We've now passed 250 currently published runs with console verifications. That's ~10% of all current publications, which I think is a pretty impressive milestone.
About 230 of these are NES or GB/C though, so while verifications for these systems are now common, other systems haven't progressed much or at all.
I looked through some of the previous console verification threads and it looks like true put quite a bit of effort into SMS and Genesis, but they have highly non-deterministic start up states, much worse than NES, so probably only games not timing sensitive will work.
I had another SNES that I thought was broken turned out to be working, so I tried Super Mario Kart again, and got the same desync on Vanilla Lake 1. A while ago I had also tried to verify
[4389] SNES Super Mario All-Stars: The Lost Levels "warpless, Luigi" by DaSmileKat in 34:45.63, but got a deterministic desync in the water level of world 3. So while SNES suffers from a lot from non-determinism, there are also definitely some deterministic issues keeping some games from working, but no idea what they could be. I've set aside SNES work for now though, as it has been a huge time sink with few positive results.
There are still more NES and GB/C verifications I want to do, so onward to 300 for now.