Posts for AKheon


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I guess I can make an early encode of this. EDIT: here's the encode once it is processed. http://www.youtube.com/watch?v=fC5aFhYkHEc
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Nice! By the way, I noticed something small in this game the last time I played that might save time. If you go to the menu at the same time you enter a cutscene that starts with Mario walking to a certain spot (like the first cutscene after gaining control, meeting Goombella), after closing the menu Mario just appears at the spot, skipping walking there. Also, here's a vid of some small glitches me and Kazooie found. None of it has been tested in a frame-precise environment, so who knows if something good could still come out of 'em. Buffering entering a pipe was something especially interesting to us. http://www.youtube.com/watch?v=hZi-Rak9qUY
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I've never played the Saturn version.
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If you activate Randper Kombat using a Kombat Kode, it is ok. Activating Randper Kombat with an external cheat device or code is not ok for TASvideos. I don't know UMK3 myself that well. But I think that you can only use Kombat Kodes in Versus-mode, which means that a run that plays Arcade-mode in Randper Kombat (like the video you link to) would not be allowed here.
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Randper Kombat is used in the published Mortal Kombat Trilogy TAS, for example. So it should be okay.
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In my opinion the full version has too many long stretches of nothing that interesting from a TASing standpoint happening, and I doubt it can ever be helped. Maybe if you'd find something cool to do out of bounds in this game... If anyone wants to hack the camera to let you see outside level boundaries, be my guest. It would be most interesting. I'm thinking of Super Mario Land - Six Golden Coins. Too optimistic? If this game had a New Game+, it would probably be the best run category.
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Not the best game choice in the world, but it deserved an improvement. Yes vote. It looks a bit creepy how Minnie Mouse almost has the same sprite as Mickey, only the outfit is different. Like in the ending when they both stand in the same pose for a moment...
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Good luck, remember to be creative and persistent in finding the fastest routes. Also use the advanced techniques like retaining momentum or falling down faster when the situation needs it. If you want, you can use the input from my test run for your new attempt.
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Devil Doll, if you count it as metal. If not, probably Esoteric. Can't wait to hear their new album.
Post subject: added an encode...
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Just saying in advance, your movie is not as optimized as ought to be for TASvideos. The beginning has some parts that can be done faster... I'll try making a test movie of my own for comparison, ok? According to the game's memory, it is equally fast to jump or walk. But each time you land you lose subpixels, so it is in fact recommended to jump as little as possible! Apparently the character does not accelerate at all when starting walking - his speed is instantly the max speed. I always thought otherwise, but I guess it was the delayed camera that gave the wrong impression. EDIT: The memory addresses of this game seem to be pretty dynamic. For example, the character's location address changes whenever you switch area. Inconvenient. Damage abuse grants you faster than normal walking speed as long as you fly through the air, but when landing there is one frame of no movement at all. It's still worth it, though. Here's a test run I made, goes up to the fade-out at the end of the first training section. It's 542 frames faster at that point. Some comments follow: - any cinematics should be skipped at the first possible frame. - boss should be damaged as quickly as possible. I take advantage of the flying kick that allows me to move while attacking and the fact that as the boss changes mode at 4 damage he has one shorter invulnerability period. - more precise jumps. Also, water slows you down, so you definitely shouldn't land in there more times than what is absolutely necessary. - more damage abuse, it is always worth it in this level. EDIT 2: Okay, I guess landing in water isn't that bad if you jump out the first possible frame. It actually costs you less sub-pixels to land in water this way than landing on ground. If you don't jump out of water the first possible frame, your speed will come to a halt and you slowly accelerate back to the max speed. I'm gonna continue the test TAS a little bit further, to play around with the tobogganing mechanics. EDIT 3: Sliding on ground while in Toboggan mode can make your speed decelerate. This can be avoided by jumping, for example. Here's the test run up to the end of Tobogganing course. It's 816 frames faster now. Some comments follow: - going to the next course, it's faster to drop through the floor than walk around it. - I minimize jumps using the strange technique above water. - I avoid losing speed by using turbo T. mode up the ice hill. Jumping is almost as fast, though, just some sub-pixels slower. - I preserve momentum through the tunnel by being in the transition animation. Jumping also prevents you from losing any speed. - note how I switch back from T. mode without losing any speed. - there's a technique to fall down quicker by repeatedly going in T. mode and out of it. At least in this instance it saves time. - at the T. course, I slide down the hill to gain max. speed as soon as possible (seems to be 1159). Then I just avoid sliding uphill or doing anything else that would lower the speed. An encode of the test TAS: http://www.youtube.com/watch?v=YJFwaou9_bg
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It could be a fun, quick run because you can cause a ring out in less than 1,5 seconds. However, manipulating enemies to stand still for 1,5 seconds seems to be impossible, and I have no full grasp yet what are the second best outcomes. Basically, you can do cancelled forward stepping with Kage to achieve an extreme speed forward with which to push enemies over the edge. Kage also has a good attack f+B that pushes enemies forward a bit and can speed up the end of a fight. Second fastest character is Akira with his forward turbo A movement, which can be equally fast than Kage's fastest movement. Kage is a tad slower with turbo A than Akira, but switching to it from forward step cancelling can in fact manipulate the enemy behaviour. Speaking of which, manipulating enemies is somewhat hard. Apparently input before a battle begins doesn't effect anything, so you're pretty much forced to do the manipulating during the round, which of course wastes time. Stopping for a moment can change and delay the next attack for example. A test run of the first two fights: http://www.youtube.com/watch?v=nyDaKI9AB14 It uses the default settings, except for difficulty, which is set to hard. For pure speed I'd be tempted to set the options to the cheapest possible (1 round to win, 10 seconds round time), but that might be a bit too cheap. EDIT: for those curious, here's the .gmv file.
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For comparison, here's an encode of the full run: http://www.youtube.com/watch?v=IBwc4RbdfoQ
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A nice hack, and the action in general I found to be a bit more interesting than usual in Sonic games. Which isn't saying much because I'm not a big Sonic fan. But this is good enough for a yes vote.
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Everyone who has posted in this thread so far is correct.
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"Openness to Experience/Intellect High scorers tend to be original, creative, curious, complex; Low scorers tend to be conventional, down to earth, narrow interests, uncreative. You typically don't seek out new experiences. (Your percentile: 47) Conscientiousness High scorers tend to be reliable, well-organized, self-disciplined, careful; Low scorers tend to be disorganized, undependable, negligent. You are neither organized or disorganized. (Your percentile: 41) Extraversion High scorers tend to be sociable, friendly, fun loving, talkative; Low scorers tend to be introverted, reserved, inhibited, quiet. You tend to shy away from social situations. (Your percentile: 37) Agreeableness High scorers tend to be good natured, sympathetic, forgiving, courteous; Low scorers tend to be critical, rude, harsh, callous. You find it easy to criticize others. (Your percentile: 14) Neuroticism High scorers tend to be nervous, high-strung, insecure, worrying; Low scorers tend to be calm, relaxed, secure, hardy. You tend to become anxious or nervous. (Your percentile: 60)" Hmmmmm....
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This game has a nice setting. And the playing is good, so yes.
Editor, Experienced Forum User, Published Author, Experienced player (895)
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What do you mean by "three" joke submissions?
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This submission text was mind-expanding.
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Basically, the game undergoes a major change in gameplay in the sixth world, turning from a slow platformer into a fast-paced one. This TAS has fun with those fast-paced levels, but I still wanted to include a hint of the pre-running gameplay to complete the demonstration. Skipping to the last level would also skip some interesting parts earlier, like the chasm zipping strats and also the humiliated boss, and I think the TAS would be too "short" like that. So... >>If a future run skips to the last level, would it obesolete this run? Speed-wise yes, entertainment-wise maybe not.
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Nitrogenesis suggested earlier that the movie ought to have some branch name, but I don't know what would work in this instance. The "Uses level password" movies most similar to this submission don't have a particular branch name.
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Yeah, it was a good run. Bringing hoards of collectibles to a room in a haunted castle for the sole purpose of decoration, all at tool-assisted super speed, only to marvel your work for full 2 seconds before destroying the said castle... is a perfect example of a certain kind of indulgence that is related to TASing in my opinion. Things are done exuberantly, just because you can. So the ceiling breaching glitch is new? Thought I hadn't seen it before in a HoD run. How does it work, anyhow? Yes vote. Just hope the categories don't get in the way.
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Now now, I can verify that Ferret Warlord had nothing to do with this. I started working on this run over 2 weeks ago, and that was long before the plague of MLP hit these shores. My submission post may've been facetious, but the submission itself is quite serious.
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A grown man TASing My Little Pony? Preposterous! Little bit of hypocritical humor...
Post subject: Barbie in The 12 Dancing Princesses
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Having noticed that Barbie-games were underrepresented here at TASvideos, I made a complete run of one. Unfortunately I had miscalculated the ratio of banal jumping in the run to the moments that are really worth it, and therefore I'm hesitating to publish it before asking some advice first (not to mention there are some unoptimized jumps in the first world, but since it's a hex-friendly game, that can be fixed later). It's like this. You go through worlds and pick up powers which allow you to progress to the next stage and its challenges... Eventually you reach the power that I was initially impressed by, the one that made me realize that there was indeed a nice TAS somewhere inside this kiddie platformer: the power of running. After you get it, the rest of the run is very entertaining and fast-paced. Unfortunately this occurs 25 minutes into it, which I expect is too much to bear for most people. It's not like there aren't any frame precise or other cool strategies in the first worlds - the run is like a post-rock album slowly building up intensity as the challenge increases and you gain more powers - but most of it is a bit constrained and not necessarily all that fun to watch. Not always trivial, but quickly repetitive. I was wondering if it was acceptable to make a "demonstration" sort of run instead, using a password to go instantly to the part where the game gets really good? It would only last 5-7 minutes then, but it would be a worthwhile TAS all the way. What, don't believe me? Behold, an encode of the last parts! EDIT: removed that vid. Check out the encode of the short version of the run instead, it's better. Or, if you're aching to see the old version, it is situated at the end of the full run v1 here. Here's the .dsm for the entire nearly 30 mins long run.
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Got the impression that Darkkobold test TASed each game to some length to see how well they'd work here. I personally know that at least CTHD has TAS potential, having played it through once and then some. (I wouldn't have suggested it otherwise) ...c'mon, it even has a quick jumpkick you can spam endlessly, like in newer Castlevanias. Rockin' Kats might not be a bad choice, but I think a fresh new game for this competition would be more fun. Chronos Twin I don't personally know, but it seemed intriguing based on Youtube. However, too bad if the game has as many cutscenes as you say.
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