Posts for Abahbob


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Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Encoding WIP part 3 now. Superswim from Outset to NFI, get Rupee bag, take damage from chu, superswim to NFI sub for warp to FF1, FF1, KoRL talking and crap. RTA timing of TAS at the end of FF1: 14:22. WR RTA timing at end of FF1: 25:45. That's a 11:23 difference! This isn't even including the time that is saved from getting the rupee bag or WW early. NFI takes ~1 min WW cutscene takes ~1:10. Sub 4 is easily possible. I'll get some more spots of time saved later, right now all I can say is Merry Christmas :D
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
If you were banned, you were banned for a reason. Usually bans don't last forever. Just wait awhile. Also, who are you?
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I'm no emulator coder, so I'm probably wrong. Perhaps it is an error with VBA, idk. It would help if I knew assembly. I'll set some breakpoints in Dolphin and see when the connection is lost and see what I can do. All the GBA symbols seem like a mess to me. It doesn't help that I don't have IDA pro. Edit: The more and more I look at it, it seems like it's VBA. The main Nintendo screen loves going full-speed while Dolphin is at around 4%. I'm thinking the game just doesn't have enough time to initialize the connection or something. And of course VBA doesn't seem to be able to slow down the Nintendo screen, even with throttle.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I don't think it would be making emulation more accurate, more of extending the time before the connection times out. It seems as though as soon as you get past the first Nintendo screen on the GBA and tingle starts floating across the screen, connection is either lost, or it times out. I'll get home and do some testing in a couple minutes. I have FSA, so I'll test the sync on that. Sadly it runs slow as hell on my computer.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Do we have any idea why the Tingle Tuner doesn't work? I understand the low priority of it, but still. I have a feeling that one simple patch could fix it. Would it be possible to allow such a patch in a TAS? Or would it be possible to add it to a seperate branch? I think I'm starting to understand the map assembly for it. Also, does GBA even sync at all? All of this would be pointless if it didn't. Because there is some crazy ass shit in TWW with GBA combined with superswims.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
:'(
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
That was intense! Great job so far
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
JWinslow23 wrote:
Excellent improvement! Not so entertaining, but contrary to the site's mission statement, this is a "bizzare sub-1 minute run" that SHOULD be published! I don't get the point, though. Is the aim to get up on top of the building as fast as you can?
The point? The point is google it if you care enough. Also, how is that a spoiler? Stop over-using that tag, it's frustrating. You aren't funny. Please, just leave and stop filling topics with random spam. The point of the game has been mentioned in a previous submission iirc. I won't even answer your question because I know someone else will.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Idk how entertaining this "get the highest Beat count possible as fast as possible" category is. I would almost prefer fastest time, personally. The WIP just seems really repetitive and I can't imagine it dragging on much longer.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
It goes more diagonal now. Yes vote.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Nahoc wrote:
Setting this to "delayed" since Kyman re-did the barrier skip from above and saved 18 frames on the full movie, so far.
Barrier skip??
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Wow. These frame wars.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I'm on windows 7 and I used hourglass for Ing's adventure (which is on the workbench)
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
YoungJ1997lol wrote:
Can this thread please just die?
Don't TAS me bro....
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I'm not discrediting the ridiculousness of it, I would just think it would be pretty long to get them to actually kill each other on a normal stage. I'd definitely watch that shit.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I'm glad to hear that it is finally gone. Congratulations on making it through such a rough time in your life.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I'm currently at the end of my most recent WIP. I've been looking into superswimming a lot and now I'm starting to slowly look into debugging this game and all that lovely crap. Right now I don't know how you can help, but thank you for offering.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
What is the symbol for door cancel mode? I can't seem to find it myself.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I mean, I want to know how you can tell what they do. Like how do you check the code at all. Where is it, what program, etc.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
How are you able to tell this? I would definitely be interested in looking into this type of thing. One thing I want to look into is superswims. The swimming pattern is starting to look like it's based off the animation, which is based off the speed. I'm thinking it's a natural function to create the flow with big and small strokes normally.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Gratz on publication, love the screenshot! I'm so glad to see this work of art completed.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Tip: Use a TI-83 rom, not a TI-83 Plus.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
gngbng wrote:
Not sure if this is very useful, but here's a Gecko code that forces broken door physics mode:
82200000 003CA410 # 003BD910 on JPN
86000000 00000494
86210000 00004004 # 00000004 for broken slopes only
That's actually really cool. It'll be useful for console testing I'm sure.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Perhaps the ROM would be of the calculator?
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced Forum User, Published Author, Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Lmao, I'll start with 5 millions frames I have now.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
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