Posts for Animand


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Super excited!
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Excellent April Fool's joke, dwangoAC! I squee'd like a young girl until I remember it was still April 1st in parts of the world. We're still hype for the run!
I'm not really here. Pressing Up+Down too many times glitched your graphics. And audio. Yeah.
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Location: Georgia
Squee!~
I'm not really here. Pressing Up+Down too many times glitched your graphics. And audio. Yeah.
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It's been 6 months since we've had a post here, so I just wanted to remind you that some of us are still excited and hopeful about this! We know there's still a load of work to do, but here's cheering you on!
I'm not really here. Pressing Up+Down too many times glitched your graphics. And audio. Yeah.
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You haven't been forgotten; keep up the amazing work!
I'm not really here. Pressing Up+Down too many times glitched your graphics. And audio. Yeah.
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I'm eagerly awaiting this, too, but I've seen enough to expect it to be a massive undertaking. It is a bit of a faux pas to ask for an ETA, but getting a reasonable minimum time estimate like "It's probably going to take at least a few months" is reasonable. That said, you can see the progress he's made. He spent a while getting settled on the specific build he was using to make the run, but he's really been making progress. I'd try to be patient for a while and see how often he updates.
I'm not really here. Pressing Up+Down too many times glitched your graphics. And audio. Yeah.
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Also voting yes. I've played this game quite a lot, and this run is masterful. I also did some testing years back when that trick Randil and Healblade found to save some frames from planning the order of left and right turns, and your going to get maybe a full second, not 2 seconds. I'd still like to find out what can be done with enemy manipulation on 2 or 3 levels, but even my best outcome would save a total of a second. In short, this run is exceptional and definitely worth publication.
I'm not really here. Pressing Up+Down too many times glitched your graphics. And audio. Yeah.
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I'm pretty sure at least Healblade and I will be looking over it in detail. I'm pretty bad at taking on a serious project, but taking a fine-toothed comb to it is right down my alley.
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It's been 1 month, so here's a reminder that we have not forgotten, we hope you did well on finals, and we really hope you've been making progress!
I'm not really here. Pressing Up+Down too many times glitched your graphics. And audio. Yeah.
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Works fine for me on SNES 1.43v9
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Very impressive. I'm really excited about the progress that's been made!
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I've fallen through the track at least 4 times on console, and every time I was twisting. Just putting that out there.
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Well, that takes care of my doubts and probably Healblade's as well. Good luck! P.S. Mind posting some more hit rate information, Nitrodon? I'd love to have a better idea about how it works.
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I checked Healblade's calculations, and I think he made a couple mistakes that help a little. Lux will have 145 Speed after a B Agility, giving him a 41% hit chance Gorsia (runed). Also, if you get the upgrade from the guy in Melenam, Lux will have an extra 30 HP totaling 240. With runes and B Protect, Gorsia will hit him for 77-129, meaning Lux survives most 2 consecutive hits, and always survives if he guards one turn. At this point, Lejes could stretch the fight out 18 turns with 9 Recovery, 9 turns for 9 Potion 2. Lux, hitting for 99 max every 2 turns, will need at least 21 attacks to kill Gorsia. To be honest, I just don't think we'd have the damage output at level 25. Since I'm raining on your parade, I'm obligated to give you better news as well. I'll post a few lines of info, then explain. With max power, at level 25, Lux has 133 Power and hits for 59-99. With max power, at level 26, Lux has 138 Power and hits for 71-118. With max power, at level 27, Lux has 143 Power and hits for 82-136. With max power, at level 28, Lux has 148 Power and hits for 93-155. If judicious use of runes, F Shield, M Waters 1 and 2, can get Gorsia fully runed, with Lux and Lejes potioned up, then we have around 27 turns to try to finish the job (plus another turn for each Potion 2). I think this is pretty much impossible at level 25, so let's check for higher levels. At 26, Lux kills a runed Gorsia in an average of 22 attacks, down to 17 if we can get "lucky". At 27, this becomes an average of 19 attacks and a minimum of 15, which may be workable. At 28, this shouldn't be a problem. If we can't manage Gorsia at 25, 1-2 extra levels would drastically improve our chances. By 28, this should be a blowout. But I think it's important to know how doable this is at 25-27 with the expected parameters.
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Slow as it is, if you can find a battle with enemies that only do damage with physical attacks, you can INVS with the Defense Sword and heal up with the Heal Helmet. Sure, 12-24 HP healing (IIRC) is slow, but it was invaluable in my solo Black Wizard run for saving up heal potions.
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Nitrodon wrote:
In caves, castles, and similar, manipulating the RNG (for dodges, criticals, etc.) in the middle of battle is only possible by changing the actions done by each character.
Given a high enough speed stat, choosing actions during fights in dungeons with the premise of dodging attacks and avoiding damage could make choices like Escape make sense in order to get better results from enemy actions. An important example would be keeping R.Pison from successfully one-hit KOing you, especially if you have a partner at that point.
Nitrodon wrote:
Actually, S.Brains give more experience than any other non-boss enemy in the game, so I don't see how leveling later would be faster anyway.
Battles with multiple high XP enemies could be fast enough to present a viable option. I doubt it, but I still intend to be sure.
Nitrodon wrote:
Olvan's response to you = 7E5022. This number ranges from 0 to 99, and changes randomly whenever 7E5120 reaches 0. If his response value is 40 or greater, Olvan will offer to join Lux if he has the Sky Rune. (If he doen't have the Sky Rune, the number needs to be 60 or greater instead.)
Fantastic.
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I'd love to do work on this movie, but I'm holding back because I'm unsure on what sort of power we'll have to manipulate critical boss battles. R.Pison is critical, but I'd contend that the needed S.Brain levelling for the final boss (or the previous boss series) would eliminate the worrying about levels for ALL* the other ones save Dragon. Naturally, I concur that the best levelling method is a single*, condensed block of killing S.Brains for two reasons: while levelling later (in the past) can be faster, having the levels earlier can likely save more time, and the one levelling block avoids multiple spots of viewer boredom. Points of interest (*): ---I never fought any battles between R.Pison and the Patrof apprentice. I avoided them all, and always managed to win that fight *on console* with Lux and minimal trouble. I'm not at all worried about that fight. ---There are things that may detract from the "single" part of this. For example, I suggest killing some Brains around Guntz in order to manipulate some Rcvry drops. ---I've had the Sky Rune apprentice want to join my party. Having Olvan hold the Sky Rune and getting him to join you would be insanely useful. This, of course, would require not having him before (should be discussed with Lux solo or with another partner) and knowing how to manipulate/check it. *raises an eyebrow at Nitrodon*
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I know Healblade and I have done a few hours of work on testing how the stat gains work at level up, such as how perfect of a level-up can we get, etc. Speed is going to be vital for being able to connect with the enemy (necessary) or ideally causing enemy misses (not likely). Magic is also the stat used for general magic defense, so that will be vital for surviving against bosses Doros(sp) for the Light Rune. MP for Lux is likely the only thing to skimp on.
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It's important to note that leveling from 1 to 3 in one battle also means you'll have the problem of manipulating two sets of stat increases at the same time. It might be too inefficient to find them at the same time, so you should consider gaining enough XP that you only get one level from killing Romus. Then that should be compared against just beating him normally.
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I just noticed this, too, but seeing this made my day. I can guarantee I'd watch the run if this was made.
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I've done some work trying to figure out the best levels up to R. Pison, but this being my first try at a TAS makes all this really frustrating. At least after that is the land of the brains.
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Escape works, Dromiceius.
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Apprentices you talk to are always within 2 levels of you. Their stats (including level), whether joining you or fighting you, are randomly generated upon entering a town they are in, if I recall correctly, and are derived from the formulas used in Elnard (with the boosted stats). This means getting Valsu as a partner at level 40 would be FAR, far better than levelling him up to 40. What kind of tools were you considering building, Dromiceius? Figuring out how the RNG can be affected would greatly assist speedrunning, and this is a game I'd like to try TASing.
I'm not really here. Pressing Up+Down too many times glitched your graphics. And audio. Yeah.
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I had no problem running it in FCEU 0.98.16. I watched it and was quite impressed. I'm not really interested in trying to making a TAS atm, although this game would have been at the top of my list. Instead, I'd like to help with route planning in some of the more difficult levels. Your routes looked quite optimal, but I'm going to go back and check a couple of them and see if they can be done with a shorter path (although I bet yours will be faster). It's quite impressive; keep up the good work!
I'm not really here. Pressing Up+Down too many times glitched your graphics. And audio. Yeah.