Experienced Forum User, Published Author, Player
(33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I actually remembered the Sonic Advance one, though I was not aware it was on the actual movie page.
Edit: ACTUALLY, there are quite a few things that will need to be hacked. Textures on octos and statues used in ToG for various purposes are screwed up, although I'm not sure what can be done. However, the bigger issue is the heat effect in Dragon Roost Cavern, Fire Mountain, and Ganon's Tower, which makes the game unwatchable. Luckily, there is a hack to remove it.
Experienced Forum User, Published Author, Player
(33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
The whole planning behind it was very confusing, but I remember it being faster lol. The original plan was to superswim to greatfish, savewarp, watch the cutscene, door cancel, then enter ship.
Now it's door cancel, superswim to greatfish, storage, superswim again, skip the cutscene, and go into the ship.
Oh yes, no I remember. It's because the KoRL text takes a constant amount of time to complete. With door cancel, we get storage on the way to KoRL, then activate the text immediately.
Scenarios without door cancel first:
1) Savewarp. This would mean having to watch the cutscene where you arrive at Windfall and find the pirate ship there. Then getting storage and doing door cancel.
2)Superswim. This means getting storage while at Greatfish like how it's done on console. I'm not sure if this gives you storage back to immediately talk to KoRL, but you would still have to go to land and pull out the wind waker to get his text to start.
The time the door cancel saves is minimal, but it's so much cooler to spend a lot of time in fadeout, and maybe it'll mean the TAS will get a fadeout-less encode. Even though I doubt it because I don't know how TASVideos handles that situation.
Experienced Forum User, Published Author, Player
(33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Rachelb helped me a lot with this. I ended up making a new function called memory.readfloat(address) that essentially reads the 4 bytes and converts them to float, which is converted and pushed as a string (since I'm not sure if you can even push a float). Then I just used tonumber(memory.readfloat(0xafcbbc)) which could be used. I hadn't even thought of doing it all in Dolphin until Rachel pointed out the obvious.
Experienced Forum User, Published Author, Player
(33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Hopefully I'll get there tomorrow, but I won't have another segment for a month or two, I'm planning on it being the last one, probably up to the Master Sword.
The door cancel is used for "Fuck Doors" (password skip).
Experienced Forum User, Published Author, Player
(33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
About time for a real update. Thanks to Rachelb as always, I was able to write a script to SUPERSWIM FOR ME! So I'm officially legitimately picking this back up and I'm going to try to get through this pretty fast. Here's TWW TAS Segment 3.6, where I do a perfect superswim.
Link to video
Experienced Forum User, Published Author, Player
(33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I do not know if this would fix anything, but if you are to remake this TAS it may be worth looking into the new AX HLE stuff. Apparently it fixes audio problems in many games and it may change this. Of course it would need to be redone due to newer builds and the audio change. It can be found at https://code.google.com/p/dolphin-emu/source/detail?r=eb06c62a6e1f2c5b84a1a11cab269a5e81936f92. I recommend atleast testing it because it may change (or fix) the issue, although I know nothing on the subject.
Experienced Forum User, Published Author, Player
(33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
If you're recording then it will probably be slow unless you have a beast processor and a decent graphics card. I just got a new laptop and I can't TAS at more than 10fps
Experienced Forum User, Published Author, Player
(33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I was talking with Nahoc a while ago and he said that with his AVSync build he could start playing back a movie, load a state, then start recording. Whenever I try this, it starts recording and gets stuck on the first frame. Is this a matter of settings or could this be fixed if I got a new build? I really don't want to go back to using non AVsync, or having to record the entire movie for a WIP.