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Workbench #9573: dekutony's NGP SNK Gals' Fighters in 02:31.48 4 hours ago dekutony
[quote="[post=535329][/post] CasualPokePlayer"]...
Workbench #9573: dekutony's NGP SNK Gals' Fighters in 02:31.48 4 hours ago CasualPokePlayer
[quote="[post=535194][/post] dekutony"]I could ...
Workbench #9589: IgorOliveira666's SNES Super Mario World "96-exit, arbitrary code execution" in 56:44.01 5 hours ago jmosx36
I find this concept of getting every exit indiv...
Game Boy Games Pokémon Pinball 7 hours ago KusogeMan
from a small test ive done, it seems blue table...
SNES Games Ogre Battle - The March of the Black Queen 7 hours ago KusogeMan
not about ogre battle, but are you talkin bout ...
Off topic Put all crappy youtube videos in this thread 7 hours ago CoolHandMike
[video]https://www.youtube.com/watch?v=uints81Y...
Workbench #9605: Kzwbz & HappyLee's NES Super Mario Bros. Special: 35th Anniversary Edition "all levels" in 19:59.16 7 hours ago HappyLee
Thanks Asumeh. Glad you like it. [quote="[post=...
Site Site Bug Reports and Feature Requests 10 hours ago Sand
When logged in, the username in the navbar is h...
Published movies #7120: AmaizumiUni, Spikestuff & DJ Incendration's NES Final Fantasy "game end glitch" in 01:36.47 10 hours ago Sand
I used this movie as a target for a programmati...
Tool-assisted laboratory Data-oriented savestate manipulation in BizHawk and Lua 11 hours ago Sand
I've continued to experiment with scripting TAS...
Nintendo DS Games Kirby Super Star Ultra 11 hours ago dekutony
[video]https://youtu.be/GEG1V6cYHnI?si=97Jcf87o...
Workbench #9605: Kzwbz & HappyLee's NES Super Mario Bros. Special: 35th Anniversary Edition "all levels" in 19:59.16 12 hours ago Asumeh
[img=323x250]https://i.imgflip.com/97qzv3.jpg[/...
Workbench #9589: IgorOliveira666's SNES Super Mario World "96-exit, arbitrary code execution" in 56:44.01 14 hours ago feos
Do you plan to TAS other goals with this speed ...
Site Potential support for single game/series/engine tasing tools 15 hours ago Randomno
Posting this to possibly refer to in future: [p...
Workbench #9606: stochastique's GB The Bugs Bunny Crazy Castle in 42:16.97 15 hours ago TASVideoAgent
This topic is for the purpose of discussing [su...
Workbench #9605: Kzwbz & HappyLee's NES Super Mario Bros. Special: 35th Anniversary Edition "all levels" in 19:59.16 16 hours ago TASVideoAgent
This topic is for the purpose of discussing [su...
Workbench #9604: CasualPokePlayer's GB Pokémon: Red Version "arbitrary code execution" in 01:30.63 16 hours ago CasualPokePlayer
[quote="[post=535308][/post] MESHUGGAH"]14.7 MB...
Published movies #9560: tigrou's DOS Alone in the Dark in 05:51.22 19 hours ago tigrou
[quote="[post=535296][/post] MESHUGGAH"] 1. Did...
Workbench #9590: Dado, Fraims, GGG502 & raflikk's Flash The World's Hardest Game "any%" in 05:10.63 20 hours ago Dado
I was curious about The World's Hardest Game TA...
Other Computers C64 wishlist 21 hours ago WhiteHat94
Gravity Boy, a short homebrew puzzle game for C...
Workbench #9604: CasualPokePlayer's GB Pokémon: Red Version "arbitrary code execution" in 01:30.63 22 hours ago MESHUGGAH
14.7 MB is too large to submit?
Published movies #4237: RealMyop's SNES Super Road Blaster in 17:21.21 23 hours ago TASVideoAgent
[b]This movie has been published.[/b] The post...
General Ask a Judge 23 hours ago feos
In-game codes that don't add gameplay don't bel...
General Ask a Judge 23 hours ago arukAdo
Oh sorry, yes its in the source code, it checks...
General Ask a Judge 23 hours ago feos
That's not what I mean. We don't need to try to...