Posts for ALAKTORN


ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
do normal people even donate to charities? the only time I’ve donated money was for Japan’s earthquake a year ago
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I guess Brandon was right about adelikat’s opinion…
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I think .bkm looks better than .bhm and strongly support the switch to it
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
mapler90210 wrote:
ALAKTORN wrote:
http://www.youtube.com/watch?v=PO4hQkrQU8g a fantastic freerun of BitDW
BitS
yeah that’s what I meant <_< I had read BitDW in the comments and wrote it without thinking
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
http://www.youtube.com/watch?v=PO4hQkrQU8g a fantastic freerun of BitDW edit: *BitS
Post subject: Re: Bizhawk or FCEUX for NES TASes
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
CoolKirby wrote:
Also, I'm not sure that .tas is a good extension for the movie files created by the emulator. You said that you want BizHawk to appeal to casual gamers too, and casual gamers sometimes like making movies of themselves playing in real-time (like for Let's Plays), but those movies aren't TASes. If BizHawk becomes as popular as FCEUX and the movie file extension is widely known, people might come to know .tas as the BizHawk movie file extension. Then it might be confusing whether someone is talking about a .tas or a TAS. Plus, BizHawk's movie files aren't the only TASes; there are other rerecording emulators that create TASes, and this term shouldn't be only representative of BizHawk (people might think TASVideos only has BizHawk movies, and not visit because they were looking for an N64 or SNES TAS). Maybe .bkm (BizHawk movie, or whatever the name might change to) would be better and more representative of what the file actually is?
this is a good post, that extension should be changed
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
^I didn’t look what was at the top of those pillars, mine was just a random idea WKing the level’s borders would open so many opportunities that using the 2 pillars in the beginning wouldn’t make sense with it, I was just checking whether the TASers tried it (it doesn’t work in SM64DS either)
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
exileut wrote:
Waiting for alaktorn tbh
I’ve been busy playing Search Light, I don’t know when I’ll try VS
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
ALAKTORN wrote:
found a new strategy for the first level in Search Light so I TAS’d it http://www.youtube.com/watch?v=TYCZJiEIzEw
improved 2 frames due to better fastfalling manipulation, which I still have no idea how it works and I simply brute forced this result http://www.youtube.com/watch?v=IXqbdz1gbKQ might still be 1 frame away from perfection, I seem to be fluctuating after the dash for 1 frame before starting to fall and fuck, this game makes no sense
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
bkDJ wrote:
sonicpacker wrote:
Wall kicking on those pillars would take far too long, and no you can't. Otherwise it would've been done forever ago. =P
I think he meant using the BLJ and pole as in the youtube videos, but hit the 45-degree-angle of the pillars to start WKing up them. but if the level borders can't be kicked, that doesn't help.
yes, that’s what I meant… why would you need the level’s borders for it to work?
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
sonicpacker wrote:
Flip wrote:
At the start of BiFS, any chance you can BLJ off the moving platform when it rises out of the lava? Or perhaps off the nearby tilting platforms?
Not really. There's a BLJ right here: but it's never proved useful. And yes, we have hit the pole directly behind it.
can you go to the pillars at the beginning of the stage and WK really high from those with enough speed to get to Bowser’s pipe? edit: can you WK off of the stage’s invisible borders?
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Search Light Area 47 8.14 http://www.youtube.com/watch?v=uc4b7BXukmE edit: 9.27 is possible on stage 2… it just requires boosting sooner at the end, how could I miss that? :\
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
to me, it looks very obvious that that method has no chance of being faster…
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Search Light Area 39 in 3″30 http://www.youtube.com/watch?v=HCONcN0Makg I don’t know if I could get a faster fall after the 3rd dash, the airtime is weird after those… I still don’t understand how to manipulate it
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
how do I make YT vids go 2× speed? is HTML5 supposed to make that option appear? I’ve entered it, but still can’t see it
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
they say there was such high demand, they doubled the production to 600 catridges that must mean they’re making a profit
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
ha, that’s awesome but it is a bit pricey XD what are the production costs it speaks of?
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
sounds nice :) (even though I don’t know the game, I’m curious to see this…)
Post subject: Re: video of improvement
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Kyman wrote:
Here is a temporary video of the improvement that I found... http://www.youtube.com/watch?v=Lu_Oe4SF7xU This uses a GWK to save a wallkick and ends up saving 15 frames (so far) and as of right now, the final time would be 5:02.22.
HAVE MY BABIES @jlun: in case you were thinking GWKs were a new thing he just found… they’re not, they’re just sort of hard to do and non-obvious in their possible placement, I think
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
holy shit… that is awesome were all those due to the different strategy at the WKs? I’m guessing so
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
sonicpacker wrote:
fuck my life ill go ahead and recapture i suppose
does that mean you’re not an author anymore? (I think you were the one who did BitFS WKs?) and how much faster is that, precisely?
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
omg omg process already
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
found a new strategy for the first level in Search Light so I TAS’d it http://www.youtube.com/watch?v=TYCZJiEIzEw
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
can you post the input file?
ALAKTORN
He/Him
Experienced Forum User, Published Author, Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
I don’t do PS TASing so no, it was just a general comment