Posts for ALAKTORN


ALAKTORN
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Raelcun wrote:
If you do Forward, frame advance, Forward+1+4 the game interprets this as tap forward twice and not holding it. As such, it is required for you to do the following inputs Frame 1: Forward Frame 2: Blank Frame 3: Forward Frame 4: Forward+1+4
This is wrong, lol. “Suicide” is initiated from a dash. 1: Forward 2: Blank 3: Forward This initiates the dash. 4: 1+4 This initiates the “Suicide” stance, which starts with the second dash. 23: Forward 24: Forward This initiates “Suicide”, the blade going through yourself. Sure you can just hold forward through it all and get the move to come out, but that’s not how the move works. Holding inputs through multiple frames also doesn’t count as making the move come out in “2 frames”, you have to count every frame you hold the buttons for, lol. Overall the explanations that have been provided about the move before this post were pretty much as noobish as I thought they were.
ALAKTORN
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FractalFusion wrote:
Also, check your .cue to make sure it actually points at the .bin. For example, the first line should have a relative path like
FILE "TEKKEN 3.BIN" BINARY
and not an absolute path.
Thanks for the help. Had no idea .cue files were like that. Works fine now, it seems. Edit: Well sound is kinda fucked up but maybe that’s normal.
ALAKTORN
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scrimpeh wrote:
Are you loading the .cue. I don't think you are loading the .cue.
All I had in the download was a .bin. I have to find a .cue then?
Post subject: PlayStation core throwing exception on game load (resolved)
ALAKTORN
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ALAKTORN
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Raelcun wrote:
Frame 1: Forward Frame 2: Blank Frame 3: Forward Frame 4: Forward+1+4
If that’s the perfect input, are you pausing in the “blank” frame to possibly be able to skip it? I’ll go grab the game and play around with it myself…
ALAKTORN
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Mothrayas wrote:
Also, you are intentionally misquoting me here by leaving out the part where I actually explain what's happening and where you were wrong.
That part wasn’t relevant. I wasn’t arguing about what you said being wrong, but something else. So I didn’t quote it to remove clutter.
ALAKTORN
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xy2_ wrote:
'I can do better than these heavily optimised tactics'
I never even said that, lol. Sounds like the only one who’s actually been reading my posts was Mothrayas. You others should really leave the conversation to the staff.
ALAKTORN
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Mothrayas wrote:
I thought you would have learned anything from the previous argument we've had, but apparently not. Play the game before coming up with ideas like this, as you are again not knowing what you're talking about.
Sorry for trying to help. Is it that hard to explain where I’m wrong when I make questions? Wow.
ALAKTORN
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https://www.youtube.com/watch?v=sAA6eMpOfB8&t=2m33s The dude does harakiri without the dash here. It looks slower but still it proves it can be done in other ways ????? https://www.youtube.com/watch?v=sAA6eMpOfB8&t=3m29s This looks interesting as well. He doesn’t do it but it looks like he could? After a sidestep.
ALAKTORN
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arandomgameTASer wrote:
So the logic that one single person can't do it is just odd to me.
All I’m saying is the more the merrier. If you have a community you can contact, you should do it. That doesn’t mean that they’ll be able to help you, but that’s no excuse to not contact them in the first place.
ALAKTORN
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scrimpeh wrote:
just check it yourself or shut up
You’re missing the point. I’m not a pro Tekken player. I wouldn’t know any better than Spikestuff.
arandomgameTASer wrote:
Hell, you spent YEARS working on SM64DS. MULTIPLE TIMES. Spending hours improving an existing run. You can't say you don't know shit about it after all that time, can you?
Only saw this now. Many of the strategies in the SM64DS TAS weren’t thought up by me nor the other TASer, they came from the community at large (shout outs to pannenkoek for his death warp!). So basically, a TASer alone can’t do shit.
ALAKTORN
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Samsara wrote:
Post #415589
Different contexts. Check out my userfiles, I always upload everything I make and try to help people when I can.
ALAKTORN
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Thank god you’re part of the staff, Moth. Insults aside, thanks for the post. I suppose that comparison shows that the move is not the same as a dash. Still though, all I’ve been saying is that I want the opinion of a pro which is something the TASer should’ve gotten before he even submitted his TAS. You can’t attack me just because I want the TASer to do his job properly. It’s so annoying to see TASers work in the dark and do their shit all alone, then submit shit that can often be suboptimal just because they kept to themselves so much. All I want is collaboration. Tekken has a rich pro community, if you’re gonna TAS one of their games the least you could do is get in contact.
ALAKTORN
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mklip2001 wrote:
I was just surprised to see no response in this thread.
Yeah, that’s the same thing I thought.
ALAKTORN
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xy2_ wrote:
ALAKTORN wrote:
Mothrayas wrote:
The guy who TASed the game knows very little about it. Pro players in the fighting game community know everything about frame data and glitches
https://yourlogicalfallacyis.com/appeal-to-authority
Yeah, sure. Fact still stands that a guy messing around with a 2 minutes TAS doesn’t know shit about the game compared to players who’ve spent years upon years playing it at the highest competitive level. Do you even know what the FGC is? I’m watching a Street Fighter IV tournament right now. No TASer putting in 30 minutes for a 2 minutes TAS would understand shit about the game compared to what has been discovered in its 7 years of competitive life. @arandomgameTASer: You’re actually stupid so I’m not even gonna reply.
ALAKTORN
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Mothrayas wrote:
Try, you know, actually playing the game, or something like that. This sort of conjecture is just unhelpful.
Show me a Yoshimitsu dash if you want to prove me wrong, then. If the animation is the same, what I said is correct. The guy who TASed the game knows very little about it. Pro players in the fighting game community know everything about frame data and glitches, so they would know infinitely better than us if it were possible to bypass the dash or not.
ALAKTORN
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Mothrayas wrote:
I don't think you know what's actually going on. The move is Spinning Harakiri, the "dash" is a part of the move and the move is executed immediately when the round starts. There is literally no possible way to "bypass the dash" to be "tons faster".
No, I don’t know what’s going on. I don’t think what you’re saying is correct either, though. To me it looks like the move requires a dash to be executed, that’s much different from saying “the dash is part of the move”. It looks like you dash, then you can decide whether or not to do the move. It would require someone who knows anything about the game unlike us to know if it’s possible to bypass the dash.
ALAKTORN
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xy2_ wrote:
though I'd recommend touching the game first :)
The improvement doesn’t need to come from me, a Tekken pro would be able to verify whether the TAS is optimal or not within 2 seconds and 1 word. I’d just like to hear the word of a pro.
ALAKTORN
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Mothrayas wrote:
I'm very interested in if you can think of any way to do f,F+1+4 in less than two frames.
I thought he was doing it in 3 frames. Also, he’s doing a dash together with the move, and that doesn’t look like something that should be necessary to do. If it were possible to bypass the dash and just do the move, that’d be tons faster. Also I’m just saying to contact some Tekken pros. Doing any TAS without contacting the pro community of the game is fucking stupid, doesn’t matter if you’ve perfected it already.
ALAKTORN
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I’m still not sold on the fact that:
Spikestuff wrote:
It's Right, Right + 1 + 4 (Right, Right + Square + Circle) (While Moving)
is the fastest method to do the move. Has anyone tried contacting the Tekken community? Movie is a meh for me, have seen it a thousand times by now.
ALAKTORN
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Samsara wrote:
It wasn't missed. Hex-editing in any improvement, regardless of whether or not it's at the title screen, would pretty much require redoing the entire run, and it's likely that some (or all) of those frames would be lost to extra lag.
You don’t make it sound like any hexing was attempted at all. Was it?
ALAKTORN
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Brian_pso wrote:
Wow, I didn't pay that much attention to the time saves, but it seems that sub 5min is already achieveable without the PU strat in BitFS right?
Pretty sure BitFS PU is necessary. Mupen’s timing is wrong.
ALAKTORN
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Looked a little slow in the second half.
ALAKTORN
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*Omae wa mō shindeiru. Looks good. Optimizing this game is probably hard.
ALAKTORN
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Plush wrote:
A is either slower […]
You sure it can be slower?