Posts for -ziplock-


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Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
If the full version were 25:00 long, I'd agree with you, but for a six stage, six minute video, it would be like showing the fastest time to the first pipe in SMB1. If the full version isn't published, of course I think this should be, but if it is published, I would recommend obseleting the single track video.
Experienced Forum User, Published Author, Former player
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Posts: 217
Yeah - I'm having a hard time killing him in just one underwater session. The fastest I've gotten him was 6:17 with this layout: You've hit something twice, bonus round, you've hit something, receiver, power up twice, underwater with Jaws (almost killing him), underwater with Jaws, final stage. I missed the first strobe shot, but immediately got the second in. I figure the fastest time possible is going to be close to the time-attack, because I know I have pulled off only two underwater encounters before Jaws in one game. I don't think there's enough time to kill him in one session without the sub, though. I'll keep trying.
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
The fastest time on twin galaxies is 6:39, so congrats (boy did I get some hate mail from this guy when I nailed it at 4:19 with re-records). It takes quite a bit of luck to pull it off without getting too many "you've hit something"s. I'll give it a try. Why are you avoiding the sub, though?
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
Oh it's fun. And I think it deserves to be published being as short as it is - certainly worth it. But one thing - just by stopping it when you throw the punch rather than waiting until he's halfway out of the ring saves 2 seconds. Just change the ending and I'll vote yes.
Experienced Forum User, Published Author, Former player
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Posts: 217
Booda wrote:
not-as-perfect runs...
...shouldn't be published
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
Oh, and that's obvious too. Shows how much I was paying attention. Sorry :)
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
Very nice - I remember the roof from my youth knocking you back to the entrance. What a pain. Anyway, much improvement. (Who's the no vote?) EDIT: Here's a something: When you first enter the attic you go out of your way to grab a bundle of money and backtrack to the bottom when there is one right above your head that you skip. Since you end with exactly 1 million, it seems like you could have gotten this first one instead, no?
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
Not that it matters much, but track 5 is 36:65. Good job - yes here.
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
hmm - didn't someone just attempt this? (I just remember seeing Shinobi as the title for a thread.)
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
Can't think of a good reason to vote no. It's a minute faster, played much better, glitches...I vote yes.
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
Odd - they all play in my media player. Perhaps you need to update your version or maybe grab a different DivX program.
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
Well, you're the artist. And that's basically what it comes down to with this whole poll. If you take damage for a reason (and there's never a time you should take damage for no reason), you can explain that reason and it will be looked at accordingly. It's not really fair to judge a general damage/no-damage thing - it depends on the game and the situation.
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
A few questions (sorry if they seem silly - I've never played the game before) Level 1: -I don't quite get the cloud bouncing thing. You obviously need to jump before you can bounce, but sometimes you jump then bounce to a higher cloud, then jump again to get the bounce again, and sometimes you jump, bounce, bounce, bounce. A good example of this is coming back from the windbane - you jump, bounce, bounce, then jump before you bounce the third time. How's it work? Level 2: -A few times, after you go into a door, you emerge running the wrong direction before you reverse course. I'm sure this is the computer controlling you for a split second, but is it possible to instead enter the door facing the other direction so you come out the other side running the right way and eliminate the backtracking? Level 3: -Do you really need the third magic fill? The spells don't seem to take off that much and you have some left over on the final stage. (EDIT: I just read if you get full magic when you have full health, it refills itself - is this why you get the third?) -I read above the boss can be defeated faster (maybe). You figured out how this works yet? Level 4: -At the very start, you jump over the drop, then jump again into the chicken, then jump a third time to go up the hill. It seems to take a bit of time. Wouldn't it be faster to jump over the gap, run to the chicken, then jump up the hill? -Neat trick on the boss. Does it really save time? Final Level: -The final battle seems to take quite a bit of time. Any chance on finding a way to speed this up? On the plus side however, your jumping through the shafts seems perfectly performed and overall it's a beautiful run.
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
It should be taken when it's appropriate. For example, the Castlevania and Ninja Gaiden videos show damage pushing the character to a higher level. Nobody would argue that it's necessary. Sometimes it's a bit more subtle, like in Metroid where jumping is so slow it's faster to actually slam into an enemy in certain areas. The same goes for the missed shot rule, which is mostly never, but observe the submission for Tom Sawyer - he had to throw the rocks to get the pirate to jump over his head. It's an appropriate missed shot. But what it all boils down to is whatever's fastest without looking stupid. The viewer should never ask himself why the author got hit in a certain spot.
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
cheez wrote:
And I'm a little annoyed at that magnetic wall near the very end where I had to stop and wait for the enemies
I can't believe it took me this long to figure this out, but the enemies here only damage you when extended. When they retract, you can walk right through them. Here are some new glitches I discovered using slide + up/down (simultaneously) down a ramp. I tried this on just about every ramp in the game, but I couldn't find a practical use for it anywhere. The demos: #1 #2 #3 The first seems to be the only one that can help you save time by bypassing an area, but the only spot I could find it worked was here in Egypt, which in fact takes you further from your goal. The second is more aesthetic than anything, but I don't see how it could come in handy, as it requires backtracking. Sliding down a ramp you just climbed and returning without moving doesn't seem to have any use. But it's interesting to tweak the physics of the game like this. It may lead to something else. The third video shows a glitchy, alternate area (reminiscent of the tweaky Rygar glitch worlds), and I think it has something to do with the pipe at the bottom of the ramp. I don't see how this would help anything in gameplay. Another thing I found is if you're sliding under a path too low for you to walk through, but stop yourself just under it, you can hold up/down to rapidly switch between standing up with your cipher raised (in the wall above your head) and the sliding position. This may look nice in a video when you need to wait for an item to appear (the aqua boots spring to mind). I know these aren't useful glitches, but playing around with them (and the sliding glitch KMFDManiac discovered, generated from the same principal), they may save time somehow in the future.
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
The first demonstration Bisqwit made shows this done at amazing speed.
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
Yeah - me too. Got a bit anxious (only for a second though). Sorry. I was praying Luigi would come through the bottom of the screen, but it's crazy anyway. What's next, people? Picking up Birdo and throwing him at Wart?
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
Jumping in with a "sup goons"
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
Bisqwit wrote:
Just get your Famtasia working.
Agreed - I didn't have the complete patch for famtasia, but Bisqwit just provided the link for it. It took two seconds to download everything and watch it. And, man this trick is certainly going to change a few things. The Luigi time saver alone...well, I'll let Genisto figure it out. Can't believe it's going to be even faster. And a warpless run with this is going to be sick. The SMB2 Zaku glitch. Damn nice find.
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
unclejed wrote:
Watch it anyway. It's fun to watch the robot dance (in the few places I had the time to dance.)
Of course - I meant to comment on that! Certainly the best part of the movie.
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
Dan wrote:
If I remember right, you have to hit the alligator when his mouth is shut a few times to get him to open his mouth.
You don't fire when his mouth is shut, but you don't miss any shots. It just looks like a few shots have no effect (like the other bosses where you wait for the damage to take before firing again).
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
Much improvement - having never played the game, I have to wonder why it takes so long to beat the boss of stage 6. I'm sure there's something to it. Also, you miss some shots here and there. It's obvious you used the turbo function and it got a bit out of control, but I would recommend cleaning it up. If you slow the emu down to frame by frame, you never need the turbo. All in all, an impressive run though.
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
I agree - the game control is so awful, this is a most impressive run. I don't see it being done much faster and this looks very nice. Yes all the way.
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
Well anyway... About the run. Spider Waffle posted something in the NES games forum that I was also curious about. Can't you get a ripper to spawn at the top of the ice beam shaft so you don't have to wait?
Experienced Forum User, Published Author, Former player
Joined: 9/26/2004
Posts: 217
Bisqwit wrote:
And also, listing more movies [of the same game / of different games] clutters the list and makes the really impressive movies harder to find.
That's what stars are for, no? I just think Arc was trying to convey something different with this run. If he thought it might obselete his any% run, I doubt he would have submitted it.
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