Posts for A_Runnelid

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Great innovative video. I was wondering though.. Was there any particular reason for obtaining a second flower card in World 5? It looked like you slowed down slightly to get it. Andreas
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Truncated, there's been some testing on Heatman 1st/his item in Bubble Man's stage on pages 5 & 6 in this topic. Perhaps this could be tested more thoroughly. It definitely seems worth investigating. Andreas
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Shinryuu, are you doing Heat Man's stage first, as suggested earlier in this thread, or are you using exact same boss order as in the previous movie? Andreas
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hanzou wrote:
Yes. I looked this up in the FAQ just now, and 6-1 is one of them.
Thanks, hanzou! Andreas
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I agree with Bisqwit here. Part of the entertainment value in your other movie is derived from realising what can actually be done within the limitation of the game. (A lot of the positive commentary has been coupled with a "Haha, I never knew this was possible" remark.) I'd be less interested in seeing what can be done with this and this cheat. It's all kind of arbitrary and infinitely less spectacular once you start changing the conditions to suit whatever you're doing. I'd much rather see you continue the other run, if it is possible. I do have one question, though: Are there any item box stars in the game that can only be acquired by beginning the level with a star? I've heard there are. Andreas
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I'm sure I'm just regurgitating, but still: 120 stars is what people want to see. I think a separate "coinquest" run should be made for obtaining all 'conventional' coins, if it is considered. Andreas
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There are two things I would like to say to FODA. I have a little bit of difficulty accepting the fact that you don't want others to use your strategies, when the ambition is to create the fastest possible run. Judging by what you said, it sounds like it's more important that you make the fastest run, as opposed to creating something faster by sharing along the way, so others can implement it along the way. I'd understand if you'd want credit for a certain strategy, etc. but you would still get that. I know you know all this, so I'm wondering why you would mind that others used your approaches. I think hiding would foster bad-spirited competition, which is as far as I understand, something you don't want. One other thing that you mention in the thread in an attempt to counter-argue the need for game expertise is the amount of videos Wouter has sent you. But these videos are from the seasoned players Filimonas is referring to, so that doesn't really prove expertise isn't part of it. Sure, it may not be required, but it made you learn faster/become more efficient, didn't it? Which is more of less what was argued in the first place. Andreas
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I wouldn't mind seeing this segmented. I also wouldn't mind seeing all stages beaten on all 3 conventional difficulties. GE speedrunners like Wouter would know everything there is to know about this game. Since the records at the-elite.net are segmented best times on a given mission, I'd have no problem with that. Given the extreme level of the the console records, I also feel that a similar run would be a reflection on just how hard they have been working to set these times. On that note I'm sure that if no one had seen any video evidence from the-elite.net, and this was to be done by someone who wasn't familiar with the-elite, it would be difficult to match many times even when tool assisted. Andreas
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I thought JRB contained 103 collectable coins at most, which wouldn't allow you to skip two of the collectable reds. Andreas
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Just a reminder that Mushroom Houses don't give you Jugem's cloud. Andreas
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Do two separate runs! ;) I'd be in favour of "fastest possible individual levels" if the other involves using a cloud. (I feel it shouldn't be used.) If you want to do an all-level run, without skipping any levels, I'd prefer that. Andreas
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Ah, OK. Didn't know that (obviously). I knew it was done on purpose, though. Andreas
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As for the post-Wood Man energy capsule, it think the ceiling is to low for Mega Man to jump over it. One thing I noticed this time around is how you (Vatchern) slid back at one point in the "Gemini Man revisit stage" and then slid forwards. Was this done to eliminate lag? Andreas
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I have no idea what TAS to do next. I have a few that I think would be fun to do, but I'd hate to get into to one only to realize that I don't want to finish it.
Maybe you could improve upon Viper7's 96-exit SMW movie? Given how well you and others seem to know the game mechanics, I think you could save a fair bit over the course of the playthrough, also implementing other improvements that have surfaced since. Not to say you're not sick of SMW by now, just thought it would be neat. Andreas
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Beautiful. Was there any particular reason for using Rush Marine prior to Bubble Man, other than to conserve Rush Jet? I would think you could abuse it like you do in the next stage, but maybe enemies are too frequent for it to be efficient enough. (Wouldn't it be faster to use Rush yet, still, and possibly so much so that a large refill capsule could be acquired without it being inferior?) I'm sure you've already tested, but I'm curious to know.. Andreas
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I've been playing this game quite extensively for the time it's been around, and the videos that Fried linked to really say it all. I've haven't watched this TAS, since I don't have the software to view GBA movies yet (I need to fix that.), but I would like to see a run that totally abuses luck to get Mushshrooms (most useful item) whenever, and does its best to blow out the computer in terms of victory margin. It just does more in terms of showing how much better you are, as opposed to how slow the CPU is. How aggressive they are depends somewhat on how quickly you advance. On some levels you would need to sacrifice the best ranking for speed, I suppose. But the measuring scale of speed is the one appropriate for this game. Andreas
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Bag of Magic Food wrote:
But you have to play through the levels normally in quest mode to unlock them for score attacks, right? Maybe there could be a score run of the entire game followed by score runs of the individual levels.
Oh, right. It's been so long I'd forgotten about that. That's an idea, or you could just get through them quickly (even though that's been done) so you can see two ways of going about the levels. A Challenge Mode movie for all 32 levels would already be quite long, given the amount of leeching you do in most of them. Andreas
Post subject: [GBC] SMB. DX. Challenge Mode
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The Challenge Mode that was featured on the SMB. Deluxe release for GBC presents the objective of collecting as many points for a stage, starting from scratch, with a few tweaks unique to the mode. A few other things are also to be done, but achieving the highest score possible would be the one field of interest as far as a tool-assisted run is concerned. It introduces a few scoring changes: 5 extra red coins (200 pts. each) A Yoshi Egg (2000 pts.) in each of the 32 levels. A 2000 pts. award for 1UPs, A 10.000 point bonus for a PERFECT coin heaven result. At the end of the 100, 200, 400.. string is 10.000 pts. instead of a 1UP. In terms of scoring, the rest works like we're used to. One interesting thing I should mention is a scoring glitch that is included, in an attempt to keep people from racking up points with the "Stairs trick". After scoring 8000 pts., the enemy dies, should you attempt the stair trick after that. However, if you stop the stair trick at 8000, and let the enemy recover, every suceedent kick of the shell (beetle or turtle) is worth 5000 pts. as opposed to 500! It should be noted that David Wonn brought this glith/quirk to my attention, and also that he has over 4,000,000 pts. (The scores are on his site.) Other than that, there should be some if not plenty experimentation to be done, so as to map out the most beneficial route. (Time also affects the score, as we all know, and 6 fireworks would be good.) I'm not eqiupped with the recording knowledge/time to do this myself, but given how well people know Mario games around here, I thought this might be refreshing. There is a difference in the expectancy scores for each level between the Japanese US/European versions. The U.S./European was actually released first, and some expectancy scores are lower in the Japanese version. Pasted from The Mushroom Kingdom: Challenge mode In the Japanese version, for some reason the "scores to beat" for Worlds 1-1 through 4-4 were lowered, except for W2-3 and 3-4, whose scores stayed the same. Shaving off a few thousand points here and there leads to a lower requirement of 869,000 points needed to completely fill the "total score bar," as opposed to the 942,000 points required in the English version. For example, here in World 1-1 the "score to beat" drops to 26,000. Remember that Japan's Super Mario Bros. 2 was deemed "too hard" for American players? Well, then, why do Japanese players have an easier Challenge mode in SMBDX? Interesting. Here is a chart of all the score changes: World English Japanese 1-1 32000 26000 1-2 38000 30000 1-3 24000 19000 1-4 13000 12000 2-1 40000 28000 2-2 25000 23000 2-4 14000 13000 3-1 45000 40000 3-2 85000 70000 3-3 23000 21000 4-1 32000 26000 4-2 33000 29000 4-3 24000 21000 4-4 17000 14000 </TMK paste> Achieving the total expectancy score earns you the Toad Award, one of 5 Medals in the game. Should you gain enough points, you will earn it once more with every multiple, but nothing else happens as a result. I'm a bit surprised that the Challenge Mode hasn't been mentioned yet, so I thought I'd post this. Andreas
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I was thinking that you perhaps could knock Sting Chameleon down from the ceiling with the Boomerang Cutter, and switch to Hadouken him as he lands. The only other things I can think of: Hadouken before dashing at the second encounter with Storm Eagle. Dash on the bouncer before the spider boss. This should send you through the rest of them unharmed. (I know this works, but now that I think about it, I can't remember whether you actually did it.) Is there anything you can do to get around the wait climbing up in the first Sigma stage? Otherwise, I thought this was great. Andreas
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Personally, I'd be more interested in a run obtaining as many coins as possible, without using coin ships or reusing switches. Andreas
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DeHackEd wrote:
Storm Eage's sub tank: the current console speedrun grabs the tank from the otherside of its little containing room. This might be worth considering along with using the boomerang to snag it.
Sounds like that could be faster, especially if a charged shot continues ahead to hit the enemy, unless you can use the boomerang to break the glass and obtain the energy tank in one shot. (From the left.) Andreas
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I never commented on your MMX2 run, since I not as familiar with that game, so I'll say now that I'm impressived with how fluid your runs are. I didn't know you could just climb up to that heart tank either. Two things I though of: (Forgive my lack of research) Am I missing something or would it not be faster to come at the mechanical bees in the intro stage with charged initial shot? In Spark Mandrill's stage, would it not be faster to kill off the sub-boss with a normal Storm shot (that hits twice) as opposed to climbing up twice with the regular arm cannon? And this is just me, but the repeated weapon-switching pending the Flame Mammoth battle made my eyes hurt. Andreas
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Instead of doing the whole run to find the answer, you could play the bosses at the end without using the Shoryuken to get a rough estimate of how long they take, and subtract that from a rough estimate of how much time FractalFusion spent getting each item.
You mean subtract from the combined time of getting the items and finishing the bosses with the Shoryuken. Otherwise, it wouldn't even potentially be a correct estimate of which is faster. Andreas
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I don't think the Cheese Bridge exit that leads to Soda Lake requires flight as long as you use Yoshi. Someone at GameFAQs said he/she had reached every exit except the oe to Top Secret Area without flight. It might be possible to spin-jump on the ghosts for that one, but I wouldn't know. Edit: Didn't see that you had already covered the Cheese Bridge question, Hans. Andreas
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And i SML2:SGC the Carrot gave Mario bunny ears. Andreas