Posts for Ahym


Ahym
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Thank you for the feedback, there's definitely much room for improvement you are right. However the one thing I can't get over myself is the framerate being wrong, as you said. Exiftools confirms this fact. Also the flashing would be even worse at a higher framerate so personally I don't see myself revisiting this game to improve it. The flashing is already bad enough
Ahym
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Randomno wrote:
I suppose one frame would be like 1. Hold A and B 3. Hold frame advance 4. Release frame advance 5. Release A and B So it would be necessary to ensure this does not happen too fast, so the emulator can process this before the A and B are released. Could have a configuration for how long to wait between each frame advance.
If you want to implement the frame advance as part of the input, you could use something similar to AutoHotkey, which lets you designate inputs with a configurable time in ms. Inputting commands every 16.67ms would give you 60fps outputs
Ahym
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This would be really nice to have as it would increase the amount of software that works with the psuedo program. My only concern is how to approach ensuring that frames only advance after the input has been sent. Possibly code injection to make the emulator sleep until awake after every frame?
Ahym
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Chamale wrote:
I loved this game when I was a kid, very cool to see it as a TAS! I think that considering how fast the player can sleep, putting $70,000 in the bank and using the interest rate is faster than betting it in the casino. If the interest rate is 2%, you'll double your money in only 35 days. I'm curious what the route would be for the game mode with only 100 days to play, so that you can't just sleep for years to level up your stats.
The only issue is that the interest rate decreases over time, my brother suggested possibly using stocks to multiply the deposited cash by theoretically up to a factor of 10. Eventually the interest rate drops to zero and is no longer an effective method of making cash.
Ahym
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Spikestuff wrote:
Flashing at 3:00 to 3:46 and again at 3:52 to 3:55 and finally 3:56 to 4:03 and lastly 4:06 to 4:46 and for good measure 4:49 to 4:50. I guess my only complaint-- besides the seizure. Is that it looks like you overgrinded at the Casino. Probably something that can be simply patched.
My routing has some room for improvements. I'm going to put a warning on the video and the post about the flashing, cause yeah, it's definitely way worse when it's not a tenth of your monitor. Now that libTAS and Ruffle are working on my WSL2 installation (I had to build libTAS since I didn't know there were nightly releases until I had already run make) I want to work on making a more complex run. Maybe not of Stick RPG necessarily, however this was really fun to work on. Places that could be the biggest time saves (that I didn't really want to touch because of the rng) is less time spent at the casino. After making 70,000 it's not too unreasonable to warp back home and deposit money at the bank and ride the 2% interest. Could possibly shave a few seconds with less sleeping as well but casino is definitely the biggest time block.
Ahym
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Things to note: libTAS relies on packages not present in Debian 12 (bookworm) grab the latest nightly release of libTAS if you are presented with any errors regarding broken packages https://ci.appveyor.com/project/clementgallet/libtas/build/artifacts
Ahym
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I think the Emulator Resources page has some issues on mobile