Posts for AnS


1 2
15 16 17
27 28
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
Тот тред о личных предпочтениях в распределении слотов. А у меня простая мысль: надо чаще делать сэйвы. Когда работа с сэйвами перейдёт в моторную память, приоритеты у слотов сформируются сами. И вообще, это же всё должно скоро стать не актуальным. ;)
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
feos wrote:
А старым способом вот: запустил мувик свой вчерашний, домотел до места, с которого хочешь продолжить запись, поставил на паузу, сделал сэйв. Переключился в режим Read+Write (кнопка Q) и загрузил этот сэйв. Все, ты продолжаешь запись.
Досматривать каждый раз до нужного места не обязательно. Просто перед выключением надо создать сэйв (я делал его в 10 слоте), чтобы на следующий день загрузить его в режиме Read+Write и сразу продолжить. Я смотрю, XTREMAL93 не внял моим советам использовать ререкорды чаще, чем он считает нужным. Использовать надо все 10 слотов сэйвов, и делать это так же легко и машинально, как пианисты играют на фортепиано. Загрузил первый сэйв, достучал пару кадров до нужного момента, сохранил промежуточный результат в другой слот, переключил на Read-only, прыгнул третьим сэйвом на недавнее место с похожей задачей, подглядел инпут и освежил в памяти суть, тут же нажал Read+Write, вернулся на второй слот и дописал несколько кадров, обратно Read-only - и с первого слота просмотрел получившийся трюк, не так сработало, загрузил третий слот, прошёл пару кадров точно к моменту, сэйв в четвёртый слот, загрузил второй, загрузил четвёртый, опять второй, четвёртый, дошло расхождение! загрузил третий, просмотрел кнопки, на Read+Write, переписал уже копируя суть, а не кнопки, просмотрел с первого слота - сработало даже лучше, сохранил результат в девятый слот, сохранил результат в первый слот, побежал дальше! И это всё за 1 секунду (если в потоке). Работают все пальцы, все отделы мозга. А использовать сэйвы раз в минуту, как это делают на эму-ленде, - это называется "играть на пианино одним пальцем". Слушать получившуюся музыку мало кому интересно.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
Just stumbled upon gocha's blog, here's his article about displaying memory contents using lua for AviUtl. http://d.hatena.ne.jp/GOCHA/20090923/RAMWatchOnVideoLua
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
Brandon wrote:
AnS wrote:
Since Chip and Dale 2 by dragonxyk ends at the last input needed to get to the ending, this run should end there too.
But it does; I posted the fixed file. It's my fault, not his, as I helped him extract the .fm2 file from TAS Edit and forgot to truncate the empty frames. The real time is 19:41.97, not 22:13.59.
Shouldn't you resubmit the file then? Ask a judge to change the file and so on, like usual...
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
Brandon wrote:
Even if that were a rule (Clearly, your harsh criticism of BtDD didn't prevent it from getting published), you need to press start after the points are calculated for the final boss in this game.
1. BTDD run was semi-playaround, not pure speedrun, so having it slip through isn't a precedent. 2. Oh right, forgot about the need to press start. That doesn't change the idea though. Since Chip and Dale 2 by dragonxyk ends at the last input needed to get to the ending, this run should end there too.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
feos wrote:
But tools can't be provided by bruteforce either.
Sure they can be. Any random stone can be your first tool with which you can start making better tools. You only need time.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
feos wrote:
Evolution is blind boring brute force.
So you're poor student. Evolution has an established mechanism called "natural selection", which makes it at least "a self-modifying Lua bot". As for "creation", you forget that someone has to provide tools for you to create anything.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
fiskerN wrote:
Chip and Dale2. tas прохождение на скорость
Если говоришь, что это прохождение на скорость, то я голосую Нет, так как в некоторых местах явно можно было пройти быстрее. Например, ты иногда тратишь время на подбирание и бросание ящиков во врагов, хотя мог бы просто перепрыгнуть их по пути. If you say this is pure speedrun, I have to vote No, because there's a lot of places that could be optimized better. For example, sometimes you spend time on picking and throwing boxes, while you could simply jump over enemies.
fiskerN wrote:
На самом деле фишка заключается в том, что это прохождение за 1 игрока (Дейл "Dale"), что и способствует большему количеству затраченного времени.
Так и надо было написать в тексте сабмишена! You should have written this in submission text!
fiskerN wrote:
В некоторых местах стараюсь получать повреждения, чтобы как то уменьшить время.
Это называется "takes damage to save time". Только я заметил, что в некоторых местах (например, в 4 уровне) ты не используешь этот приём, ждёшь, пока враг уедет. Непорядок. This is called "takes damage to save time". But I noticed that sometimes (for example in in 4th level) you don't use this opportunity, instead you wait for enemy to go away. Not good.
fiskerN wrote:
Так же не большая сложность с задержкой времени примерно в 4 минуты возникла на 5 уровне (босс), где рандомно выдавал шарики или же стрелял в меня.
Надо было манипулировать удачей. http://tasvideos.org/LuckManipulation.html You should use luck manipulation.
fiskerN wrote:
Но прохождения игры за 1 игрока пока что единственное)
Слабоватая причина для публикации. That's kinda weak reason for publication.
fiskerN wrote:
p.s Так как это мой первый TAS, поэтому я его делал 2 с половиной месяца.
Да хоть два года, лишь бы результат был крутым. No matter how long it took, only final result matters.
fiskerN wrote:
Хочу сказать, что игра заканчивается в 19:26, ровно тогда, когда последний босс получает последнее повреждение. На этом быстрое прохождение заканчивается. Далее идет концовка, и её вовсе не обязательно быстро проходить...;) p.s Это я заметил практически во многих тазах, например как Chip and Dale2 by dragonyx или Comix Zone, и они конечное время прохождения ставят на последний удар босса.
Таковы правила сайта. Ты тоже должен был остановить FM2-мувик на последнем ударе. That's the rules of the site, you should stop the FM2-movie after final strike.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
feos wrote:
Там выставляется именно количество времени, с которого одиночный клик по фрэймадвансу (шаг на один кадр) начинает распознаваться как зажатие, что начинает проигрывание игры/мувика.
Речь о Gens, сам посмотри, там frame advance delay определяет задержку между повторениями.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
KSYLATRON wrote:
Огромное спасиба попробывал помогло.
Что попробовал? O_o
KSYLATRON wrote:
Иногда бывает жмеш на фрейме 195 анимация начинается на 200 фрейме. Видел в options-general-frame advance delay стоит "5" я думал это и за этого и ставил другие цифры но изминений никаких не произошло, я так и не понял для чего оно нужно.
То задержка между повторными срабатываниями зажатой клавиши Frame Advance.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
feos wrote:
В самих играх бывает задержка между нажатием кнопки и реакцией игры. Нормальное явление, величина задержки разная бывает.
Ты говоришь про задержку между вводом и прорисовкой изображения, она всегда равна 1 кадру (+ лаг, когда он есть), а если человек говорит про 5 кадров - это именно пауза между первой и второй стадией анимации.
Post subject: Re: gens rerecording
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
Всё правильно, при нажатии кнопки запускается анимация удара, и каждый кадр анимации длится в течение нескольких ТВ-кадров. Первый кадр анимации (исходное положение) длится, как ты говоришь, 5 фреймов. Это необходимо для создания плавной анимации (которую игрок видит в реалтайме). Под микроскопом это, конечно, выглядит странновато, но таковы принципы анимации. Вот тебе пример с Диснеевской игрой - пуля вылетает сразу же после нажатия, а пистолет появляется только через несколько кадров. http://shedevr.org.ru/stuff/subpages/darkwing_duck_TAS_review/dw-luck_manipulation.gif Вскоре привыкнешь заранее схватывать момент срабатывания, даже не гляда на экран. Просто всегда используй сэйвы чаще, чем считаешь нужным.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
That's very nice of you! If the game were a bit more famous, I'd say this should go to tutorials section. I wish people shared their sources more often. And by source I mean all significant information they used in making the TAS. While some people consider input file (final movie) an open source material, it lacks insight, so I would compare plain FM2 to obfuscated open-source code where all comments were deleted and all labels renamed to numbers. Sure, it's not a binary executable, yet not an open source code.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
Nach wrote:
I agree that there are massive issues with slavery outside of this framework. There is something seriously wrong if someone uses some statement in the Bible to condone slavery without taking the Bible as a whole as binding. Either take it in whole, or take none of it, because you'll be perverting the intent otherwise.
If you agree that nowadays slavery is not okay, why don't we just call this framework and this Bible obsolete? Like we did with Ancient Greece's pantheon.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
goofydylan8 wrote:
Lastly that glitch in header, does it actually affect the movie at all or is it just for bookkeeping purposes? I am fine changing it I am just curious.
port0 3523512 will cause first joypad malfunction, so after replaying your FM2 FCEUX won't recognize manual 1P input until restart. As for fourscore, feos is wrong, you should not change it to zero unless you also delete last 2 joypads. So I'd say, leave fourscore 1, only fix port0.
Post subject: Re: What counts as completing the game?
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
antd wrote:
*Under normal circumstances, without glitches, the end credits would bring the player to the title screen
Then none of them, unless it makes an interesting TAS.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
"2P Battletoads by FODA" has a lot of funny antics. http://tasvideos.org/355M.html Many other runs have their funny moments here and there, but since they aim for speed, they can't afford to be as funny as aforementioned playarounds.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
Maybe emulators should bind Frame Advance to Ctrl by default. Or even better, bind it to Tilde (the key below Esc) which seems to work with other 3-key combinations as well as Ctrl. Currently FCEUX binds Frame Advance to Backslash key, causing such topics as this. I wonder why this key was chosen back then, was it discussed somewhere on the forum, or it's just a random choice?
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
Billy wrote:
I think a lot of people probably use the speed/entertainment tradeoffs as an excuse for not knowing how to do a certain trick properly. I think if you don't know how to do a trick, just be honest with people and play without the trick instead of trading it off. That's just lame.
You're having such misconception because you're newbie to TASing. For an experienced TASer those "tricks" you're talking about are trivial to do. While in real-time speedrunning people may physically lack skills needed to pull a trick, in TASing anyone can learn and reproduce any trick if they really want to. That's why speed is not as entertaining in TAS as it is in RTS. Being fast is not a talent here, it's a routine. You don't have to be creative to make an optimized run. In fact you don't need to be a human, you might as well be an advanced robot who has simple objective and plenty of time to achieve it. The real value of TAS reveals when people create and discover new aspects of games. Now, THAT is hard to do. As for speed... it's only common practice, not an ultimate goal like in real-time speedruns.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
FCEUX 2.1.6 will be 100 times better. ;)
Post subject: Re: emu.speedmode(normal) doesn't work
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
You are using FCEUX 2.1.4a or earlier. Download newer version.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
Right, right, you can feel the truth, and I can't. Good for you, because even though I seem to lack that sixth sense I still find answers that are way more consistent than ones you may decipher from Bible/Quran/whatever.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
feos wrote:
It's not about catching the first thought coming to your mind. It's about actual searching for the answer. Analizing. One just needs to stay true to himself & beware of narcissism. Getting a higher answer isn't harder than getting one for any real life subject.
But at one moment you suddenly stop analyzing and consider current result as the answer. That's the difference between science and religion. Science never stops searching for more accurate answer, it questions the trustworthness of previously found answer even when it's not profitable (when it may ruin some beleifs and make people less comfortable than with previous paradigm). So I think you're just lazy. That's it, you're loving your comfort zone with already found answers which are ultimate and right. Ok, keep thinking that there is a limit to everything.
AnS
Emulator Coder, Experienced Forum User, Published Author, Experienced player (724)
Joined: 2/23/2006
Posts: 682
feos wrote:
LOL, if you write down the words I dictate you (as some writers used to do, their helpers wrote down what they were speaking), are you something that can divide me from the reader? I trust God who said that I can trust those men and confirmed their witnessing differently (for me).
You mean they were hearing voices? Doesn't sound very convincing. It's still just a book of opinions.
feos wrote:
I afraid of nothing because I can feel the truth, by intuition. And I feel what is right for me and what's wrong.
Subjectivity? It's okay until you start to propagandize it as "the only truth", and to tell people they are going to suffer hellish pain unless they do as you feel.
feos wrote:
As for critical thinking, I mentioned that God is Absolute and free of flaws withing his creation, while human really can find bugs in any program because they were all written by a human.
The world is not perfect. It has many flaws. In fact there were more flaws yesterday then there is today. People constantly improve, converting chaos into order. There's no need to assume that people already had an artificial base to begin their progress. (no need other than use religion as a social tool, but it's very old and ineffective)
feos wrote:
So the only constructive approach is to WONDER what the given part means, looking for the answer that would make you feel it's right. And your destiny would kindly send you such an answer. Happened to me hundreds of times, in different spheres.
This approach is not constructive. If people relied on the first and foremost assumption popping in their head (rather than applying critical thinking and searching for objective truth), we would still live in caves (okay, in monastic cells if you think there was no lithic age).
feos wrote:
But there's something that's higher than any written text. It's your own heart's direct feeling. Conscience, intuition. It leads you where no text can give an acceptable answer. And the most funny thing is when your heart allows you the things forbidden by the text (crux death was damned in the Old Testament).
Awesome, let's go molest children, since my god says it's alright.
1 2
15 16 17
27 28