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ALAKTORN
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FILIM0NAS wrote:
It's also here: http://www.youtube.com/watch?v=gahnm4qnKyU
why did mickey make a new account? O_o
ALAKTORN
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ah ok, sorry is it not possible to start recording from wherever you want? and I noticed after movie playback, even when it's finished you don't get control over the game, why is that?
ALAKTORN
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Noob Irdoh wrote:
I can't get that video to play, and yes I tried the free player at http://nicoplayer.blog60.fc2.com/?id=sm14747966&w=640&h=480 but all I get is a black screen. Any chance of an unlisted temporary youtube encode?
I always get that problem with nico, too… hate that site after 3 refreshes I got to watch it though, pretty amazing, I remember a vid just a few days ago of a failed attempt at that from someone on YT
ALAKTORN
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does that mean sub 2 minutes? epic
ALAKTORN
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fuck it, I voted yes
ALAKTORN
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lol wtf, she's immortal I almost feel like giving it a yes
ALAKTORN
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Nahoc wrote:
Nahoc wrote:
Wait until I upload DDD 100 coins + red coins. I already saved 20 seconds off Rikku's TAS! ;-)
And here it is!
great stuff :)
ALAKTORN
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^thank you for that :)
ALAKTORN
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nitsuja wrote:
ALAKTORN wrote:
the movie file freezes for a couple seconds wherever I used savestates
That's simply re-saving dead savestates in case you want to load them again later, which takes whatever usual brief moment it takes for you to make a savestate. Other people won't see that, and you won't see it either if you restart Hourglass or if you choose "Delete All Savestates" in the "Runtime > Performance" menu.
I think you didn't understand, I meant during movie playback, not recording but I've just encoded my run and it didn't give that problem, I don't know if it was because I was dumping avi or if it's fixed now...
ALAKTORN
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wow, what the shit now it's genuinely getting interesting, I want an encode
ALAKTORN
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here's a horrible encode: http://www.youtube.com/watch?v=NqqiYizrCpA @Personman: it's not true that you keep full speed by simply pressing a direction, there is acceleration so running against a wall while falling down / jumping up is slower, the first level is very improvable on that (haven't checked second) edit: something that might be entertaining at the end of lvl1 could be jumping up and get hit by the shuriken and getting bumped into the finish door without losing time (it might even save time if taking damage boosts you, I haven't tested); but looking at your encode it doesn't seem possible to do it, shuriken is too far ahead if you're going to remake lvl1/2, here's what I think can be improved (other than not running against walls, and jumping down ledges because walking down is slower): 0:47 of your YT vid: try using a double jump to get up there, instead of jumping twice 1:28: looks like you got slowed down by the ledge there, jumped too late boss: try a single big jump to start attacking sooner, then double jump to get on the top platform
ALAKTORN
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nitsuja wrote:
ALAKTORN wrote:
while that is fixed, the screen now seems to be dying for a frame
Which frame is that? As soon as you hit load, or after frame advancing once from there? It goes back to normal afterward? Does it happen at the start of the first level or only in certain places? Does it happen even if you save and then load on the same frame? Are you using the latest version of the game now?
I don't remember well, but I think I had it after advancing 3 frames after a loadstate, and it happened pretty much always, that game seems to have a lot of graphics problems, when you loadstate it often keeps a superimposed image of a part of the screen it had before the loadstate too (different to what it did before, this one actually lasts I think forever until you loadstate again). about the picture, it only lasts 1 frame. haven't tried saving and reloading the same frame. I've always been using the latest version, Personman uses (used?) an older one
nitsuja wrote:
ALAKTORN wrote:
and I'm cucrrently writing this blindfolded by the game's window because it will givean error sound if I try to move it...
This game in particular has a bunch of weird issues with the window that don't show up in any other games that I've seen, but this issue doesn't happen for me. Is this only when the game is paused, or even when it's unpaused? Does it make a difference if you check and then uncheck the "Topmost" checkbox (and unpause the game)? What OS are you using again? (XP SP3?)
I think it was happening because Firefox opened a pop-up in the background and it somehow broke everything. paused or unpaused made no difference. haven't tried that. yes, XP SP3 (it also has a "professional" in between) also I encountered another problem while TASing it, the movie file freezes for a couple seconds wherever I used savestates: the movie if you want to check, it's on stage 3
ALAKTORN
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that took… 5 hours?!? how's that even possible O_o and 1100~ rerecords later… Stage 3 is done note that at least for me, the movie freezes in every place I used a savestate for a few seconds… I don't know why anyway, I don't know if I want to continue this, this game is incredibly hard to TAS (for my standards at least)… if I don't post otherwise I won't be doing more levels
ALAKTORN
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nitsuja wrote:
There's a new version. It deals with the following reported issues:
ALAKTORN wrote:
when I loadstate the screen doesn't refresh, and I have to advance 1 frame to refresh it (making it very unprecise)
while that is fixed, the screen now seems to be dying for a frame edit: also another problem is that I can't unpause with spacebar for some reason, it pauses but doesn't unpause; and I'm cucrrently writing this blindfolded by the game's window because it will givean error sound if I try to move it... edit2: ok the tpause unpause problem was conflicting hotkeys <_<
ALAKTORN
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sounds sweet, I'll try level 3, dropping the coins goal edit: I currently have the game's window blocking my view (read dev topic), anyway just wanted to say that moving backwards while in the air slows you down by 1 pixel, so it probably can't be abused like in say SMB :( max run/jump speed is 1.5 pixels (1, 2, 1, 2 ecc)
ALAKTORN
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I've hexed together a perfect (should be) menu to your run, 35 frames saved total, I think http://www.mediafire.com/?pe5o77t6akoa5zp and I noticed that you don't press away the time-to-score screen at the end of each level (just need to hold a key I think), that could also be hexed but I didn't feel like it because seriously I had no idea how to do it and it took me a lot just to put the menu together I hope I have a better understanding of it for any future hexing now, this game looks like it could be highly hex-friendly
ALAKTORN
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is it possible to show input / frame counter and all those nice things on screen? I can't find the option
ALAKTORN
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thank you for the help :) gonna try downloading Hex Workshop
ALAKTORN
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looks like bad game choice to me, I wasn't much entertained
ALAKTORN
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is it possible to hex edit movie files? I usually use WordPad, but trying to open a .wtf (oh god only now noticed, was it intentional? XD) with it doesn't produce good results should I change program or what?
ALAKTORN
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I'm not sure how to work together through the forum, and with movie files that aren't hexable also the fact that I don't like the "All Coins" goal for pretty much what you said about highscore, loses time and doesn't demonstrate anything new I might start my own run that goes for pure speed, though I don't know what running method to use, that constant jumping you do seems boring to TAS edit: I take that back, it's possible to hex input, then if we were to team up I guess each one could do a level? then hex it all together
ALAKTORN
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Wak017 wrote:
Ahead of 8 frames and last level remaining. By the eye I think I can improve the last level as well.
how many FPS is this game? come on, finish that run, I can't wait to see it!
ALAKTORN
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Personman wrote:
However, I'm glad it is that way, since it makes it clear that a high-score run is stupid, which I strongly believe it would be anyway.
no it's not <_< 50 can be a start, if they keep giving points I might test it myself to higher digits when I have time
ALAKTORN
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wow, seriously? what's the point then… *tests* but you're right… edit: btw, I seem to have saved 31 frames just at the starting menu compared to your run, nitsuja was right edit2: but honestly I'm curious to know what the maxed score (without lame tricks) would be, it's too bad this game isn't programmed properly :( have you certainly tested that Boss 6 keeps on spawning infinite enemies and that they keep on giving you points? (I don't actually remember which it is, but I'm guessing that one that spams Ninja that give 1 point each?)
ALAKTORN
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the new wallclimbing technique is awesome! does it work in the ZX series? edit: thought it was already published, obvious yes vote! to remind myself on what to vote: 9.1 entertainment 8.3 tech