Unfortunately, I don't have the ability to take a look at these new developments in a timely manner so I'm for just greenlighting what we have so far for publication if everyone else is ready.
As far as authorship, I'm for putting Tompa as 1st author, Alyosha as 2nd author (if he wishes to be included for his efforts), and myself (Winslinator) as last author. I think this makes more sense as the improvements made by others from my original submission happened independent of my efforts.
I'm also willing to update the submission notes to reflect the new movie once I get a chance.
Yes let's set the submission to "delayed" to give me (Winslinator) a chance to thoroughly investigate this. Thanks for posting about this exploit, Tompa!
For the reduced load times YouTube encode, the description has a link to itself rather than to the other encode where all loads are included. This is what it currently says:
"There are also encodes ( • [TAS] [Reduced Lo... ) that cut down on the time it takes for the AI to think for those in a hurry."
Hey it's Wins, just using an alt account temporarily
Please replace the BK2 attached to this submission with this one [https://tasvideos.org/UserFiles/Info/637976833925552352], which plays through three loops of the game's four stages in 4:36.389. Accordingly, I have also expanded the submission notes to discuss the new content. I do not plan on updating the linked temp encode.
The crocs seem to spawn in the same order every time: 4 standards, 1 rogue, 7 standards, 1 rogue, 1 standard, and I've never witnessed a deviation from that.
You have to duck or lag behind for quite a lot of frames before you start losing actual time—I don't know the actual number. No duck lasts longer than 5 frames in the updated TAS so we're well within the no-time-loss region. I decided to showcase this fact in the first loop by ducking for a total of 6 less frames in this new BK2 compared to the original submission, and you can see the stage end still occurs at the exact same time.
Even better! It's now got a third loop :) The third loop is definitely a difficulty increase compared to the second but only appears to be the Deadly Forest stage that is harder with the insanely reduced jump loft.