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Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Yes i did test, and it is very much slower.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
finalfighter wrote:
http://www.yuko2ch.net/rockman/m3ttwidea2.mpg http://www.yuko2ch.net/rockman/m3ttwidea3.mpg new idea for mm3 in other place
http://www.yuko2ch.net/rockman/m3ttwidea2.mpg, How is this trick performed? Ive tried everything and still can not do it. Any help FinalFighter would be great, or anyone who can do this.
Experienced player (544)
Joined: 5/12/2005
Posts: 707
hmm.. i can test if you link savestate for it :)
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Shinryuu wrote:
hmm.. i can test if you link savestate for it
https://files.tasvideos.org/bisqwit/rm3tr2st1.zip
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
I am about to kill bubbleman and finish off the 9th stage, i do not think i an improve the battle at all. So, i will be approx: 1500 frames ahead. (25 seconds).
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Level 10 completed. 1811 frames faster. A fcm is in my Signature. for who ever wants it.
Experienced player (544)
Joined: 5/12/2005
Posts: 707
I'll watch this NOW
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
I've just watched your new WIP, Vatchern. It was REALLY great! Although I've seen some of your WIPs before, it's been a while since I last saw one. I especially liked how you totally owned all bosses =). That was art in my eyes... At least some kind of tool-assisted art. Just wanted to say that this looks really neat, keep this up Vatchern, looks like you'll be finished with this pretty soon. Just a question. You know the boss where there's this new music (you meet him first in Gemini man stage)? I can't for the life of me remember his name now :) Anyway, sometimes when you fight him you fire off a shot, before he appears, for no apparent reason. Can you explain why that is done? It doesn't seem to hit him, but maybe my eyes deceive me.
Player (206)
Joined: 5/29/2004
Posts: 5712
I think he does it just to show that he can.
put yourself in my rocketpack if that poochie is one outrageous dude
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Bag of Magic Food wrote:
I think he does it just to show that he can.
Ah yes, probably. Now that you mention it, I don't remember ever being able to fire off a shot at him before he appears. Well, in that case, it's just another small thing that makes you go "huh, is that possible?" in this movie.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
I fire off a shot to let the viewer not be bored. The viewer thinking, he'll drop and wait, while he see's a shot. He was proven wrong. And on the Hardman stage, i summon rush, only for him to return to the top. just something to look at while waiting.
Joined: 4/23/2004
Posts: 150
Beautiful. Was there any particular reason for using Rush Marine prior to Bubble Man, other than to conserve Rush Jet? I would think you could abuse it like you do in the next stage, but maybe enemies are too frequent for it to be efficient enough. (Wouldn't it be faster to use Rush yet, still, and possibly so much so that a large refill capsule could be acquired without it being inferior?) I'm sure you've already tested, but I'm curious to know.. Andreas
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
im curious about the use of marine too. there is no reason to conserve it since you dont use for the rest of the level and it gets automatically refilled at the end of the level.
It's hard to look this good. My TAS projects
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
If i use rush Jet instead of Marine, I can not shoot the flying whales in the water at the bottem. they would cause ALOT of lag, so i need to kill them.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
you can shoot the whale things while on the rush jet, you can use it under water
It's hard to look this good. My TAS projects
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Really? Well, i will test that later when i have time before moving onto level ?3.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Tested. My movie using RM hits the screen scroll at frame 62657, while the RJ movie hits it at frame 62716. RM is 59 frames faster...
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Level 11 is complete. 2026 frames ahead. Check my signature for WIP, and leave a comment :)
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I liked in level 10 where you took a hit from the needle to pass through the next few. The only thing that looked suspect in level 11 is where you picked up energy after Woodman, but I'm guessing you tested it. That spike-death-but-not-really glitch is neat, I'm guessing that level 12 will allow for a lot of it, although it's a bummer because Sparkman's music is awesome.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 4/23/2004
Posts: 150
As for the post-Wood Man energy capsule, it think the ceiling is to low for Mega Man to jump over it. One thing I noticed this time around is how you (Vatchern) slid back at one point in the "Gemini Man revisit stage" and then slid forwards. Was this done to eliminate lag? Andreas
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
A Runnelid: This was done because if i didn't, Megaman would die as he climbed down the ladder.
Joined: 4/23/2004
Posts: 150
Ah, OK. Didn't know that (obviously). I knew it was done on purpose, though. Andreas
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Nice job on your latest update Vatchern! I don't (as usual :) ) have any comments on how to improve the run itself, but I do have some questions however: 1. When your fight the Air Man robot (on that question mark stage) you jump up in the air after defeating him, but you jump up while in standing animation. I'm just curious as to how this was done. It looked pretty cool. 2. I noticed (it was pretty hard not to :) ) that you somehow triggered the "die-sound" on the Shadow man revisited stage, as well as some other stage I think. Is that pulled off by falling down the pit just really, really close to the needles? Besides this, it was as usual high quality stuff. GLHF with the rest of this run, I sure hope you get finished soon, both because I want to see this finished, and also because I've heard you're planning a warpless SMB3 run, that would be nice to see you getting started on too!
Joined: 4/25/2004
Posts: 498
1. When the boss dies, your animation gets reset to standing. Even If you're in the air at the time. :p 2. Yeah, basically. You want to hit the spikes at the exact same time the screen scrolls downward. I've done it several times myself on the actual console, though those were all at the screen right before Bubbleman's gate...I didn't even realize you could do it at the beginning of the 2nd Shadowman stage too until I watched Vatchern's TAS, lol :p
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
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