Posts for Alyzeej

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Joined: 6/19/2014
Posts: 14
My Knife Only All Clear No Damage TAS of Advanced/Arrange Mode with Chris: https://www.youtube.com/watch?v=q6OmEyloKyk I did not submit it because I went back to reedit my two boss fights against the Yawn since I was not satisfied by it. This resulted in 3 different files (plus an extra one to synchronize the gained time against the Yawn so the final timer reflected my actual progress) and not one continuous file. This run is also not a conventional speedrun - I do not aim to get the best time possible and I do not use frame advance; there's room for improvement if one were so inclined to do it. Carcinogen, I did not config anything. I have no idea why you'd have to. The problem with reloading the savestate is that you might be trying to do so before recording a movie. Don't. If you can, make a movie displaying what the problem is because I think I had the same problem until some members helped me to figure out the problem.
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Joined: 6/19/2014
Posts: 14
The TAS has been recorded, edited and uploaded. You can watch it here: https://www.youtube.com/watch?v=q6OmEyloKyk Thank you all for your help.
Experienced Forum User
Joined: 6/19/2014
Posts: 14
I just did another test and it failed. I tried to resynch the copy-paste and line up the missing frames with dead time until the input and frame count matched up perfectly with the part that was desynch to find out if it were the time elapsed that messed with the rng. Didn't work and the enemy is still behaving differently. Seems like I'll have no choice but to do this the "lazy" way. I could redo all the TAS but the problem is that I have so many awesome fights recorded that I doubt I could recreate them entirely (some enemies don't always react the same way after you knife them), more now knowing that the rng is erratic and unpredictable. I don't think I'll be able to submit the record like I'd like to. I'm too perfectionist to let those two flawed and uninteresting boss fights slide and I still have to adjust the timer by not killing 3 enemies so the original movie file will not correspond to the finished video. I could submit the 4 different movie files and explain in detail how the video was put together but I imagine this is too much of an hassle for encoders to handle. If they're still up for it, I'll be more than happy to submit it and provide a lengthy explanation. Nonetheless, and because you guys have been helpful and awesome, I'll be sure to post a link if it does not get accepted.
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Joined: 6/19/2014
Posts: 14
Bad news. After doing some testing I've asserted that it's impossible to copy paste the inputs in order to get the new segment. At first, I thought that I had desync'd but after some further testing (going as much as -2, -1, 1 and 2 frames) I decided to juxtapose two moments 300 frames into the room where things were going off the rails and I got this: Seems like the problem is the enemy rng has completely changed, despite every action being exactly the same save for the actual boss fight. Unless there is some way to copy paste the rng values, I don't think this method will work. I would like to hear some suggestions but I have currently a plan if all fails. It's not what I'd like, as it will not be the proper way of doing things but I think it might work for the intended purpose. I have already registered the frame count difference between the newly recorded fight and the previous one. I will do the same with one I still have to record. I can then add the values of the both frame counts so I can find out how many more additional (or most likely subtractive) frames it has. Afterwards, I will make another recording where I clear all the enemies and make another count. Let's say that there a total less 2000 frames from the newly recorded boss fights and the part where I clear all the enemies and return is 3000 frames. I can then, in the original movie file, skip clearing all the enemies and return in exactly 1000 frames (gaining the 2000 frames from the boss fights by not clearing all the enemies) so that the timer aligns to the expected time from the new boss fights. Unfortunately this means that I need 4 different files (the original file, the file with new boss fight 1 & 2 and the file where I clear all the enemies) and will need to break apart the whole thing into 7 different appends before creating the finished video (I fear keyframes in VirtualDub might make my work harder but if it's anything like FRAPs encoding it should be fine since every frame is a keyframe - I imagine this is where the codec chosen comes into play). What do you guys think?
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Joined: 6/19/2014
Posts: 14
Alright, I have chosen the start frame and the end frame of the original file. This is the first frame when the door animation shows. However, the previous frame is highlighted in red. Should I choose that frame instead?
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Joined: 6/19/2014
Posts: 14
I see, so frame 1 is row 2. Headers can have more than one line number?
Experienced Forum User
Joined: 6/19/2014
Posts: 14
I applied word wrap to NotePad++ and this is what I got: Since the header is 2 lines does this mean that frame 1 is on row 3?
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Joined: 6/19/2014
Posts: 14
Warepire wrote:
Yeah, remember to check at the top how many lines the header is (the stuff before the first frame of input). If the header is 20 lines, then frame 1 is on row 21 instead of 1.
Could you exemplify, please? This part is a bit confusing since I can't find something in my movie file like that (or I'm not seeing it at all).
Warepire wrote:
It's better to copy everything after frame 110120 in the original over to the new file. That way you have a movie guaranteed to play back in-case the edit would desync. Otherwise you got it correct. Obviously use names for the files so you can tell them apart.
Thank you, I'll bear that in mind in when I edit the file.
Warepire wrote:
Regarding optimization, if you deem it optimized enough you could always try to submit it, but it may end up rejected if it's considered too in-optimal. Submission is no requirement though, it's entirely up to you to choose if you want to or not.
Regardless, I'll be sure to post a link here for you to watch. It's the least I can do for all the help you provided me.
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Joined: 6/19/2014
Posts: 14
I downloaded NotePad++ and opened the PSXjin movie file there. Are the lines to the left the ones you are talking about? Let's see if I understand the process correctly. First I need to create a backup file of my PSXjin movie which contains all of my progress. Then, go to the part with the boss fight which I wish to remake and record and overwrite the original file. Now I have two files. The starting point of the part I want to replace should be the same for both of them since they are identical - and I'll be using the door loading animations before the boss fight as a reference. Let's call it the first frame and pretend it's frame 101102 for both files. The second frame (the part which ends the remade segment) that I'll pick up from the original file and the new file will obviously be different because the segments will have different lengths. This means that I need to find the exact frame (using frame advance) where both files can be matched (such as the door loading animation on the way back I previously used for reference point). If, say, it's frame 110120 in the original file but frame 110000 in the new file, I'll copy everything from 101102 to 110000 from the new file over 101102 to 110120 to the original file. Is this correct? Unfortunately I could not do full optimization for three reasons: 1. Because this will be a lengthy challenge. I have looked at the final timer (from an incomplete play) and my guess is somewhere near the 2:2X:XX mark. Assuming there's 60 frames per second (which I think is the case here) that's roughly 504000 frames. 2. Because Resident Evil is a 3D game that relies on pre-rendered backgrounds making it very difficult to establish what the best frame alinement to navigate through sections in as little time as possible. Plus I'd have to account for different enemy RNGs in combat for the least time possible. It's possible, but it would take months or maybe even years (depending on time available and interest) to get it done and I'm not willing to invest that much time in it. 3. Because time is not the core factor of this playthrough. I did my best to navigate in the least time consuming way possible (several attempts until I was satisfied with it) and changed the speed to drastic lows for inventory navigation, item storage and puzzles but this is all about the challenge itself and the combat against the enemies. The purpose is to see how the enemy behaves to different situations, what patterns the A.I. is coded and programmed with and what the player can do without compromising its safety. It's a design study, like previously mentioned. I find it an interesting idea since no one has actually attempted anything like this and I did have some similar requests after I presented my rudimentary TAS of Extreme Battle LV.3 in RE2DS of No Weapon & No Damage (that one done only with savestates & loadstates during door loading animations - although with the clear purpose of showing that the challenge was actually possible despite how strikingly difficult it is). I'll upload it to YouTube nonetheless, but I'd be more than happy to see it on TASVideos too.
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Posts: 14
Thankfully, I did not use binary format. I opened my PSXjin movie file in notepad like you said and I lines of text like this: I assume each different part is a segment of the video. How do I determine which part corresponds to what I want to edit and how do I change it? And thank you for that information regarding the codecs. I'll definitely check out that section to find out what suits me more. I could submit my TAS here but it will not be a speed-run so I'm not sure if it will get accepted. It's a Knife Only All Clear No Damage - a study of the mechanics and design of Resident Evil's Director Cut. It's mostly informative and educational for players of the series who have probably never seen many things depicted in it. Some things are within the reach of human ability (and that was one of the reasons why I choose speed 50% for navigation and combat, speed 36% for inventory and puzzles and speed 25%/16% for storage and item checking/combination) but some things require an insane amount of precision and luck so they are unlikely to be performed by a human playing on normal conditions.
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Joined: 6/19/2014
Posts: 14
I believe that might work considering that what happens in both of these boss fights will not change the outcome for what I'm doing. If you have the time and patience, could you walk me through the process, please? The TAS is nearly finished. Which speaking of, brings me to the next point. I did a bit of testing and when I recorded a portion of the TAS using Lagarith Lossless I noticed that the quality was slightly degraded - in particular the colors. Is it because the in-game playback feature uses some filters or is it because of my choice of the codec? If the former, I assume that nothing can be done but if the latter, what would be the best codec to get the best quality possible? And what codec would you suggest for YouTube upload?
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Joined: 6/19/2014
Posts: 14
Thank you for clarifying that. I now understand the use of load states and how they are supposed to be spread apart for better playback re-playability. I thought that all you had to do was load the state after switching from read only to read + write which did not record, hence my confusion. I have tested the speed of PSXjin vs. pSX fin 1.13 and it turns out I was mistaken. The games are playing at the same speed. Which is weird, for some odd reason PSXjin seems faster. Perhaps it's something to do with the textures. I have another question. I'm currently working on a TAS on Resident Evil's Director. I'm at STAGE 3 (returning to the Mansion) but after rewatching my two previous boss fights against the Yawn [STAGE 1 and early STAGE 3], I'd like to redo them. Is it possible to do this without erasing all of my progress? Or would I need to redo those parts separately and then add them (after erasing the original) to the final recording?
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For some odd reason this didn't work out. I tried something similar instead. I playbacked the movie, then got to the part where I wanted to resume my recording, did a fresh save state, changed to read + write and then loaded. And it worked! Weird. Only problem I have is that now I need to playback the whole thing before continuing but I'm going to try extending the movie, loading a save state a few seconds before the end of the movie, save state over it and then load again to start recording. I just hope this doesn't desync the video as I've heard about that happening before. One more question. Is the game supposed to be speed-up when you're playbacking it (or even when just playing it)? The sound is sync perfectly despite the game being on crack.
Post subject: PSXjin re-recording
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Joined: 6/19/2014
Posts: 14
Could someone explain me how to re-record? I have created a record. It playbacks fine. I tried to uncheck the option of read only and the message was data + write but after the movie finished the playback there was no recording. Alternatively, I have also tried loading the save state from said movie and starting recording a new file from the current state but all that shows up is a blank pre-rendered background (of the game - Resident Evil) with everything else missing (like character models).