Part I: The Mansion
I had to redo half of the wip and save lots of frames, thanks to a trick I overlooked, knife/canceling the 1st 2f zombie.
Anyway, there are several tricks included in that video, feel free to watch and comment/discuss it.
I had to put tape on my monitor to delimit Jill's Feet and Head to place her perfectly so she could play the piano without movie (she moved 2 frames, it's unavoidable).
Also dodging the zombie guarding the Tiger Statue was never been done before.
Yawn caused me some trouble as I had to wait 5 frames so I redid the segment and changed some movement in order to put an end to the 'wait' time.
I managed to also skip 3 loading transition (Chemical room/Serum Room/Paint Room).
Testing has been done to determine if running with a 2 hander weapons takes more time than having nothing equipped.
In RE2 and RE3, you walk slower with grenade/shotgun equipped but in RE1, there's no difference at all.
Kitchen
It is faster to take the right path to get to Barry in the beginning
Right @ 5804 Frames
Left @ 5809 Frames
It is faster to turn after grabbing the shield
Running against Wall (shield) @ 7293
Turning Instead @ 7287
Faster to go to the left after Barry kill the 1st zombie of the game
Dinning Room (On the way back to Main Hall)
From The Right @ 10521
From The Left @ 10517
Right Path is faster
Chemical Room
Right@ 34947
Left@ 34957
When meeting Richard for the 1st time, I always thought it was faster to go through the plant and trigger the cut-scene, it appears I was wrong.
Direct Route @ 458803
Plants Route @ 458812
Upstairs Route is obviously faster
Downstairs Serum Route @ 52883
Upstairs Serum Route @ 52081
In the Paint Room I tested if it was faster to run while turning or simply stop to turn.
Stop-Turning @ 72773
Run-turn @ 72786
Yes it looks ugly, but it's faster!
Time in Inventory is counted, for your information