Posts for Amablue

Joined: 6/17/2015
Posts: 2
Maybe I wasn't clear about what I was asking. Every frame, the emulator will take advance a frame, then run the lua script, then delay for a 60th of a second (or whatever the frame rate is) and render the frame and play the audio. I don't want to bother rendering the frame or playing the audio or incurring the delay. I just want the emulation to run headless at the maximum possible speed.
Post subject: Is there a way to advance the frame without the frame delay?
Joined: 6/17/2015
Posts: 2
I have a script I want to run, but I want to let it run a lot of iterations and then save out some data. Ideally, the script would just run headless. That is, there would be no rendering or frame delays going on, it would just emulate at full speed until it completed. I don't think there's a Lua function that does the advance frame in that way right now (but I could be wrong!), but I imagine this could be hacked in somehow without too much trouble hopefully.