. but I was disappointed that UFO was kept the entire time because the UFO sound takes away one of the square waves and makes the music sound bad.
Heh, I was listening for times when the square wave managed to sneak back through, like after hitting enemies, entering doors, or riding a warp star for long enough that it stops making noise.
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Bag of Magic Food wrote:
Heh, I was listening for times when the square wave managed to sneak back through, like after hitting enemies, entering doors, or riding a warp star for long enough that it stops making noise.
Yeah, me too. And for moments where some other ability than the UFO is selected.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [701] NES Kirby's Adventure by JXQ in 36:45.50
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
\o/ I went to add in the movie properties but I couldn't find the link, I guess when none are defined I don't have permission to create them.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
JXQ wrote:
I went to add in the movie properties but I couldn't find the link, I guess when none are defined I don't have permission to create them.
The "edit classes" link seems to be gone from all movie editing pages, not only that one.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Yeah, now only publishers can do that (or something like that at least).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Dasrik wrote:
Awesome! Highlights: *knocking off Metaknight's mask *going through the boss tower with the quickness *pushing King DeDeDe *playing DDR during the final boss theme :D Wholehearted yes!
I agree :) But anyway, I think there are many things which can improved.
Banned User
Joined: 12/23/2004
Posts: 1850
Yrr wrote:
Dasrik wrote:
Awesome! Highlights: *knocking off Metaknight's mask *going through the boss tower with the quickness *pushing King DeDeDe *playing DDR during the final boss theme :D Wholehearted yes!
I agree :) But anyway, I think there are many things which can improved.
This was really the highlight of the movie. Everything else was painfully boring (Watch, Ma! I'm shooting everything as soon as I can't wait to do so anymore, and simply holding "right" through most of it! Wheeee!). To me, this movie may have made it past the qualifications of a speedrun, but from an entertainment view, it failed. Miserably. Most of my time was spent at either 200% or holding fast forward because past the first two levels it was almost exactly the same, over and over. Kirby's Adventure is a great game, and I think it deserves a run that doens't just say to me "UFO, lol."
Perma-banned