Posts for AmaizumiUni


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Nice Run and Nice ACE Running test movie Legend of zelda Ver1.1 to ACE OK(FDS Zelda no densetu Ver1.1)
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FDSとなってますがNESの間違いでしょうか?
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ALAKTORN wrote:
What makes you think it’s easy to translate? Sounds like the whole problem’s fixed with BizHawk 1.9.3 anyway. “EmuCRのビルドには関知してない という意味でよいのでしょうか?” そういう事です。 AmaizumiUni: なら今は問題なしですか?BizHawk1.9.3でしてみていた事をできましたか?
はい、Bizhawk1.9.3なら問題なくできています VarkyrieProfile Gandum 0079 については問題ありませんでした。 他のディスクチェンジするゲームはゲームが長いため試せていません
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最初の返信 r9021が含まれている一番近いものとしてEmucrjからBizhawkr9027を ダウンロードしようとしましたがうまくいきませんでした ファイルが既に消えている ダウンロードマネージャーがアンチウイルスソフトに引っかかる ダウンロードしたファイルが展開できない(使用したソフト 7z ver9.20) 新しくディスク交換ができるバージョン、もしくは正式版を待ちます 念のためヴァルキリープロファイルでムービー作成テストをしディスク単体それぞれ最後まで デシンクしないことを確認しました ディスク交換はいったんメモリカードセーブしepsxでロードして行い そのデータをセーブしたものを Bizhawkで読み込みnowで作成しました 今回の返信 EmuCRのビルドには関知してない という意味でよいのでしょうか? それでしたらすみませんでした。ビルドする環境がないため 作成されたものをダウンロードするしかない状態です Bizhawk1.9.3で作成したm3uを読み込ませ ディスク交換を試してみましたがこちらはディスク交換できました
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zeromus wrote:
ok disk switching is messed up on latest svn. check it in r9021. I'm only testing in FF7, I dont have a succinct list of easy disc switching games. You mentioned one, but didnt give any passwords. You dont need to wait 5 minutes while testing. 10 seconds should be enough.
thanks zeromus EmuCR Download bizhawk r9027 Issue not file anti viruls soft run not download download file not uncompress(7z 9.20) waiting r**** disc change new svn try VP disc1 power-on tasmoviefile notdesync and epsx save disc2 memorycard data load to now tasmoviefile notdesync
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zeromus wrote:
AmaizumiUni, first, stop fooling around with the savestates. Next, you must allow some time to pass with no disc inserted in order for the new disc to get picked up. The amount of time varies by game and by mode. Try waiting a long time.
Try no use savestate すいません 英語で説明しずらいので日本語で書きます ディスクチェンジ前にメモリカードセーブ そのデータから開始してディスクチェンジ画面まで進めた フレームアドバンスを使わず エミュレータポーズもせず psx>disc controlsから open(5分待つ) none(5分待つ) close(5分待つ) open(5分待つ) disc2クリック(5分待つ) clonseを試しましたがやはりだめでした また別のゲームでも試しました Gundam 0079 THE WAR FOR EARTH こちらはpassword再開でdisc2からできるので disc1スタート>パスワード入力>discchange画面となり 同様に試しましたがダメでした
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zeromus wrote:
why are you playing tricks with savestates. that will mess things up.
1st test vpdisc1.cue read play end chapter4 disc change scene not choice disc2 savestate make m3u make savestate make(filename In order to know) copy 1stplay savestate to rename m3u savestate no2 load savestate disc change not change scene 3rd test m3u play PSlogo emu stop choice disc2 emu start disc2 title call game start disc1 change scene disc1 choice not change scene
Post subject: valkyrieprofile not disc change
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vp.m3u write f:\vpdisc1.cue f:\vpdisc2.cue copy disc1play savestate to m3u savestate vp.m3u bizhawk run disc change scene PSX>disc contlors click tray open disc2 click(controls 2,127,127,127,127,) tray close not change screen (ディスク2に入れかえてください)
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thanks
Post subject: PSX Menu to Disc Controls help
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disk change game testing(ValkryeProfile) change disc scene PSX>Disc Controls click tray open click discs 0 - none - 1 - VPdisc1 add VPdisc2 cue? bizhawk r9147
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thanks ars4326 and FractalFusion こう変えても問題ないか とくに銀色の機械がコンピュータにみえるか疑問があった silver-colored machine to computer alien world to Area 1-1 変更する前に全文を記載してみます Game-end glitch description The glitch is performed in the "Area 1-1" portion of the 1st stage, during the transition off of the first elevator. While on the elevator, Down+A is held as you transition back up again from the bottom screen (RAM address: 0x200 to 0x00EC), causing your character to fall out-of-bounds into a glitched area of the map. Entering and landing in this area causes the game to execute the ending. *The included video link is an added analysis of the glitch (still in Japanese), further explaining that it appears to be caused by the game interpreting map data as instruction to go directly to the ending. Game sysytem In order to go to the "Area 1-1", the computer must be destroyed. GP: Collecting 8 of them allows you to wear armor that cuts damage in half 8 times. Hyper Ray is needed to open the red gate. One use costs 5 CP, and it must be used 3 times to open the gate. Star Crystal is needed to make the hidden elevator to the alien world appear. One use costs 10 CP. Furthermore, if you use the same bug on this elevator (instead of the one in the TAS), you can move around on the "map" below screen 1.
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現在記載されているものは修正したほうがよいのかな? 一応日本語で書いておくか Game end glitch 最初のステージの異界の最初のエレベータで降りて画面を切り替え 画面が切り替わったらエレベータを上げて画面が切り替わるギリギリの位置(0x200が0x00ECのとき)で 下+Aを押すと画面が切り替わりエレベータから飛び降りた状態なりそのまま落ち続けて着地するとEndingが自動的に流れる (きちんと解析したわけではないが異界の2画面下がエンディングが発生するMAPだと思われる) Game system 異界に行くために銀色の機械を壊す必要がある GP Gyalivanpoint 8個集めると8回ダメージを半分にできる鎧を身に着けることができる CP Cristalpoint weapon itemに分類されるものを使用する際に必要 特定の敵を倒すと回復アイテムドロップ ・取得したweapon ハイパーレイ 赤いゲートを開けるために必要 1回5cp 扉を開けるために3回使う必要がある ・取得したitem スタークリスタル 異界にいく隠しマップのエレベータを出現させるために必要 1回10cp なお、出現したエレベーターで同じバグを使用すると1画面下のMAP(ハイパーレイを取ったMAPの通路)にそのまま移動する
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修正がおわりましたので再提出します http://tasvideos.org/userfiles/download/20218740125291895 細かい修正を書いたほうがいいのかな? トータルは380frame saveです。
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Mister wrote:
AmaizumiUni wrote:
つたない英語で迷惑をかけております。 数か所ほど数フレーム短縮できそうなミスがあったので試してみて短くなるなら取り下げたいと思いますので judging Status new のままで進行しないようにしてもらえますか(作成は1日~数日で終わります)
もし全体として大きく見た目が変わらないのなら、キャンセルという形ではなくムービーの差し替えという形でもかまわないと思いますよ。差し替えてもらう場合は、更新後のファイルを http://tasvideos.org/userfiles/ などにアップロードしてそのアドレスをこちらに書き込めばOKです。もし修正が見つかった場合に参考にしてもらえればと思います。 細かい修正で現時点で200フレームほど短くなりました(銀色の40回攻撃する敵を倒してでた時点) 大きな点は変わらないのでその形を取りたいと思います。 --- He's going to cancel his run if it can be improved, so I'm telling him to have his movie replaced if there's no big difference.
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つたない英語で迷惑をかけております。 数か所ほど数フレーム短縮できそうなミスがあったので試してみて短くなるなら取り下げたいと思いますので judging Status new のままで進行しないようにしてもらえますか(作成は1日~数日で終わります)
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Investigation Thank you Since hurry do not wait for the next version
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hegyak wrote I checked with SVN Build 8151 and I set my Pallet Path to something that's obviously not default. It worked fine for me. _________________ after build to try natt worte So when using 1.8.4 you never see a palette button in GB settings, no matter what you change? _________________ bizhawk ver 1.7.4 not palette button 1.6.1 use palette editor on GB menu zeromus wrote It sounds like your computer is the only one in the world with this problem. Can you try it on another computer? I think it has to do with fonts, desktop enhancements, DPI, etc. Something is making two buttons disappear. I'm sure you've tried resizing that window, right? It has a size grip in the corner. _________________ Japanese windows using another user same symptoms
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zeromus wrote:
Which URL did you download bizhawk from? Which version are you testing now? Please delete your bizhawk config.ini file and try to find the 'Palette...' button in the GB config. Do not set a custom path. Does it work? Now, set the custom path to c:\ ; Does the 'Palette...' button appear? Now, set the custom path to what you want; Does the 'Palette...' button appear?
download bizhawk url(prererease file intalling) http://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk%201.8.4.zip/download deleted config.ini try path not setting use GB menu->setting clickd not palette button palette path c:\ setting and reboot not GB settings palette button palette path(delete folder space [bizhawk 1.8.4] to [bizhawk1.8.4]) C:\game\BizHawk1.8.4\Gameboy\Palettes setting direct path and reboot not GB setting pallete button
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zeromus wrote:
It seems like you are writing about three bugs at the same time. It is very confusing. Let us talk about only one bug. So, let's ignore everything you already wrote. Now, using 1.8.4 I have set the GB palettes path. Bizhawk remembers it after I close it. It is used when I pick "Gameboy Settings > Palette..." and then pick load. The configured palette is remembered after I close the emulator. Everything is working perfectly. Which of those steps does not work for you?
1 Bizhawk setting directpath gameboy and dual gameboy palette path(not use 2byte lang folder) 2 Bizhawk reboot 3 GB menu->settings click not palette menu GB rom and GBC rom all not palette menu
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default path not changing and path assignment not menu palette downldoad -> Emulator -> bizwahk -> 1.8.4 windows binary another path install bizhawk checkd not change path setting click to DualGameboy path menu mode dualGB?
Post subject: not Settings -> Click the Palette button menu
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path setting Not wrong
Post subject: GB palette editor menu hidden?
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old ver(1.6.1)GB Menu in palette editor now 1.8.4 GB Menu not palette editor where is palette edior menu
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thank's Masterjun It was decided to create BIZHAWK to give up specification is too difference
Post subject: Re: Help lsnes savestate code
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use lsnes command lsnes
exec("save-state metal.lsmv")
change code saving statesave all function lsnes luacode manual?
Post subject: Help lsnes savestate code
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snes9x lua
state=savesate.save(0);
lsnes
on_set_rewind = function()
    ?("save-state metal.lsmv")
end
look'd post http://tasvideos.org/forum/viewtopic.php?t=13988 change snes9x to lsnes metal.lsmv new create?