Posts for Acryte

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The crash occurs when you have fallen a certain distance into the void and then press the buttons to shield drop a bombchu. Here is an alternative... do the hovers up top but low enough to pass through the base parts of the level... and travel high up horizontally. then do the backflip down, so you don't have to drop a single bombchu at lower depths... Maybe that will work. (i'll test) No the second idea doesn't work. Here is another thing... it appears to be the shield dropping of bombchus that does it. Not bombs.... what the hell. can it be done w/ only bombs in a reasonable amount of time?
Wisdom; Power; Courage.
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GuanoBowl wrote:
im trying to find out how you are doing this....Any tips?
Sure. Get in the pillar. Activate sword glitch. Align yourself so that you are pointed where my arrow is pointed angularly. Now, equip hoverboots and sidehop to the side. As soon as you start falling downwards (aka after you have peaked) then shield drop a bombchu. Now, take off the hoverboots and continually do backflips and shield dropped bombchus. Here is where my help comes in from the pictures. You see in the 2nd pic where my arrow is? That is where you should get to as far as falling... (I know you don't have a map, sorry). Then you want to keep doing backflipped ones w/out losing much height but gaining distance until you get all the way over to the 3rd pictures arrow. You should be either on floor B1 or hopefully high up on B2. Sidehop. You will pass just in front of the opening top entrance part of the map. This is where the load zone is.
Wisdom; Power; Courage.
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I used all my plugins. Rice, Jabo, etc. Anyways, here are the screens.
Wisdom; Power; Courage.
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No. Basically... I'll post screenshots of my positions, its hard to tell you how far you need to fall, but I usually fall down to the floor above the last one on my 2nd bomb and then after that I go all the way to the bottom floor in the next 2-3 while making sure I don't fall too far, but fall a little bit because I move farther off the bomb/chu. I have map on when I take screens so you can see the path I take. I finish it off w/ a sidehop into the proper area at the proper height. [WILL POST SCREENS] too bad. Well, Guano, best keep on trucking w/ the other trick. I'm almost sure Mupen just hates everyone and won't let this trick happen. But you can test it out for yourself if you want, and I advise anyone who is able to do so. I can post a savestate for you if you want.
Wisdom; Power; Courage.
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Yeah, I'd grab them from leevers or use 1 and get like 20 off lucky stone drops from those stone circles or something (though it is farther away near the entrance...) You only need enough to get you through forest. Calculate that out. When you go to Lake hylia or something oyu can restock off all the bushes. Useless I know, but slingshot can untwist the corridor... lol. _____________ I'm gonna go searching for any tricks in Forest... Bow earlier or Boss Key Skip (Adult) style. I found a New Glitch. Unfortunately it has no use and require boss Key, but we should test to see if it can be done in other places... I'll make a vid soon. I have found a way to the boss door from the pillar. The same way me and AKA have talked about for months. Too bad the distance is pretty far... We'll have to see if it is possible... we may just skip both tricks and get bow and go to boss... So far I have managed the bombhover in 21 bombchus... lol NM, I think it can be done in 9 bombs/bombchus. Yup... its actually pretty easy. So far I have done it in 13. Will see if I can keep reducing it. No Nayru needed. YES. I have managed to get to the boss room in 9 bombchus. Sorry guano... does this mean you have to go back and not get gauntlets? LOL you may not be able to use this trick... In mupen the game crashes when you try to shield drop the bombchu in the void farther down.... but not in pj64... Maybe it is my comp or something.... or maybe mupen is being retarded. One could only hope it is my comp. yeah it doesn't matter what plugin I use. Mupen hates me. Kinda dumb really... it totally would have gotten us sub-2. No gauntlets, no Nayru, no requiem no bosskey or poes. That would have been it. though it is still possible... this wou
Wisdom; Power; Courage.
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damn, I never even noticed that. Nice hawkeye there AKA.
Wisdom; Power; Courage.
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lol. When you superslide, you are storing a groundjump. When you try to grab that bomb and have the shield out, you have stored a groundjump. You normally lose it when you let go of the shield and exit the superslide... unless you are hit by an enemy, in which the groundjump is preserved. But every superslide has a groundjump stored. So you know.
Wisdom; Power; Courage.
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Guano, you can always try using the roll instead, but the thing is you'd need to backrun to a diagonal roll attempt and grab. Either way, there is not enough time for you to complete a roll before the cutscene starts. I don't think that it is possible w/out Nayru's Love. I mean... I was playing it at like 20-35% speed when I tried this trick and it was damn hard. Its just that the time requirements make it harder. Firstoff, when trying it, before you gain movement control you can register the button press to start drawing a bomb. That way link starts pulling by the time you can start moving (this is the difference between executing it fast enough and not executing it fast enough). Then run a very tiny bit towards the door. Normally if you stood there w/ shield out, you are too far away from the bombchu blast. This is why you get closer. Now, shield drop the bomb and immediately run forwards past the bomb and turn around and grab it. Don't use Z-target till you are pressing it and A to store the groundjump. Otherwise you waste time and compromise your angle because quickly pressing it and changing directions can skew the camera angle sideways, etc. Hope this helps. After you understand how to do it, at about 30-35% speed I can do it like 1 in 5 or so... but doing it w/ the correct angle of superslide.... I'd say 1 in 20. Plus, you have to learn the bombchu timing. Make sure it blows before the cutscene, but also w/ enough time to let you place the bomband start moving back into position to grab it. So where is Guano exactly? Like shadow -> Magic -> goroncity -> forest?
Wisdom; Power; Courage.
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20x Harder than Ganon Early.
Wisdom; Power; Courage.
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Joined: 1/10/2006
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Location: Oregon
Wisdom; Power; Courage.
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Joined: 1/10/2006
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Location: Oregon
ITS POSSIBLE! I DID IT... I'm gonna do it again and record it. I had the wrong angle, but you don't need hoverboots because you start out slow then the vid freezes the momentum for a sec (or at least slows it) so you can go all the way down w/out boots.
Wisdom; Power; Courage.
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heh sorry, I was actually programming a modified game of chess that I came up w/ and haven't been working on the trick for a while. I'll probably leave it up to you since I don't want to try frame advance to do it.
Wisdom; Power; Courage.
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its so damn close. If it's possible... its gonna be down to the frames.
Wisdom; Power; Courage.
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not just any one, only forest.
Wisdom; Power; Courage.
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Thanks AKA it helps. Guano - hope it works out... I'll test it too. theenglishman - uuugh... we would go fight ganon and then not be able to kill him since we can't use arrows w/out a bow because we have no quiver and can thusly hold no arrows. This was tested in gerudo training ground I believe when they grabbed early ice arrows before having the bow.
Wisdom; Power; Courage.
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laughing_gas wrote:
Kazooie at SDA has an interesting question.
simple really. He didn't know you were talking about a TAS. So, it is usually not beaten. We only play up till the bow and then leave. But using bottle adventure which he mentioned, requires beating it then. But he didn't know you are talking about using bottle adventure. Guanobowl - I had previously misread your post. THERE IS ALOT OF POTENTIAL THERE. I had been using a bomb and doing the same thing... but a bombchu is much better. So here is the idea (I'd test it but my emu is being gay ever since I reinstalled my graphics card drivers)... Cast Nayru's Love (this may be omittable if we have enough time to roll). use bombchu. Let timer run down. go through door. quickly shielddrop bomb and have bombchu blow up bomb at the same time you grab and then you will superslide :). Pause and put on hoverboots before you start picking up speed... you should be good to go. I'm pretty sure that this would work... if anyone has a mupen save there that they could give me I can test too. The one I'm on has no bombchus. I'm almost guaranteeing that this will work. I was on PJ64 at full speed, but if you stand all the way over by the 2nd step then drop it and backrun, you still have like half a sec to stand at the door for it to time right. Which means we have time to burn. Which means we have a working timer. Which means we can keep adjusting the time until it takes minimal frames to set the bomb and have it blow up the next frame after we grab it. go there.
Wisdom; Power; Courage.
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I;ll watch that vid. Also, I have an idea about what to do... I'll have to test it out to see if it's possible. Then I'll work from there.
Wisdom; Power; Courage.
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Not at all. This is your 2nd TAS of it. You have great understanding of how the game works and how it controls. You have your timings worked out and knowledge of frames. I'd say you are experienced. http://www.youtube.com/watch?v=2TZXn7gaLmc I made this vid about 2 months ago. Never uploaded it. This was my theory for sequence breaking Forest. Too bad it didn't turn out. When you superslide after the vid starts, the movement is locked and so the superslide has no momentum, and you end up supersliding in place. This is crap. This means you have to use other magic spells and items to manipulate the timing of the bomb while time for the cutscene timer is not elapsing. This way you can have the bomb blow up before the cutscene starts, and also have the superslide be initiated. Then you can superslide onto the elevator as it goes down AND once it reaches the bottom... you can get back on and ride it up. Skipping all the poes. Then you just need to get the boss key and bow.
Wisdom; Power; Courage.
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Wyster wrote:
Has anyone actually tested to see what happens if you press A in front of an upside down chest? I mean, with bomb hovers you kinda are standing on a ground though it's not really there. It's a pretty unique case and i don't think the programmers ever had the slightest thought of this possibility. Or is it simply programmed so that it's just a texture put there to make it look like a chest? So that it doesn't really have any functions?
Here is what I think. Firstoff the chest would be fully functional. Secondly and I'm sure AKA knows from my reply to his "dirty dodongo" vid, is that if you were to bombhover to the height of that door in dodongo's mouth (while his mouth is up), you can press A and open it even though you are in the air. The only thing that matters is that the texture is loaded and that you are at the correct physical location to open it. I'm sure it works exactly the same for chests. Only problem is that if it's facing or tilted wrong, who knows if you are in the correct physical position. Maybe yes, maybe no. Not hard to test for an experienced TASer like guano.
Wisdom; Power; Courage.
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Hey Guano, what's the update?
Wisdom; Power; Courage.
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I think he may mean reverse bottle adventure, but I don't thinks so. All I could get it to do was give you more deku nuts, or replace items w/ bottles, including one's you didn't have yet. And you could also add fish etc to the bottle w/out equipping it and putting it in there as well. Unfortunately, Bottle B is the only item I am aware of that, when on on B, swaps bit addresses and allows us to manipulate our Menu/B button. Oh well. See, reverse bottle adventure was using bottle B to update items into your inventory that you didn't have, or make changes to preexisting items. The goal was to see if we could get light arrows w/out having to go back in time... In fact, if it was feasible we would get bow and light arrows like that and skip all of forest, as well as being able to do easy ganon early using bombhover. Unfortunately it didn't turn out. I was able to get it so that bottles were in that places in the menu where things like light arrows were, but I was unable to find a way to get it to change back into light arrows. If someone was to find this, they would save quite a bit of time off future TASes and also v1.0 speedruns of OoT. I mean think about it... when you turn a deku nut into a bottle using bottle swap trick, if you pick up another deku nut, it is no longer a bottle, and is a deku nut again... so, I was looking either for a way that was purely menu/B based to get it to turn into light arrows, or for a way to just turn that bottle in that spot back into light arrows. Also, bottle adventure is used to get light arrows on B. Since you don't have megaton or even the mastersword equipped (Light arrow B), then you can't use sword glitch. Which means that you have to cross the gap the "HARD" way. Aka, climb a seam, backflip onto another seam, follow it to the end, use a bomb/bomchu and do a bomb-boosted hover into a backflip. Then time a late shield dropped bombchu damage boost onto the other side. Then follow it around, and then do a hover superslide over to ganon's tower. Easy huh?
Wisdom; Power; Courage.
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mwl wrote:
You need some kind of explosives to reach the chest containing the bombchus.
No, not really. Use the lizalfos. Too bad its REALLY HARD. and they don't attack fast enough, but who knows, it is a TAS. @comicalflop - if you backflip... the cutscene will start before you even hit the ground. I am talking about supersliding to the elevator before it goes down in the ground in the forest temple. It is insanely hard and now that the bomb has to go off before the cutscene I think it is impossible...
Wisdom; Power; Courage.
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that is what I have ben trying the last hour... you have to use spells and then superslide but hover is required, and also if the bomb blows up DURING the cutscene then you are just running in place. It is so lame, so currently Im trying to find a combination of spells that I can use to change the timer on the bomb so it blows early. heh, the thing is you have very little time to set up a superslide... much less than the time it takes to set off a bomb... also my plan is to use a superslide into the cutscene where the elevator lowers, and get on it during the cutscene and then ride it down below.... it is easier said than done. I have been trying for hours.
Wisdom; Power; Courage.
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so, I was wondering if crouching superslide has any effect. Maybe it will work when you aren't on slopes? I don't know, I don't know the timing of this worth crap so I still haven't done it successfully yet. Also what is the position of your joystick when you let go? No doubt it has an effect on this. I think my issue is that im doing it off bombs. It seems that the ability to warp to grass is dependant on what you are grabbing still being there. This is not the case for bombs so I don't think it can be done w/ them. I'll try something else instead. Also, the reason it works for down slopes is because when it warps you, when passing in a line, you go under the ground. Notice you do not do this when going uphill, but instead are high up when you warp. It all makes perfect sense. Okay, I'm not quite sure how this works, but I did a superslide off the grass using a stallchild. Then I let go of R and warped. started pulling it up and SUPERSLIDED AGAIN... WHILE PULLING IT UP. but he didn't pull anything because it got chopped I think. And, link stopped supersliding when he was done pulling it up. 2 words... Forest temple. Lets get to work.
Wisdom; Power; Courage.
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Me and fluffy kitten both were teaming up and looking for ways to get FW early and while in the process, after realizing we couldn't get high enough to get to that skulltula there w/ swordglitch, we both went into the well and started testing. If AKA is reffering to using that green bubble... that is impossible and very slow... it takes eons for that bubble to come around in a full circle, and you need quite a few to get all the way up top... then again, it takes quite a few minutes in order to go all the way to spirit early, so who knows. I don't think it is possible, and if it is I am fairly unsure as to how quickly it can be done... ALSO, most of my attempts ended up killing the green bubble, beware of that too. If you could potentially get that likelike to spit us into the wall, then that would do nicely. Then you can swim in the water over to the bombchus. Unfortunately after lots of testing I could not do it, though I welcome you to try. AKA, you should join me in levitation to see if it is possible nut I tried for quite some time yesterday and didn't find anything really... The big possibility I was thinking of is if we can get into the main room w/out the door. Or somehow skipping the cutscene where that thing lowers into the ground.
Wisdom; Power; Courage.