Posts for Amaraticando


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It/Its
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This is so @#$ing cool! Thanks for the effort, time and money spent in this project. I hope it pays off at Games Done Quick events.
Post subject: Re: Profile and BSNES core for regular speedrunning
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It/Its
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NymkHazard wrote:
Hello, I use BizHawk 1.11.6 for regular speedrunning (not TAS) and I wanted to know which profile is recommended for that: there are "casual gaming" and "tool-assited speedrun" profiles, but not "speedrun". Is this option really matter? Same question about the BSNES core: which one should I use? The game I run is Donkey Kong Country 2. Thanks!
DKC2 has a small bug on BizHawk: the music can be accelerated sometimes (I remember the bonus), but that does not affect gameplay. If this is an issue, use Higan's compatibility (or even performance) core. Edit: sample of this error, but it's PAL version. I don't know about NTSC.
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lsnes (for SNES and gameboy) is truly multi-platform, you don't miss some features by using it in Linux. The problem is that there's no binary]package available for download, you would have to compile it yourself.
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Funciona com qualquer número. Só não está bom para mostrar as coordenadas do mouse do SNES.
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It's useful for determinists to say what kind of determinism they are defending here: simple determinism or superdeterminism. According to the link, superdeterminism would avoid Bell's theorem by virtue of being completely deterministic and forbiding free will at all. Analogy: the games we TAS in this website can be said to be deterministic, because the user input are not predetermined, but all the rest is.
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Well, those two last prerequisites aren't always installed automatically. You can download the failed one here: x86_32, x86_64.
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Vá em File > New > Movie. Port 1 type: escolha gamepad. Port 2 type: escolha gamepad. Você pode escolher múltiplos controles ou outros tipos também Tutorial lsnes: http://smw-tas-br.blogspot.com.br/2016/03/introducao-basica-ao-emulador-lsnes.html EDIT: aliás, a inicial de lsnes é um L, não um I.
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Tip: Is memory.readword or mainmemory.readword listed in the reference?
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As adelikat said, BizHawk defaults to WRAM region. You cannot use the bank $7E at the beginning of the address, unless you set the region to BUS, "System Bus" IIRC.
Language: lua

local ramAddress = 0x0577 -- WRAM is from $00000 to $1FFFF for SNES local ramValue memory.usememorydomain("WRAM") -- just in case while true do ramValue = memory.readbyte(ramAddress) -- ramValue = mainmemory.readbyte(ramAddress) -- is valid too, without using memory.usememorydomain gui.text(0, 0, ramValue) emu.frameadvance() end
Reference: http://tasvideos.org/Bizhawk/LuaFunctions.html
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What is your media player? I've seen bug reports complaining about the same thing. A big AVI file indicates that the video was indeed recorded. Even if the video is uncompressed this happens? EDIT: if you can, this info (usually under properties) can be helpful. EDIT2: I can't see the video that I just recorded on Windows Media Player. But it works just fine on Media Player Classic - Home Cinema.
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Can you give me a screenshot of the 'Dump video' dialog and a small AVI sample?
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What's the method of dumping? Uncompressed? Camstudio? And are you sure it's the AVI format? Because lsnes dumps the usual video plus a sox audio.
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Hitbox areas usually depend on a bunch of things, not only RAM values. You'll probably have to use ROM values and bitwise operations (on SNES). My best advice for now is to look at previous scripts and see how it works. I've seen scipts for Super Mario World, Donkey Kong 2 & 3 and Megaman. Different games might use different algorithms.
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The lines are tangent and the angle is not given, as it is determined by R and h. The "towers" are perpendicular to the "ground".
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I was thinking of flat earth bullshit and this problem came to my mind. The answer that I got was pretty big and complicated for a seemingly simple problem, let's see if some of you finds out. Click to expand.
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Randil wrote:
1. s(n) > 0 for a few values up to n=13, after that it seems to stick to negative values. My question is, which is the smallest n>13 such that s(n)>0? It has to be pretty big, I tried the first 10 000 digits of pi and didn't reach it.
Interesting question! The first large positive s(n) is s(16075) = 2. I used this script: edit: fixed the URL
Language: lua

local PI = "too long to display here" -- see http://www.geom.uiuc.edu/~huberty/math5337/groupe/digits.html local house = 0 local sum = 0 for digit in string.gmatch(PI, "%d") do digit = tonumber(digit) house = house + 1 sum = sum + (house%2 == 0 and -1 or 1)*digit if house > 13 and sum > 0 then print("Found solution", house, sum) break end end print"end"
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I guess it can be caused by a frame rule or by RNG? But, if it only happens at this specific tree, that must be a different type of sprite. Did you figure out how the sprites work?
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You get to edit the movie, which in reality is a zip file. Open it with a decent tool (7-zip) and edit member header. Then edit the fields GameName and SHA1 with the new values. http://tasvideos.org/Bizhawk/BK2Format.html If you don't know how to get the SHA1, see here: http://superuser.com/a/898377
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Wait, but where are the "rom locations"? He is just showing the name of the file on his hard drive, not a URL.
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Suggestion> on even frames, draw the box fully, or with less transparency. I do it in SMW (where the sprite id determines the parity) and it`s really useful. And having a different color for Mario would be nice too, and pretty easy to edit.
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deleted
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Yes vote! Love the new trick.
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Nice to see that this issue is reported, because it's been difficulty to these errors sometimes. In the previous example, proper indentation would make it easier to see the problem.
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Usually, 2 hours of TASing, but not every day. And more often than I should, I am just writing scripts and doing some research. But in the final days of a TAS, especially if there're no real life obligations, I'd played up to 7 or 8 hours, or even more.
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It's always a good idea to upload the movies to the userfiles space and share the link at the game specific thread. There, most skilled people on this particular game are more likely to see your movie and tell you tips.
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