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Alyosha
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Pretty neat game, could use some sound effects though. Around frame 7450, its faster to make a small jump up to the ledge and then jump up the ladder.
Alyosha
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Wow super impressive homebrew with cool boss fights, TAS is also quite good, nice work.
Alyosha
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Wow really good looking game, pretty impressive. A little on the shaky side but still watchable. Lot's of neat tricks, great work on this.
Alyosha
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We've now passed 250 currently published runs with console verifications. That's ~10% of all current publications, which I think is a pretty impressive milestone. About 230 of these are NES or GB/C though, so while verifications for these systems are now common, other systems haven't progressed much or at all. I looked through some of the previous console verification threads and it looks like true put quite a bit of effort into SMS and Genesis, but they have highly non-deterministic start up states, much worse than NES, so probably only games not timing sensitive will work. I had another SNES that I thought was broken turned out to be working, so I tried Super Mario Kart again, and got the same desync on Vanilla Lake 1. A while ago I had also tried to verify [4389] SNES Super Mario All-Stars: The Lost Levels "warpless, Luigi" by DaSmileKat in 34:45.63, but got a deterministic desync in the water level of world 3. So while SNES suffers from a lot from non-determinism, there are also definitely some deterministic issues keeping some games from working, but no idea what they could be. I've set aside SNES work for now though, as it has been a huge time sink with few positive results. There are still more NES and GB/C verifications I want to do, so onward to 300 for now.
Alyosha
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Link to video Console Verified!
Alyosha
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So what did you guys end up showcasing? Was there any feedback on what people found interesting?
Alyosha
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Thanks for making this work in NESHawk. Console Verified! I hope you try to tackle the other games in the series too.
Alyosha
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Good to see someone taking an interest in this. One of the big loose ends here is how the second bonus world is supposed to end. When I originally put together the code I made the level end in an arbitrary way that matched the ending of the first bonus world (being in a certain spot., in this case the upper right corner of the last room.) For the first bonus world this makes sense since there is an opening in the wall there, indicating an exit. But, for the second bonus world, there is no such indication. If you look at the second bonus world map, there is no indication of where an exit should be either. So what's happening? Is the level unfinished? Am I missing a subroutine call in my decrypted code? Figuring this out might make working backwards more plausible.
Alyosha
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Nice optimizations, yes vote again.
Alyosha
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CoolKirby wrote:
That blue palette (<) looks good; bright and easy to look at. I can't think of a better palette for those games at the moment. Dark blue (A+<) as tested in BizHawk just looked dreary.
Alyosha wrote:
I got GB Rockman World 3 resynced and console verified.
Are these ready to add to movie descriptions? By the way, how much "resyncing" is acceptable for it to still be considered a verification of the original run? For example, GBC SpongeBob had ~3 seconds added to allow for the BIOS and LCD on/off, though there might have been one where more was changed. Possibly Sonic Advance? Or if every verification is valid in regards to timing, etc., could I go ahead and add ViGadeomes' Asterix verification to its movie description?
Personally, I don't add the verified flag if I have to change the movie file in any non-trivial way (and the only things I consider trivial are adjusting for a small number of lag frames or start up time.) I'm not sure there is any standardization to it though. I had to do significant RNG manipulation in the Rockman World games, so I didn't add the flag to them. I'm not sure about Asterix, I think it would be better to have a video without that pulsating white light, but that's just me.
Alyosha
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Cool! The submachine games were some of my favorite flash games when I was younger, pretty neat to see them TASed. Yes vote from me.
Alyosha
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MarioAtWork wrote:
https://tasvideos.org/UserFiles/Info/637914247853512136 Thanks for pointing those out, no idea how I passed over them (though I only managed to save a single frame on level 8). I think I also saved a few more frames in other stages since lag frames changed and entire levels needed to be redone so the total timesave is 32 frames
But you didn't get the left most coin first in level 8. https://tasvideos.org/UserFiles/Info/637914350042523770 Here is a file that does so, as well as improves the last level with a different route. It also has other miscellaneous improvements.
Alyosha
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Really neat homebrew, a bit short but looks really polished. Run is a bit unoptimized though. Level 2 has an obvious wasted jump, and level 8 is faster by getting the left most coin first. I still vote yes though, looking forward to seeing some more homebrew TASes.
Alyosha
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https://tasvideos.org/UserFiles/Info/637911057476180327 Here is a file with improvements in level 2 and 5. In particular level 5 is improved by jumping off ledges to fall faster, which is a pretty common technique to be aware of. (I don't want to be added as co-author.)
Alyosha
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On the 'Movies by Genre' tab of 'https://tasvideos.org/Movies' the 'Unofficial game' genre does not work (it links to '-uofficialgame' but needs to be '-Unofficial game' for it to work (but judging by the other genres maybe '-unofficalgame' is actually what's intended.))
Alyosha
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Link to video Finally got Rockman World 4 resynced. I think every Mega Man run on GB/C has a console verified version now (not counting the bootleg one) so that's kind of neat.
Alyosha
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Battletoads 2 player warps: cool glitches and RNG manip (especially wind enemies on the last level.) Prince of Persia: not the most exciting but really cool work went into it, good for discussion.
Alyosha
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Link to video I used the blue palette for Rockman 5 (Rockman 4 is giving me some issues) and I think it looks pretty good, there are a lot of sky scenes in this one so blue one makes sense even though mega man is red.
Alyosha
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You don't have to stop on the ladder in the last level: https://tasvideos.org/UserFiles/Info/637901146933867069 This movie can be optimized more, just demonstration.
Alyosha
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Link to video I got GB Rockman World 3 resynced and console verified. However it turns out that I can also change the palette without breaking sync. So for cases where palette changes don't otherwise effect the run, does anyone have an opinion on which palette they think looks best? Personally I like the contrast in the default palette, but admittedly sometimes the green backgrounds don't look very good. Grey scale looks ok but its not as easy to follow everything that's happening sometimes. Maybe some other palette can work? I plan on working on Rockman World 4 and 5 as well, so I'm open to suggestions.
Alyosha
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ViGadeomes wrote:
Here we go with my first console verification and maybe also the first PAL TAS ! The quality isn't the best but I wasn't able to do better without having to put an epilepsy warning.... https://tasvideos.org/1701M : https://youtu.be/RQocCif2IVM
Woah cool new verifications and PAL TASes, good luck! Unfortunately I had to stop watching your encode after a few seconds as the pulsating flashes made it very uncomfortable, but still a good start.
Alyosha
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Well I guess those movies would sync on your (or TIKevin83's) consoles then. Maybe I'll get a better flash cart so I can read out the state of my console and compare.
Alyosha
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Game: GBC Pocket Bomberman (Jump mini game) Emulator: BizHawk: 2.8 (GBHawk or Gambatte) Console Verification Device: Gameboy Player with GBI Movie: https://tasvideos.org/UserFiles/Info/637893651321154009 (GBHawk) https://tasvideos.org/UserFiles/Info/637893650773641622 (Gambatte) Description of Desync: Desyncs randomly in stage 2 at the first boss enemy. Research: The game is effected by uninitialized WRAM. The GBA start up state used in the movies does not produce working results on console. Both floor and ceiling settings were used for dumping inputs in both movies without improvement. It seems start up state is inconsistent. Possible Next Steps: A movie with initial WRAM set to 0 and using a RAM clearing cart syncs right away. Previous research seemed to verify that initial WRAM had a consistent start up state but this does not appear to be the case. Could it be something to do with GBI? Status: Open
Alyosha
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I have console verified the most recent Super Robin Hood WIP (as well as the other existing Quattro Adevnture TASes.) not sure what's left to do for a new TAS, but it should be verifiable whenever it gets done. Link to video Note that Quattro runs use a reset in order to skip the opening code masters screen. In the verifications this is done manually, as it is not too timing sensitive, but it does require an extra poll added to the input file as the bot detects it as a poll.
Alyosha
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I resynced (and console verified) the current 2P NTSC run in the latest BizHawk version: https://tasvideos.org/UserFiles/Info/637883069676489831 After doing so, I realized the first bonus stage could be done quicker by moving Mario to the right once he reaches the top floor instead of to the left. this saves about 40 frames. It can also be used to end input a little earlier on the last bonus stage. I'm not sure about the 2 in between due to ice physics. I didn't feel like resyncing everything again so I'm leaving this here as a known improvement for anyone interested.