Posts for AmaizumiUni

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Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
There seems to be an unfamiliar operation, but bizhawk is too new and crashes along with the emulator midway. I tried shortening it by about 24 seconds, but I'm giving up. https://tasvideos.org/UserFiles/Info/638994783179949263?handler=Download 知らない操作があるみたいですがbizhawkが新しすぎて途中でエミュごと落ちます 24秒ほどちぢめましたがあきらめます
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
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Location: 🇯🇵 Japan
The map is slightly different and the difficulty has increased. マップが若干違うのと難易度があがってます
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
Dimon12321 wrote:
1. I see the game lags when enemies appear on the screen. Did you try destroying enemies you came across? I usually take them down, but it's best to avoid the machine gun grunts, and depending on your next move, you might not defeat them. 基本的には倒してますがマシンガン雑魚は避けたほうがいいし次の行動次第で倒してない場合もある 2. On 4:18 you could save some time, while touching the wall spikes, if you looked left to fall to the right. That would save some time. On 9:11 you do that. Taking the right path at 4:18 is the shortcut. Going down will lead to enemies appearing, and you'll end up having to come back up anyway. 4:18は右に行くのがショートカットになる 下に行くと敵がでて最終的に上ってくることになる 3. Why did you take invincibility in Level 3-1 on 7:15, if you can destroy riders by spinning? You do so on 7:54 and it doesn't look like a big time lose. The main reason for being invincible is to reduce frame drops, but using a brake attack might work too. I try to avoid using jump attacks since they slow me down, but sometimes it can't be helped. 無敵を取っているのは処理落ち軽減だがブレーキ攻撃でいいかもしれない ジャンプ攻撃は遅くなるのでなるべく出したくないがしょうがないときもある 4. If you need to go down, why do you move off platforms to fall if you can do the jump off ledges trick? I'm not entirely sure what this means, but I'll answer based on my guess. When landing after a jump, you get stuck for a moment. So unless you're hitting your head on an obstacle or just descending, you jump in the direction you're moving to build up speed. これはちょっと意味がわからないが予想で答える ジャンプの落下時地面に着地すると硬直が発生するので頭を障害物にぶつけたり下に降りるだけ以外の場面では進行方向にジャンプしスピードを稼いでいる 5. The same concerns jumping on ledges. On 9:22, you jump and stick to the wall, absorbing momentum you could use when you move high enough to perform a straight jump. I don't understand this either, so I'll answer based on guesswork. Whether there's a wall or not, holding the left/right keys allows for a slightly higher jump, so I use it. When performing a jump attack on the Stage 2 boss, you won't reach it unless you hold the keys. これも意味がわからないので予想で答える 壁があってもなくても左右キーを入れていれば少し高いジャンプが出るので使ってる 2面ボスへのジャンプ攻撃時キーを入れてないと届かない In short, the optimization is questionable
I'll try a little harder, so please hold off on proceeding for now. I'll get it done within this month. もう少し頑張ってみるのでこのまま進行しないで 今月中には上げる
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
thanks
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
Can't we use the goto statement? I'm using ::exit:: for exit. NLua.Exceptions.LuaScriptException: [string "main"]:211: no visible label 'exit' for <goto> at line 207 function I2() if f1 == 2 then goto exit end end goto分はは使えませんか?exitは ::exit:: にしてます
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
The hidden panels loop through 16 stages, hence the designation as 16 stages. The number of stages itself is an infinite loop.
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
Bigbass wrote:
AmaizumiUni wrote:
Bigbass wrote:
In the submission notes, you use "we", but only one author is currently listed. Not sure if this is a translation issue, or if there are missing authors?
I created it all by myself, but since I used the previous movie clip up until right before saving the last girl, I thought it would be better to include the previous creator's name as well. If there's a problem, I'm fine with being the sole credit. made 作ったのは私一人ですが最後の女の子を助ける直前までは前ムービーをそのまま使っていますので前の作者も入れたほうがいいと思いました 問題があるなら私一人でもいいです
Just to clarify, can you link to the particular movie you used to create this improvement?
https://www.nicovideo.jp/watch/sm45472918
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
Bigbass wrote:
In the submission notes, you use "we", but only one author is currently listed. Not sure if this is a translation issue, or if there are missing authors?
I created it all by myself, but since I used the previous movie clip up until right before saving the last girl, I thought it would be better to include the previous creator's name as well. If there's a problem, I'm fine with being the sole credit. made 作ったのは私一人ですが最後の女の子を助ける直前までは前ムービーをそのまま使っていますので前の作者も入れたほうがいいと思いました 問題があるなら私一人でもいいです
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
thanks First, let's try a regular CPU.
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
I'm considering a new PC. Is there any difference in speed between a regular CPU and X3D?WINDOWS 新しいPCを検討してますが普通のCPUとX3Dで速度に変わりはありますか?WINDOWS
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
Does that mean face select is also usable? It's an Arterios command, but I was worried it might trigger the Konami code. By the way, the game is Tenchi wo Kurau 2(US Destiny of an Emperor 2) ということは面セレクトも使用可能ですか? アルテリオスのコマンドであるのですがコナミコマンドに引っ掛かりそうだったので ちなみにゲームは天地を喰らう2です
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
When entering a name in the game, if you input up 4 times, right 2 times, down 8 times, and left 1 time to enter a specific name, it triggers the scenario select screen. I think this should be prohibited. Also, if you enter the name “Ueyama,” it starts from the beginning with no initial equipment, but you have an item that sells for 49,000. Is that prohibited too? ゲームで名前入力にとき上4回右2回下8回左1回と入力し 特定の名前を入れるとシナリオセレクトになるのでこれは禁止だと思うが うえやまと名前入力すると最初から始まり 初期装備全部ないが49000で売れる道具持ってるのも禁止なのか
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
thanks
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
lua bmp Searched for.
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
I need to know lua to compare a screenshot png with a game screen. Is bitmap.open(files) the right way to do pngopen? screenshotしたpngをゲーム画面と比べるluaが知りたい pngopenはbitmap.open(files)でいい?
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
thanks
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
I looked at the ram in mainmemory.read_u8 but the numbers are different, so it looks like I'm looking at ram. What should I do? wramをmainmemory.read_u8で見たが数値が違うのでramを見てるようだ。どうすればいい?
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
I think it's an emu difference, but bizhawk is faster. I give up and make other tas because I get encausted in the underground passage where I take the three spears.
Post subject: final Version?
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
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https://tasvideos.org/UserFiles/Info/638852865694941387 When taking the Polaroid, Taguchi is wiggling his mouth a little more than usual, but he's adjusting the position of the Polaroid. Maybe we can fix it.
Experienced Forum User, Published Author, Player (232)
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A few frames shorter? But the mind should be more suppressed in the Mamiya fight (if it's over 500 damage).
Experienced Forum User, Published Author, Player (232)
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Post subject: Reset Correction
Experienced Forum User, Published Author, Player (232)
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Post subject: revised edition 2
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
Experienced Forum User, Published Author, Player (232)
🇯🇵 Japan
Joined: 8/4/2013
Posts: 127
Location: 🇯🇵 Japan
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