Submission Text Full Submission Page
The revised version of MKII is finally here and this time it has much more to offer. There is a bunch of glitched fatalities and stage fatalities this time so no need to wonder. Also some there are some bugs in the enemie's AI that are exploited which is always good and fun. This pretty much sums up what this movie is about.
Uses SNES9X 1.43+ v9
Emulator Settings (Though, they should be automatic):
  • Use WIP1 Timing (On)
  • Allow Left+Right / Up+Down (On)
  • Volume Envelope Height Reading (Off)
  • Fake Mute desync workaround (On)
  • Sync samples with sound CPU (On)
  • Aims for entertainment
  • Takes damage for entertainment purposes which also saves time (you'll understand, eventually if you don't)
  • One player controls two players (for one whole fight)
  • Uses a code (the code allows for more fatality time)
  • Manipulates luck
There will be spoilers in this text so if you don't want the run spoiled for you I suggest you stop reading this. This run also aims for showing off most of the game's aspects in a single run through while it also exploits the game's character AI. But before I start the comments I must explain a couple of things first.
One dilemma I find in this movie is the controversy that it holds. There are waiting periods that aren't long but are apparent which affects the games motion (not by much though) in these cases I try to keep it as entertaining as possible (by motion I mean fluidity). Also this run uses the code for more fatality time in order to help set up the glitch which becomes a glitched fatality and some may find that unreasonable but I assure you it was necessary for fluidity and entertainment. Another part of the controversy is the use of the second player. In order to initiate the battle with Smoke I was forced to use the second player otherwise there would not be a battle with Smoke. I don't think there is anything else besides one fight with two human players which isn't too bad since I kept it a close fight.
Aside from all of that stuff, I'd like to say that some of my plans were not used because of improbabilities. One thing I really wanted to do was uppercut my victim into the spiked ceiling and then do a friendship/babality but with Shang Tsung that is not possible. It's not possible because of a bug in the game which does not allow Shang Tsung to initiate his pit fatality. You might think that I could just morph in to another character but once the fatality is done Shang Tsung morphs back canceling out any possibility of a friendship/babality. Another thing I would have done that was found out too late was being able to do two friendships/babalitys at the same time, as well as mixing them. I also wanted to do a glitched fatality before the fight with Jade but because you are only allowed to use low-kicks I was forced to do a regular fatality, a fatality I had already done before which if I had known any better I would have saved it until then. With all of this expressed already I'll comment/emphasize on the run from a fight by fight basis.
I decided for the hell of it to include the special introduction with Shao Kahn and Kintaro. I play the game on the easiest difficulty to further exploit the awful AI (in the hardest mode you cannot throw your enemy so easily) but also provides a boost in entertainment.

The Dead Pool:

Round One:

To start things off I used Jax and did a pretty creative combo, nothing too special.

Round Two:

Baraka would be next and somewhere in the fight I use what is known as the heavy/death punch (to some MKII fans) which does more damage than an uppercut. This is the first but not the last appearance of that particular punch. I do the Acid Pool fatality and make the skeleton say something like "aw, what?".

Kombat Tomb:

Round One:

I use Mileena here and do an alright combo and the way the fight ends is probably the climax of this round.

Round Two:

For once I use Shang Tsung (regularly) to do a fight and I make use of his three flaming skull projectiles. This is the first fight I do a glitched fatality (I take damage here) and it happens to be done by Shang Tsung so enjoy this one.

Wasteland:

Round One:

Sub-Zero is used in this fight but because he doesn't have the best combo of moves I decided to do that devastating punch and end the fight quickly.

Round Two:

Here again I use Baraka and sort of play around with my victim. I also do a glitched fatality with Baraka, as expected. My victim slumps down the walkway (as he thrives in pain) a little which is a nice touch.

The Tower:

Round One:

This time I use Reptile and whenever I use him I turn invisible because having accesibility to that move begs to be used. I make short work of my victim.

Round Two:

I think the Liu Kang has a good abilities for devastating combos so I used him in this fight. I do another glitched fatality which is Liu Kang's dragon fatality and it is as if the dragon head-butts my victim and eats the flaming skull fireball. My victim then becomes all silvery and bloody and the position of where it says Fatality is altered.

Living Forest:

Round One:

Rayden has good capabilities for entertainment so I use him in this fight. Sorry about the annoying sounds.

Round Two:

I use Kitana here and it's mostly a rehash of what I did before only this time a little more clumsy looking (for some reason the character physics were much more different than they usually are). A glitched fatality is used here but this time I cut my victim's head off which then procedes to wrap the screen.

The Armory:

Round One:

Jax, once again, is used and this time I abuse his ability ground smash three times consequetively.

Round Two:

Shortly after using Reptile, I use Reptile again but this time for a glitched fatality. This one is really cool, it seems to pick up the entertainment value single-handedly. He eats her head but she is struck by the invisible projectile forcing her fly into the air but before she lands she is hit by the fatality and gets stuck in mid-air. Also Reptile's head is misplaced elsewhere.

The Pit II:

Round One:

Johnny Cage, the name of the ball-breaker, is used for an entire round this time I do two combos but that's it for him.

Round Two:

Now it's time for Kung Lao where he decimates my victim quickly. A glitched fatality is used but it took quite a bit set it up. First I use Johnny Cage to set up the glitch and then I use Kitana to set in place the fan and then I use Kung Lao to attempt his hat decapitating fatality but have it fail. After that it's more of a brutality which finishes up with a pit fatality. Trip out on this one because it is a good one.
Shortly before the start of the next fight I'm interrupted (intentionally) by the second player in order to be able to fight Smoke.

The Portal:

Round One:

As fast as I could, I tried to initiate the fight with Smoke and in order to do that you must be uppercutted and have the 'Toasty' Guy, Dan Forden, appear and then press down and start. Well for good measure I end up being uppercutted to intiate it which I find more realistic in the sense of imagination (you're uppercutted into the portal).

Round Two:

Nope

Goro's Lair (Smoke):

Round One:

If I was going to do any cliches it would here and now. I pick Sub-Zero against Smoke and let me tell you he has super speed, the setting of Very Hard, he can take much more abuse (kind of like Kintaro) and is Scorpion in a greyish smoker's outfit (not literally). Not much could be done to him because he could counter so much but for the sake of entertainment I decided to keep things real and not repeat the same moves. No Damage Taken!

Round Two:

(Smoke runs straight into Shang Tsung's foot!) This round is different with using Scorpion. I am able to do a combo which could have lasted the whole fight but I decided show off most of Scorpion's moves. I end the fight with Scorpion's dumbass leg-sweep which I know will upset everyone and that is why I used it... yeah.
Now, You Must Return To The Outworld Because the second player was used to intiate the fight with Smoke they are still active and I am forced to make a fight with them. I enter the extra fatality time code again because it wore off and then I decided to do a double random select and you can just guess who is chosen.

Kahn's Arena:

Here I improvised and because I don't really want to spoil this part I am not going to say much besides what glitched fatality was used. I do Sub-Zero's but with a twist in which allows me to uppercut multiple bodies to shatter, don't act so disappointed when you see it upon reading this.

The Dead Pool (Again?!):

Round One:

Here I use Kung Lao and pretty much around here I start emphasizing on exploiting the enemie's AI. In this round I use a lot of kicks to sub-due my victim.

Round Two:

The last appearance of Jax is here and I made sure to show pure dominance for a farewell of his use. I change into Johnny Cage to set up the glitched fatality but before that my victim challenges me to a duel but you know who ultimatley wins. This glitched fatality can seem to be one of the more cruelest ones with an imagination. It's as if Jax rips my victim's.. nevermind but my victim's expression is "what the hell did you do to me?" in whimpering voice, hah.

Kombat Tomb (Again?!, Yes, damn't!):

Round One:

Liu Kang makes my victim look like a fool with interesting combos that further exploit the bad AI.

Round Two:

This is probably Baraka's last appearance so I made sure to slice and dice my victim real good. The fight is a good example of AI manipulating, making him jump into my projectile and sliding on in to my blade fury. There is no glitched fatality here because it does not contribute to the the spiked ceiling fatality, believe me, I've checked it out. So instead I launch my victim into the spikes and let them fall to the floor.

Wasteland (Agai... Fatality):

Round One:

Sub-Zero (for some reason) gets another go around in the Wasteland stage. The fight is nothing too special except how often do you see flying fists of fury incoporated?

Round Two:

Finally we get to use Johnny Cage for a glitched fatality. During the fight I decided to exploit my victim more so because no matter what I would have to unmorph and remorph. So I have them jump right into a ballbreaker, I wait 'til the necessary frame to do the red-shadow kick (it's only on one frame so you have to get real lucky), and then I do a backwards shadow uppercut. Then I break his balls to finish it him off. The glitched fatality is pretty neat "where there will be floating legs" which contribute to bad physics.

The Tower:

Round One:

I could have easily just defeated my victim in the first round (under the right circumstances; I have to use only the low-kick button) in order to intiate the fight with Jade but I decided to stretch it to another round. Here I once again use Shang Tsung to abuse my victim's bad AI. What the hell was he jumping from and into anyway? You tell me (not literally).

Round Two:

Rayden was used because he is on of the only morphs that require only the the directional buttons and the low-kick button. I exploit the CPU's AI to just consistently throw out useless moves. No glitched fatality because it requires me to turn into Johnny Cage which uses the low-punch button. I was going to use Rayden's fatality but it uses the block button which sucks. So, instead I did Shang Tsung's fatality which if I knew any better I would not have used it earlier.
You Have Found The Passage From The Outworld To The Earth Realm. Now You Must Battle With An Undiscovered Warrior From MK I PREPARE YOURSELF! TO RETURN TO GORO'S LAIR

Goro's Lair (Jade):

Round One:

More cliches but this time with Kitana. Jade isn't phased by projectiles or the fan-lift so I was forced to down-right stomp a mudhole in her without any cheap tricks. The slam at the end is a nice touch I think.

Round Two:

Mileena this but what I was trying to do was the maximum damage limited combo but for some reason I was unable to reach Jade when she was in mid-air so I made due with what I had. There is some serious AI manipulating in this fight which is always cool to see. Jade didn't have a chance.
Back to the character select screen, I have to reinput the extra fatality time code in for one last glitched fatality.

Kahn's Arena (for some weird reason):

Round One:

Now once again I use Reptile for a non-spectacular fight in order to work up a good last glitched fatality round. You'll see that my victim is unable to stop backing up which is a bug in the AI.

Round Two:

Scorpion is used and to start things off I teleport and then air-throw shortly after that. My victim couldn't stop flying in the air so I capitalized on that. Near the end of this fight something weird happens. My victim is stuck in the ducking formation and is powerless against me unless I do something about it. I decided to exploit this with the left over time I had as Johnny Cage. Later on I do Scorpion's 'Toasty' fatality with a couple of twists which I'll let you see for yourself.

Kintaro:

Round One:

It's time to make a fool of this guy. I use Liu Kang in order to perform some of the hard hitting and keen combos. Pretty much everything in this fight had to be manipulated in order for successful hits.

Round Two:

Now I have Mileena to do the foolish deeds. I wanted a second chance on the maximum damage combo limit but it did not work out as planned, still good though right?

Shao Kahn:

Round One:

I use Scorpion because he is underrated. I played around with Shao Kahn in this fight and tried to do every basic move I could.

Round Two:

The way I decided to finish this was to use Shang Tsung. He doesn't have that many great combos but he does have an annihilating move of three flaming skull fireballs. Shao Kahn is no more, because of an overuse of flaming fireballs.
Well, that's what I came up with and I hope you enjoy. Now I'll explain how a couple of things are done and what to look out for in the future regarding MKII.
To set up the glitch that allows glitched fatalities is pretty simple. All you need is Johnny Cage to use his projectile (the one that flies highest) twice in succession and be as far back as possible. Now in order to know if this worked, the second projectile should not appear or not in the orthodox way (it may appear in a weird place). Once you have done that it is set but in order to justify it better and place it where you want you need to do one of Johnny Cage's shadow moves (whether it be the kick or uppercut). After that any fireball/projectile by the person who set this glitch up should get stuck in mid-air. After that it's up to you how you use it.
A couple of things I would have like to change but was unwilling to go back were: Doing a double friendship/babality and replace Shang Tsung's glitched fatality because I end up doing it twice. Other than this I am satisfied with the outcome of this run. I actually hope someone tries and obseletes it but baring in mind all the cool tricks used and coming up with newer tricks (I don't know of how many more there are).
I'd like to thank those who were helpful and considerate of the making of this run: Highness for giving me an idea of what to shoot for, Dark Fulgore for showing off how to perform the glitched fatalities, pirate_sephiroth for testing countless number of things for me (that helped), OgreSlayeR for suggestions, JXQ for supporting a better run to come, gamedirector for making conversation that I did not join in on, Zurreco for contributing knowledge that did not affect the run, and last minute Blackpearl for late info. that will probably be tested for another run. Also I'd like to thank those from the workbench from the last run in which encouraged me to make another run, this run: sargon, Serj, moozooh, NecroVMX, minglw, upthorn, and Sir VG because without any of you I wouldn't have been motivated to do it.
With it all said and done, I say go and watch it if you haven't already!

VANDAL/Samhain-Grim: Canceled, due to a better movie.


Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I give this a very weak 'Yes'. I also enjoyed the published movie more.
Working on: Command and Conquer PSX Nod Campaign
Post subject: Dead Pool...
Joined: 11/7/2006
Posts: 7
I kinda hoped for Sub Zero's funny stage fatality at Dead Pool (dunno if glitched, doable in game anyway easily). How is it done? Pretty simple: do the freeze you need for the original fatality, then just do the stage fatality. There might be something else needed for process too, but I cannot remember. Gotta test I think. Enternaining run anyway.
Player (31)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
I can't seem to stop this movie from desynching; my computer keeps flipping out when I try to run SNES9x. :(
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Joined: 10/16/2006
Posts: 174
I think I should emphasize that I was entertained by this run. I don't want you to get the idea that I wasn't. I just think that that it should get accepted, but only as a concept demo.
Player (71)
Joined: 8/13/2004
Posts: 205
desynchs for me man, I'll just wait, Just from your submission text I can tell that it's most likely better than the previous one
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
submission text wrote:
There is a bunch of glitched fatalities...
NecroVMX wrote:
Just from your submission text I can tell that it's most likely better than the previous one
NecroVMX (at Mega Man submission thread) wrote:
My point is not that I totally hate glitch runs.
This could certainly be called a glitch run.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I would not want this run to be non-glitched. The glitched fatalities is what makes the movie a bit special since it was not intended for the game to work this way. Is it possible by the way to combine some funny glitches with babality and friendships? The only sad thing about this run is the extended fatality/setup time. If that could be cut away it would have been a truly superb movie. Still this is publishable material I feel. And for those who can't watch the smv I have encoded an avi-file. Just tell me if you want me to upload it. Otherwise I will wait until it's publishing time.
Player (71)
Joined: 8/13/2004
Posts: 205
There's a difference betwen glitching a finishing move in a fighting game to be more entertaining and glitching a long game to be done in seconds by walking through walls right to the ending.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Well... it's still not as good as it could be... You didn't use neither the best glitched fatalities nor double babalities/friendships, on top of that you included Smoke & Jade ( I don't know why). I won't vote no, because it's not that bad, and because I know you were already tired of this game. =P
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
pirate_sephiroth wrote:
Well... it's still not as good as it could be... You didn't use neither the best glitched fatalities nor double babalities/friendships, on top of that you included Smoke & Jade ( I don't know why). I won't vote no, because it's not that bad, and because I know you were already tired of this game. =P
It's difficult to please everyone so I definately understand. What's your opinion of the best glitched fatalities? If and when there is another version of this run there will be double babalities/friendships. I included Smoke and Jade because in real time they are usually a great challenge, what with there super speed/reflexes and no matter what difficulty you play on they are set on, what seems like, Very Hard. The biggest aspect of this run is to show off all the game's features (not all can be done and some that were possible were not used because of the lateness of the find).
Player (71)
Joined: 8/13/2004
Posts: 205
Finally got it working yesvote, it had everything the other run should have had.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
VANDAL wrote:
What's your opinion of the best glitched fatalities?
The REALLY GLITCHED ones! Like that exploding guy with Kitana (which almost freezes the game) or the "tripping guy" with Mileena.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.