Posts for Adman


Experienced Forum User
Joined: 7/12/2009
Posts: 9
Location: Ohio
Bleh. Is it at least somewhat consistent in when you input the stylus taps?
Experienced Forum User
Joined: 7/12/2009
Posts: 9
Location: Ohio
MezzoDragon wrote:
Adman, sorry to be rude, but may you try to put your WIP on Youtube? I want to see them, but do not have an emulator.
http://www.youtube.com/watch?v=mYMj8GP7Xlg It's not much to watch really.
Scepheo wrote:
Anyway, text skipping is awfully weird in this games. Sometimes it doesn't work at frame 465, but it does at 459. Usually the difference is only 2/3 frames but still. And I'm not sure who's puzzle solving is faster. Yours takes less frames to draw, but it seems it accepts mine as a circle earlier.
I'm just autofiring A to skip text. It felt like I was skipping text as fast as possible if I autofired beginning at a certain point each time (first frame with textbox onscreen), but I guess not. I'm thinking maybe because autofire skips every other frame, the frames with no input are sometimes the best frame to press A on. Fun!
Experienced Forum User
Joined: 7/12/2009
Posts: 9
Location: Ohio
Scepheo wrote:
I started making a TAS of this game not long ago too, and I have this so far: http://host-a.net/Scepheo/Layton%20TAS.dsm Don't know why, but I'm done with the first puzzle about 100 frames earlier than you are. Any idea why?
Well, one thing that I stupidly forgot is to try getting passed the opening screens quicker. I have you being 49 frames faster than me by the time Luke talks for the first time, just because you tap the stylus during the Act Imagine Codec screen. D'oh. As for the rest, looks like you're able to skip the text faster than me, not sure why your stylus taps go faster. I think maybe I found a couple of spots where I go a frame or two faster, but I'm not 100% on that.
Zurreco wrote:
Honest question: what is the source of entertainment for this run? Sure, you will have the speed from planning which puzzles are fastest/giving the answers immediately, but why is that good to watch?
I give you the same answer as Scepheo. I'm a total newbie and this is the best way to learn how to TAS, by trying, right?
Experienced Forum User
Joined: 7/12/2009
Posts: 9
Location: Ohio
zefiris wrote:
I don't remember anything worth tasing in this game... Watching puzzle walkthrough would be somewhat boring, I guess.
I don't suppose you actually read my post? Not really doing this with publishing it in mind, just doing it to mess around with basic TASing. If you've really got nothing positive to say to a new person on these forums, you really should just say nothing because it's very frustrating to get a worthless reply like that. :/
nifboy wrote:
I wouldn't mind seeing a TAS of the Princess in a Box puzzle, mostly because I despise it.
Haha, I remember when I first played through the game some of the puzzles really had me stumped, even with the hint coins. Can't wait for Diabolical Box to come out in August though. Made a WIP up until the end of puzzle 001: http://www.mediafire.com/?sharekey=80a1321dd10abd7f5bf1f12f1ff3f30adbe44f27ecf7905fb8eada0a1ae8665a Most of it is a cutscene and text skipping, but I think the puzzle is as good as I can get it.
Post subject: Professor Layton and the Curious Village
Experienced Forum User
Joined: 7/12/2009
Posts: 9
Location: Ohio
Well, a few people have brought up Prof. Layton in the DS wishlist topic, and I've been looking for a game I personally enjoy to attempt my first TAS, and it seemed like a fair one to start with. I haven't ran through the whole game yet, but an optimal run is basically just completing the minimum number of puzzles with the minimum amount of movement from screen to screen. I don't think there's any luck manipulation, just lots of text skipping and super speedy puzzle completion. My main worry is the animated cutscenes, which besides being unskippable, also seem to lag DeSmuME. Basically the sound plays fine, but the video lags, so it's kinda messy looking. I'll try and post a WIP at some point soon so you can see what I mean, and maybe get a few pointers for anything I might not be thinking of as a TAS newbie. Speaking of, I do have one question regarding skipping text. You can skip with either stylus taps or A button presses, and it takes 2 separate inputs to skip, once to bring up the full window of text and once to move onto the next screen. I'm guessing that the fastest way to skip text is to alternate between A taps and stylus taps, but I don't think there's any way to set the stylus to a turbo mode, is there? Anyway, thanks in advance for any input/advice!
Experienced Forum User
Joined: 7/12/2009
Posts: 9
Location: Ohio
MezzoDragon wrote:
I'd watch it. Also, if you can't publish your run on this site, you may want to try Youtube or something, y'know. Also, if you are going to TAS Professor Layton, perhaps it could be a 100% run; all puzzles solved. That'd be cool, although probably unpublishable here.
Well, I'll definitely look into it. I figure at the very least I can probably get help from people on here if I post WIP's. Also chalk me up for seeing a Polarium Challenge mode TAS. Just started playing that game again a few days ago and that mode is a bitch.
Experienced Forum User
Joined: 7/12/2009
Posts: 9
Location: Ohio
If it's any consolation, you make it look like it's nothing. This game brought back some memories though, not that I was any good at it. edit: just realised this is 5 months old. Will there be a level 3 forthcoming? Definitely looking forward to it if so!
Experienced Forum User
Joined: 7/12/2009
Posts: 9
Location: Ohio
Hmm, I was thinking about trying to do Professor Layton as my first TAS but I'm not sure it's going to be worth it. All the animated cutscenes are unskippable, and laggy as hell too, and there's about 3 or 4 in the first few minutes of the game. I may mess around with the game anyway just to learn some TASing basics, but I feel like the cutscenes would prevent a run from getting published. Let me know if I'm wrong though!
Experienced Forum User
Joined: 7/12/2009
Posts: 9
Location: Ohio
I wanna say that a lot of players chew gum as a way of reducing any facial movement that might be considered a tell. A lot easier to chew gum than keep a straight face on 100% of the time.