Posts for ALAKTORN


ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
yeah I’m telling him he should prefer using the JP version (talked to him and he said he won’t) btw there’s a difference, RNG, but it’s kind of impossible to say whether the RNG would be more favorable in the JP version or the English version why haven’t people figured out the wild encounter RNG? I’d expect a game like Pokémon to have every single thing known, seeing how popular it is it’d be sad to see a TAS that doesn’t understand it
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
ais523 wrote:
ALAKTORN wrote:
if JP version is faster, why aren’t you using it? there’s no rule about having to use the English version anymore
If the only difference is the amount of text, the JP version isn't faster. Differences in text due to language don't count towards the time or the purpose of comparing runs.
we’re not comparing any run, I’m not saying if he makes a run on the English version then someone can obsolete it simply by replaying it on JP version, I’m telling him to use the JP version to have a final time that’s shorter, while obviously improving all the other things to obsolete the older run (is there even an older run?) what you’re saying goes against the meaning of having removed the English version rule
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
if JP version is faster, why aren’t you using it? there’s no rule about having to use the English version anymore
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
meh, this game has terrible emulation and is completely uncomparable with real times anyway
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I’m not seeing it http://i.imgur.com/49Mp6Ny.jpg
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
why didn’t the previous movie get obsoleted? http://tasvideos.org/2337M.html
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I can’t believe this was completely bot-generated O_o fantastic, yes vote for obsolating the Red submission!
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
^nobody said anything about fast alternation in that vid… he just presses left and right at the same time with 2 thumbs
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Carl Sagan wrote:
I'm also not sure about the route you took through 2-2, but whatever, great work :)
what do you think could be changed?
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I’ve only watched 1 second and can already tell that it’s bad you need to tilt diagonally at the start of each level to gain a frame, not tilt fully ahead you failed to tie the very first level’s best RTA time http://www.cyberscore.me.uk/chart/22748
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
http://www.youtube.com/watch?v=seQ-IL-eNqk really, really cool glitch stuff
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
^wow that looks fucked up, nice find!
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I play better than him, it’s no wonder my time’s faster
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Hâthor wrote:
I didn't doubt about Alaktorn done, I doubt about the reliability of rom station's emulator (EPSX I guess)
my folder is called pSX_1_13, the executable psxfin about the movie end, shouldn’t it end after the last hit and the extra stuff be done by the encoder just for the vid? edit: you got a vid of that speedrunner you mentioned?
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Patashu wrote:
Do you have any videos or screenshotted times?
this is the video I made the first time to show him the improvement http://www.youtube.com/watch?v=h9jT3Jp63vs I’ve also gotten it without savestates and was really close to 56″ once
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
FractalFusion wrote:
most of us don't see it as unoptimized so I'll give it the go-ahead for publication.
hilarious if it wasn’t for me it’d be even less optimized, I’ve beaten his first level’s time unassisted before and am confident I could do it again, but I cba just sad to see how bad everyone is at judging quality
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
boct1584 wrote:
This comes back to when gia got all pissy about p4wn3r's re-creation of his run. The result may be the same, but the method to get there may have been different/not used the previous effort as a base.
that was different, the problem there was gia not wanting to submit his run here, so p4wn3r recreated it for TASV to have
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I’m still waiting for it to be fixed in order to play Danganronpa
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I can’t believe that nobody is seeing that it’s incredibly unoptimized
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Nicos wrote:
and a "grand master" run of this game might be also interesting
grand master by itself wouldn’t be much, to get the rank you just need to beat the mission without being spotted, and that’s not hard by manipulating the correct layout a max high score run, on the other hand…
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I’m pretty sure we’re saying that the main publication should have a clean ending, as the game doesn’t feel over otherwise (and a casual viewer would just be left confused by the glitched end) and did someone actually count the people voicing for and against? we’re not that much of a minority I think
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I agree with both of the above posts
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
p4wn3r, are you a VBA coder? you sound slightly biased about the submission, I’m all for having runs resynched on better emulators, but after having read the post of that one guy that claimed it should be an automated process and it’ll be possible in future with BizHawk, I agree with him and think we shouldn’t have a new submission every time a better emulator is made, but rather something automatic to fix the current submission to work with the latest emulator
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I liked seeing the ending play out normally before, like this it feels like it’s another “non-ending” because it’s all glitchy and you can’t understand shit