Of late I have become a bit more interested in some of the more technical aspects of TASing, as opposed to just TSAing games (which has begun to seem a bit repetitive to me.) I guess I was inspired my Lord Tom's River Raid run and the recent work I did with micro500 on Treasure Master, which seemed really fun to me even though it wasn't directly making a TAS. So I got the idea of trying to make a thread similar to wikipedia
http://en.wikipedia.org/wiki/List_of_unsolved_problems_in_mathematics and see what some people think are significant open problems in TASing.
These can be anything from emulation to game RNG to verification, big issues or small ones, but I want to avoid things like 'I want to see ___ run.'
So does anyone have any thoughts on this?
Is there a certain game which you think is poorly understood that needs a lot of research?
What problem needs to be solved to move TASing forward a step beyond what is currently possible?
Or if you are feeling particularly bold or prophetic, what are the 'Millennium Prize Problems' of TASing?
I appreciate any input. : )