Posts for Antoids


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Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
I could have sworn I'd already replied to this thread. Thanks for all the feedback. I'm sorry to hear an "intended route" run isn't in line with TAS standards, but not surprised. I'll keep my longplays out of the site's hair. If a splinter community with such a goal comes along, send me a PM or something. I'd love to see it happen.
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
I actually didn't know what the spell did. I'm surprised it targets him that whole time. That's cool. I've only played a small amount of SOTN, but enough so that the rest of your explanation makes sense.
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
http://www.youtube.com/watch?v=oIQC8CKQKn8#t=18m40s I just watched this video, and I'm really curious as to what's going on in the last boss fight. It looks like some insane luck manipulation at a guess, but I'd like to know more if someone's willing to explain.
Post subject: Tool-Assisted Slow Run
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
How do the people here feel about having more TA movies that play through the game in mostly the same way a normal person would, without using ridiculous strategies that the average player can't hope to master, and simply playing "normally" with frame precision. How the game was meant to be played, but perfectly. I can see there's some interest, as the BLJless run of Super Mario 64 is receiving some attention, but I'm trying to gauge the interest. The reason I'm asking is because I'm thinking of starting a Let's Play for no particular reason. However, to avoid the waste of time that is recording repeated deaths and such, I was thinking of TAing it. This site, of course, doesn't have to host the video if it's not up to your standards, and I'm gonna do it anyway, but if TASvideos would be interested in hosting the movie file and such (sans talking over it, obviously), I could kill two birds with one stone. The game in question is Tonic Trouble, which doesn't have a movie yet. I purposely picked a game that was not very prolific both so that there was a point in Let's Playing it at all, and because there was a chance TASvideos would pick it up. So, to summarize my point here, if I made a tool-assisted movie that went out of its way to play the game "normally" but with frame precision, is there any chance of it being published as a TAS? No massive, gamebreaking glitches. Just a really good run of the game as it was "meant" to be played.
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Thought I'd relay this comment from my encode, it gave me the warm fuzzies.
neoevil 2 minutes ago I don't know who flechette is but thank you. You make me want to try tasing again.
Good work, flechette! Brought another one (back) to the community, and we can always use more people :P
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Letter by letter, just like NES and SNES and basically any acronym that isn't meant to spell out a word.
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Universe-X wrote:
If you're quick enough, then you can use the flagpole glitch on 8-3 and still have 244 seconds left. And sorry, but what exactly is the 21-frame rule? I've read it, but don't exactly understand it. Is it sort of a restriction?
Every improvement on every level except 8-4 needs to be vast enough that the total number of frames is the next multiple of 21 down, is my understanding. So if a level takes, let's say 600 frames and a new trick saves 10 frames on that level, the new trick is useless, because there will be a 12 frame delay. You need to save 12 or more frames to bring the level down to 588 frames or less to save any time. That's actually probably wrong because I don't think I understand the N+21y parts.
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Oh god yes. I loved to hate this game.
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Ordinarily I wouldn't again, but I had to test out some encoding shit anyway, so: beep
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Ah, I see. Thanks, flygon. Silly youtube. Glad it was all sorted out, though.
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Ah, okay, so it was just me being dumb. Good to know nothing new is happening :P
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
It was somehow related to the timing on entering the title screen. On the third try, this screen came out properly. Tries one and two the image on the bottom screen showed up both times. Not sure what the deal there is, but in any event: Encode
Post subject: YouTube Hates WIPs
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
So recently I uploaded a quick WIP for someone showing a trick in DKC2. No big deal under normal circumstances, but then this came out. Reuploading to Dailymotion, the video was at normal quality. This is the original file. Any idea what the hell happened? It's gotta be something on YouTube's end, but, as I prefer uploading to YouTube to Dailymotion, I'd like to figure out what to do to stop this. This has happened with everything I've recorded in the past 12 or so hours. I did mess around with some settings, but I just changed them to the TAS standards (in the ffdshow configuration, I switched to x264 instead of H264).
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Couldn't get the encode to sync. What version of the game are you using? It broke right at the title screen, immediately after you clicked the press start button.
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Uno Dos Tres Siete Wait, that's not how counting works.
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
Experienced Forum User
Joined: 8/27/2009
Posts: 159
Location: California
I'll support using dehacked. It makes my work encoding a lot easier, with the details it provides. Also, a few things jumped out at me, and I don't TAS so I might be wrong, but: 1: I'm fairly certain it's faster to kill bosses in the center of the screen, as the 'victory' sequence doesn't begin until the death animation disappears entirely. Maybe I'm wrong or it wasn't possible to do without losing frames. 2: You can hit the ice boss with the junk shield or whatever (come on, like any of you remember all the names of the identical bosses) before the battle starts, and I *think* it damages his life bar. This one I'm much less certain of. Otherwise, the run was very nice and I'm much looking forward to it finishing. EDIT: lol, I hit submit before it finished uploading. My bad. Will edit if no one posts before then. Check back in a half hour or so.
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