Posts for 4matsy


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My thoughts on that site:
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Boco wrote:
Rainbow Senshi Miracle Kid
O_O *imagines cute lil' Rock in a Sailor Moon outfit, complete with long pigtails* No. Just...no.
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*wonders if blip will suddenly appear in the topic announcing that he's added rerecording to THIS emulator as well* =P
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Oh yeah, I better mention this before you get too far, I can't believe I forgot it earlier...=P The force field kills bosses in one hit. o_O I just found this out a few months ago by accident, when I was playing around with some Game Genie codes...turns out the force field is programmed to just destroy the enemy outright when you ram it, but doesn't check what kind of enemy it is...use it on a boss's weak point, and he's dead, just like that. o_O
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Dan_ wrote:
How about a race to see who can finished Type-B 9-5. It would depend a lot on luck, but at least it would be quick.
Or even better, 19-5 (pick 9, hold down A). I can't see that being even humanly possible to do...would make a killer emulator recording :)
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Indeed. :D
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Well, there's a lot of cheap hits/kills in this game (like the flares on level 3...ARGH!)...you'll basically find the game a near-cakewalk once you have the obstacles memorized. o_O I actually started this in VirtuaNES a few weeks ago. Didn't get any farther than 20 seconds in though...I had player 2 run right up to the right edge of the screen and start weaving in between the enemies, and player 1 kill 'em right after they passed player 2...it looked totally awesome...then I loaded a too-early save, which of course destroyed the rest of the recording, and I hadn't backed up, so I said "Aw, screw it", and haven't touched the game since...=P
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And I would suggest doing Salamander (the Japanese version). Slightly better graphics. Status bar easier to read, and actual credits during the ending...=P
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feitclub wrote:
EDIT: Maybe even after grabbing the Maru Mari? Now that's nitpicking!
*is reminded of the use of fast-quit right after getting the wooden sword at the beginning of the Zelda vids* That life reset, though...might cause the player to need an energy refill or two. The Rinkas in Tourian already do 30 damage a hit, and there's that one door at the start where you pretty much get hit no matter what (at least in the current video)...
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Boco wrote:
I have never played X3
O_O I have just been amazed... (Though now, it's no wonder you didn't post in this topic yet correcting someone. Heh.)
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O_O' 118k very-well-used rerecords. I dare say Sonic himself would be shocked 'n' awed by the sheer PWNage of this video...
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Thing is, you're not allowed to start the game on the hardest possible level. o_O To get to Pro, you either have to: A) play all the way through and beat Hard, or B) start the game on Hard, enter the level select code, and pick level 11 (same as level 1, but one difficulty higher).
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I thought "b" tags in roms indicated a bad dump...
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Yeah, see this thread for the X2 progress. I've got a text file where I tried to map out the shortest path for 100% X3...it's around here somewhere...
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Yeah, but Battlemaniacs is harder, since it sticks more to the "variety show with instant-death obstacles scattered everywhere" of the Btoads series. In fact, now that I think about it, Battlemaniacs is pretty much a shorter, revamped clone of the NES game...though BM only has half the amount of levels, they all have counterparts in the NES game...
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Viewer wrote:
OmegaFlareX, you mean you weren't laughing and yelling in surprise at the game itself?! I mean...that was honestly the funniest movie I've seen next to the Morimoto "Mario 3" movie (the first one I ever watched), because it was so...out there. The music, the enemies, the background! The designers obviously didn't want to just do another "space shooter"...but I'm surprised they were cleared to do such a wacky project...
Tell me about it. None of the Parodius games made it to the US, if I remember right. =P Go get yer hands on Sexy Parodius (arcade, PlayStation, or Saturn)...one of the levels is a trip through the girls' shower, and the boss is a big penguin with a bubble-shooting toilet on his head. FREAKY AS ALL HELL. O_O
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What about beating Charge Man with just the Mega Buster? Seems to me it takes longer with all that Power Stone pausing, even though it does more damage per hit...but I think you'd be able to hit him with 2 fully-charged Mega Buster shots in that time, or very close to 2 shots in that time... EDIT: Oh, and during the second Star Man fight, I was surprised you didn't use Water Wave and try to lure him into NOT firing his shield...probably would've been faster since the Wave goes through his shield, so you'd be guaranteed 4 damage every time he hit the ground...
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The first Game Boy game's manual actually used the name "Plasma Cannon", so I always figured that was what the "P" in the early games was for... "Player" would also make sense, though...since the subscreen displays a meter next to it like the other weapons, but P's meter indicates your remaining health...
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Yeah, YY himself (the movie's author) said that you know if you have the wrong ROM, because Mario gets killed in 8-4. I tried this movie on the wrong ROM intentionally, and got this exact same beetle collision. :) He's got a utility on his site that'll fix bad SMB1 ROMs for ya. I don't have the link though...bookmarks recently got destroyed =P
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ROTFLMAO! Soon as I saw this topic's title, I thought "Boco..." =P Another one would be the Proto Man/Break Man thing...I can't believe some people still think they're two different characters...-_-
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Hmm...I just noticed that the run has 70/80k for each boss. The lowest I've ever gotten is 50k though...o_O Though I doubt the run is worth redoing for, like, 2-3 seconds worth of time saved on nothing but less bonus points... :/ And yeah, this run is t3H sh1z...it's like a hot, yummy glitch stew. :D
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Oddly, unlike the later games, all the bosses here have various lengths of post-damage invincibility. Wily's is next to nothing--I usually beat him normally by using the Fire Storm and jumping up right next to the weak point, getting about 2-4 hits each time. =P
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Frenom wrote:
I read somewhere that if I skip all the powerups/Hearts/X-Hunters and so on there will be an secret/alternative ending with X and Zero that are racing on a highway. Dont know if it's true, but ill will find out. :)
I've done that myself on a real SNES (once, after umpteen tries at the final bosses...good god Siggy's tough with no powerups O_O), and can confirm that. The ending starts out normal, but as the view shifts to the other side of the screen, you see Zero dash by. Surprised me when I first saw it. Though I've heard recently (forget where) that you just need to skip all the armor parts. I suspect it also might just be default if you skip the X-Hunters and fight Zero at the end...I dunno. =P
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Hmm, good point...the lack of options and the e.laser's not-so-great fire rate isn't good at all against the walls...might be best to leave 'em out then. Besides the point here is to not get many powerups anyway, so going into an area full of them might appear to be a strange move to begin with...=P One other thing I remembered...though I've never tried it myself, I hear Arcade difficulty STILL keeps getting harder when you beat it, until the 4th loop (5th loop and above are said to be the same as the 4th)...How to handle that though? If you wanted to show yourself PWNing said really-really-hardest difficulty, you'd either have to start from a savestate or play through the whole game 4-5 times...o_O
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Log in, go to submissions, and look for the contra 3 link. The filename's different, but it appears to be the same recording, and this link actually works. =P
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