Posts for Abahbob


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Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
D: It desyncs at the very beginning. I'm still using 3.0-766. All I need is that "Dolphin 789 avsync x86" that you gave me before with the pause at end of playback. I really need to learn how to do all this stuff myself, I can't keep asking you to do this. What exactly causes it to desync?
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
rog wrote:
- Added an option to pause on the last frame of a movie.
Oh my god, you are a godsend. I hope that this will sync with my TAS so far. I've been dying for this.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
STBM wrote:
Scepheo wrote:
STBM wrote:
Can I find the RAM adress where the number of points is ?
Some googling gave me this. I suppose it should be about the same for GameCube.
So I put the GC AR Code in hexa using GCNCrypt and then use that. Thanks ! :D
Also, just putting the code into dolphin, then checking it should turn it into hex.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I thought we were voting on entertainment...
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
RingRush wrote:
abahbob: http://www.mediafire.com/?hm0pqwpw1aiyixl (I think this works, if it doesn't w/e just use 1.1)
Lol you actually made a 1.2?
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
RingRush wrote:
[1] Used glitches that are patched in the 1.2 version of the game [2] Did not show off the full game including the far more interesting and TAS-demanding levels of Internet Explorer 9 and Kastle Keeta [3] Is an inside joke game that most people here would not understand For the above reasons I'll vote no (but fix 1 and 2 by doing a glitchless run and you might entice me to vote yes).
Let's see this v1.2. And give me a week, I'll get that OoBless run. EDIT: Shit that link... I'll get a version up that has Knytt Stories Ex in there already.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I totally forgot about changing settings :P The more I try to leave, the more I get pulled back in. :/
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Using a Knytt Stories mod (Knytt Stories Ex), I was able to get it to play because you can start a game using the arrow keys instead of mouse input. Very touchy on the settings though. Link to video
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Post subject: Tutorial: Cheat Engine (RAM Watch)
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I have found that the 64-bit version of Dolphin is different, I'm not sure on how to use it. This tutorial only applies to 32-bit Dolphin. Okay, a couple of people have wanted to know how to use cheat engine for Dolphin. Download Cheat Engine (http://cheatengine.org/) and follow the tutorial a bit. It helps to be comfortable with the program. First, open Dolphin and cheat engine. Press the computer/magnifying glass in the corner and connect it to Dolphin. In Cheat Engine, click Edit, then Settings. Go to Scan Settings and check MEM_PRIVATE, MEM_IMAGE, and MEM_MAPPED. The first thing you will want to do is add the Big Endian search types. Right click on the value type and click "Define new custom type(Auto Assembler)". Paste the following:
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)

TypeName:
db '2 Byte Big Endian',0

ByteSize:
dd 2

//The convert routine should hold a routine that converts the data to an integer (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);
//Note: Keep in mind that this routine can be called by multiple threads at the same time.
ConvertRoutine:
//jmp dllname.functionname
[64-bit]
//or manual:
//parameters: (64-bit)
//rcx=address of input
xor eax,eax
mov ax,[rcx] //eax now contains the bytes 'input' pointed to
xchg ah,al //convert to big endian

ret
[/64-bit]

[32-bit]
//jmp dllname.functionname
//or manual:
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//example:
mov eax,[ebp+8] //place the address that contains the bytes into eax
mov ax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value
and eax,ffff //cleanup
xchg ah,al //convert to big endian

pop ebp
ret 4
[/32-bit]

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
//jmp dllname.functionname
//or manual:
[64-bit]
//parameters: (64-bit)
//ecx=input
//rdx=address of output
//example:
xchg ch,cl //convert the little endian input into a big endian input
mov [rdx],cx //place the integer the 4 bytes pointed to by rdx

ret
[/64-bit]

[32-bit]
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//[ebp+c]=address of output
//example:
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+c] //load the address into ebx

//convert the value to big endian
xchg ah,al

mov [ebx],ax //write the value into the address
pop ebx
pop eax

pop ebp
ret 8
[/32-bit]
Press ok, then create another custom search type:
alloc(TypeName,256) 
alloc(ByteSize,4) 
alloc(ConvertRoutine,1024) 
alloc(ConvertBackRoutine,1024) 
alloc(UsesFloat,4) 

TypeName: 
db 'Float Big Endian',0 
ByteSize: 
dd 4 
UsesFloat: 
db 01 

ConvertRoutine: 
[32-bit] 
push ebp 
mov ebp,esp 
mov eax,[ebp+8] //place the address that contains the bytes into eax 
mov eax,[eax]   //place the bytes into eax 
bswap eax 
pop ebp 
ret 4 
[/32-bit] 

[64-bit] 
//rcx=address of input 
mov eax,[rcx] //eax now contains the bytes 'input' pointed to 
bswap eax 
ret 
[/64-bit] 

ConvertBackRoutine: 
[32-bit] 
push ebp 
mov ebp,esp 
//[ebp+8]=input 
//[ebp+c]=address of output 
push eax 
push ebx 
mov eax,[ebp+8] //load the value into eax 
mov ebx,[ebp+c] //load the address into ebx 
bswap eax 
mov [ebx],eax //write the value into the address 
pop ebx 
pop eax 

pop ebp 
ret 8 
[/32-bit] 

[64-bit] 
//ecx=input 
//rdx=address of output 
bswap ecx 
mov [rdx],ecx //place the integer the 4 bytes pointed to by rdx 
ret 
[/64-bit]
These are used for searching for 2 Byte and 4 Byte float values. Now here comes the annoying part. Dolphin opens up the game in a random area in the memory, so you'll need to find a pointer for the beginning that memory. The reason that you have to do this is because each version of Dolphin uses a different pointer. The memory always starts with the internal name of the game. To find it, right click on the iso you want to use and click properties. The internal name of the game is shown at the top. Now, start the game in Dolphin and search for the game name as a String. There should be 2 addresses that end with 0000. Usually the first one is correct, so let's use this. Add it to the address list and right click it, and select "Pointer scan for this address". Wait until the progress bar goes all the way across the screen and until this box opens up. Press stop and you should get a list like this. The first value is usually the right one. The correct one to add will have only one offset, and it will be an offset of 0. Double click it, add it to the list, and if you double click on the Address column for it, it'll look something like this. I keep this pointer simply to make things easier. To save time and processing power, you can set Cheat Engine to start the scans at the value that it points to, so it doesn't scan a bunch of Dolphin's values. Now, go ahead and find some value, in this example I use health. Copy and paste the pointer value that you found for the start of the memory, and set the offset to the difference between the Health value, and the start of the memory. The Health address is 0B0C623B. The Starting address is 0AD30000. 0B0C623B - 0AD30000 = 39623B. Interesting note: The offset is also equal to the address for an Action Replay code. Single byte scans can still be used normally. Instead of 2 byte and 4 byte, use the supplied scans. All the values you get MUST use pointers, or else they will be lost whenever Dolphin is reset. The main pointer will work for all games, so you only need to find it once. Here is a picture of an example scan for speed. Note the settings, and the memory region. Special thanks to this topic: http://tasvideos.org/forum/viewtopic.php?t=11885
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Cronikeys wrote:
Also, it's impossible to beat the game like this on console.
Are you 100% sure that it won't be possible to save if done correctly?
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
MUGG wrote:
Welcome back Abahbob
Welcome back to you too. I'm just here for bk, then I'm gone again.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I've been looking into this a bit, and it's certainly a pain. At the beginning of each level in the intro demo, your health is set to 5. Even though you run into enemies and get hit, your health does not fall. Picking up health heals you up to 5 health. The only time that your health decreases is when you take fall damage in Gobi Valley. If your health is at 0 (by means of cheating), you will die from getting hit by any normal enemy. After you die, you spawn on that map with 0 of most items, and 25 mumbo tokens. Health is set when you load up the game, at the beginning of the first Nintendo logo/rareware sequence. I have no idea how it works off of reset, I'm not sure how accurate mupen rerecording reset is. From save and quit, health remains at it's current value until the first demo plays, where it is set to 5. I've done all this testing in mupen using cheat engine to memory watch. If you managed to carry 0 health over into the demos, you would die at mumbo's mountain in set 1, and treasure trove cove in set 2. I don't know exactly how this is supposed to work to get to MMM. I'm starting to think it doesn't need a reset though, if I can trust mupen to be accurate with its reseting. Edit: Also, when you respawn, the game acts normally, and it doesn't seem to crash. I don't think this is what happened in the talked about glitch. Edit 2: Another thing. R0bd0g suggested that I do this. When you save and quit, pretty much when Mumbo says "Come back to Mumbo's", you press start once. Then, you press start around when tootie says "now". Pretty much, exiting as the game exits. I only got this on emu, so idk if it is legit, because its funky. When done on file 1: Files 2 and 3 are deleted. When done on file 2: Either Files 1 is deleted, or 2 is copied onto 1 and 3 remains the same. When done on file 3: File 2 is deleted, file 3 is copied onto file 1. I have no idea the exact timing, I just spammed with turbo on. Still no sign of BiT...
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I'm tired of TASVideos and all the shit going on recently. I'll come back eventually for TWW stuff. Bye.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
OmegaWatcher wrote:
There was a wiki somewhere that discussed online communities. There, they discussed about making a post announcing leaving the site. If you didn't cared anymore for the community, you wouldn't post it, you'd simply leave.
Yes, because wikis are the most accurate source of information. Perhaps those people care for the community, but not for the site? Are you suggesting that because they don't like the rules, that they should just leave and be assholes by not saying that they are? Atleast by saying you are leaving, you are expressing your opposition to the new changes. Otherwise it could seem like they are just on vacation, or tired of TASing.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Sadly, he wasn't.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
My first encode using Sony Vegas, I'm still trying to get the hang of it.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Quick encode: Link to video
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
gngbng wrote:
The heat shimmer effect in DRC is basically a particle system anchored to the camera. Only way I've found of disabling it so far is by patching JPADraw::drawParticle (0x802690E0 in NTSC-J), but this disables every other particle system as well.
That should be good enough. I'll have on encode that splices together a bunch of different dumps with different patches on at different times. I'll have one base video without any patches, and just put them ontop of it, keeping the timing correct.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Seems sound enough. Voting yes as an improvement over the current publication.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
OmegaWatcher wrote:
Holy shit, I've been using the internet for 10 years, and I think I never seeing such a overreaction over something so simple. People threatening to abandon the site because someone made official a list of AVGN movies? Something that existed a long time ago? You're leaving for something so small? And I love how TASVideos had a gigantic structure change, but people are leaving because of TASVideos quoting one of the most important people of gaming culture (yes, it exists, and yes, AVGN is one of the most important. You may hate him, but you know its truth). About the why not use a small AVGN logo instead?
You do realize that people didn't leave JUST because of the AVGN stuff, right? Just because people are leaving in a thread about the issue doesn't mean that that is the only reason.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
With all this crap going on, this needs to be grued now.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
MUGG wrote:
I will be leaving the site forever. Good bye.
Wow. I'm actually surprised no one else has left with all this nonsense going on here recently. It all started with having a million encodes done for every video. Now this confusing tier system, voting on "entertainment" that is overriden by rules that have exceptions, and even this simple AVGN category that makes amazing TASes have a ridiculously ugly image on them. Mugg, good bye.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
NitroGenesis wrote:
Ace Of Hearts wrote:
I see that you're the same guy who submitted the video for the "Zelda: The Wind Waker" Fastest Softlock.
Unless there are double account shenanigans, than it's not the same guy.
Lmao. That's not me. Atleast I have some class to my pointless submissions. I feel bad that I started this shit though. I submitted my wind waker softlock because I felt that the issue of softlocks/demos/whatever hadn't been sorted out, and could use a decent discussion over an actual submission. Whenever it's 7 seconds and is crashed by something as simple as pressing all the buttons, that's sad. Also, please don't shout out to me on a crappy submission like this.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Personally, I dislike people voting no because it is "against the rules". Just vote on if it was entertaining and let the judges decide whether it is with the rules. Afaik, we are just voting on entertainment.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
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