Posts for Aqfaq


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The AAA-signal is calling for Aglar... Let's hope he shows up...
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Anty-Lemon wrote:
Could I join instead? ;)
Yes, brave soldier, you are needed! Join us, so that we are complete! Otherwise AAA can't participate in the contest (due to unlawful discrimination of alter egos). Blessed be your A, Anty-Lemon! Will you join us?
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I was going to sign in randomly, but due to some recent developments I have decided to join my forces with Anoobis. Beware! I am now a legion! I am AqfAq! I am Anoobis! Together we are... ...AAA! Pack your emulators. You all just lost the contest.
Post subject: Re: #4483: MESHUGGAH's NES Silent Assault in 05:26.91
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Archanfel wrote:
Seriously, i can't understand why such talented player constantly choose so terrible games
Because the art of tasing does not necessarily have to do anything with the art of games. Just because Picasso was able to paint a bull better than 99.99% of all artists, it doesn't mean he painted the same masterpiece every single time he grabbed a brush. Picasso was fooling around with the tools and ended up finding novel concepts. Just like tasers do. TAS of a bad game is like Picasso's bull. Just look at what Picasso does with the bull here: https://www.youtube.com/watch?v=FSoJUMnLc1o#t=1m15s I think it is awesome. Just like a TAS of a bad game can be. Something crappy done insanely well. Always a worthy experiment.
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Stage 1 done! Interestingly, the player character has armor in four individual body parts: head, torso, hands and legs. When one of the armor parts is destroyed, further damage to that body part deals double damage. I begin with 128 HP. This is how I took damage: - 16 from rifle (hand armor destroyed) - 32 from rifle (double damage to hands) - 32 from rifle - 32 from rifle - 3 from collision - 3 from collision - 8 from punch = 2 HP left 7 frames lost because screen scrolling stopped every time I took damage. 1 frame lost because of health bonus countdown. This can be improved slightly. There may be enough time to take damage just before the boss to save 2-3 frames in screen scrolling and health bonus countdown. This requires some good enemy positions. All ideas and feedback welcome. Feel free to join the project.
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Hah, some bosses despawn when they go too far off-screen. Currently, I can skip 3 boss fights: Level 1 boss: Crouch and throw shurikens to make the boss jump backwards off-screen. *puff* Level 2 bosses: Normally there are three bosses here, but the first two can be avoided by having normal enemies running on screen when approaching the boss spawn triggers. The third one can be easily scared off with the sword. *puff* Level 1 boss again: This is somewhere near the end of the game. Shurikens work here too. *puff* This is all very good, because now there is only one unsolved part left in the game: The boss fight which has two fire breathing dudes simultaneously. In theory, the whole game is already solved except for those two guys.
Post subject: The Ninja Warriors
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The Ninja Warriors? At least the game title promises TAS potential. So, I made a test run. (Oops, I did not play on the hardest difficulty level.) And some RAM watch. Here are some notes: Somersault is the fastest movement method. However, the maximum screen scrolling speed seems to be 1 pixel per frame. So, somersault only helps in the beginning of the level. After doing two somersaults, the rest of the level is optimal as long as we stay on the right part of the screen and don't take damage. Taking damage stops the screen scrolling for 1 frame, but having health causes longer score countdown after the level, so it might save time to take some damage from strong enemies. After the screen starts to scroll, our time should be optimal until the level boss. Setting up the boss fight needs minor planning. We just need to be sure that there are no other enemies on screen, so that the boss spawns immediately. Shuriken damage: 1 Sword damage: 2 Other moves: Are there any? Shuriken attack speed: 11 frames Sword attack speed: About 12 frames, but has lots of flexibility because the damage is continuous. Thanks to the screen scrolling, pretty much every enemy can be killed without losing time. To minimize score countdown: - Waste all shurikens - Waste as much health as possible (Each hit taken costs 1 frame, so use only strong enemies for this.) Other notes: - Killing the flying batman enemies gives 5 shurikens. Probably useless. - Are there secrets or power-ups or something? - Can you find a glitch? I didn't find anything yet... - I did not search for the screen position RAM address yet. Maybe it would be useful to have a Lua script that warns us when the screen stops scrolling? All in all, seems very nice and easy. However, there are three boss fights where multiple bosses need to be fought simultaneously, so optimizing those will be a challenge. Teamwork might bring good results on the bosses, so feel free to join in.
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This map image is still working, only some screenshot links are dead. These are the in-game maps with the routes drawn in. It is a bit messy unless you know the game. This image makes perfect sense to anyone who wants to tas the game. I hope somebody improves the TAS someday. The game is very non-linear, so there should be opportunities for route improvements. Also, I have never seen the good ending of this game, so that would be nice to have too. I think it is amazing that this syncs on hardware. Very nice.
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Put me in randomly.
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headcase wrote:
needs a separate published run for avoiding a specific glitch
I agree. The game is speedy, so a glitchless run should work quite nicely.
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Watched most of it. Seems okay. I saw some good health management and spotted no obvious mistakes. Dimon's best run so far.
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I wrote some comments. Feel free to edit them however you wish.
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It seems that the wall ascension glitch can be executed even without an enemy, check this dude's video at around 23:30: https://www.youtube.com/watch?v=JkTQjAvKL3U#t=23m30s
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Yeah, the submission text seems a bit incomplete. Sorry about that.
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The ending was unconventional and entertaining. Here, have a big yes-vote for an amazing TAS. It should already be common knowledge that there is no universal definition for a true ending of a game in a TAS context. This run here is a complete TAS with an ending that cannot be defined in any "pre-TAS era" or "pre-ACE era" conceptions of game endings. I saw the final boss being defeated in an unconventional way. I also saw unconventional credits. It would be absurd to claim that this magnificent piece of digital art is not complete. It is what it is. And it is good. It is very good indeed.
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feos wrote:
While this comic strip brilliantly captures some fundamental aspect of society, it seems to miss at least one possibly important point. Namely, the consensus theory of truth. With a quick search, this is the best description I found: Habermas’ consensus theory of truth: A sentence is true if and only if it can be upheld in rational discourse. There are rationality demands: All potential participants to a discussion must have equal chances to participate. All participants must have equal chances to offer interpretations, justifications, etc. In other words, if the donkey, the man, the woman and the bystanders are all given the same information about the situation and are also given the opportunity to openly discuss together, then (assuming the participants are rational) they would reach a consensus. In each of the four cases presented, one of the participants would change his opinion or behavior after a rational discourse.
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Thank you, boct1584. I fixed the description. I'm not totally confident with the English that I used, so feel free to edit the text further.
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This looks like a generic Genesis first-person shooter. It just has Duke Nukem 3D graphics and sound. It seems like a game mod. I watched the run only partially. It looks okay, occasionally. But. Most of the time it is difficult to say whether the run quality is good or not, because the game quality is bad. I don't really know what to vote. Meh, I guess.
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This boss fight sounds challenging indeed. It seems that the optimal solution is in some sense vague due to the situation having many different aspects that need to be considered simultaneously. Nobody will blame you, if you decide to give up. Also, it is okay to not optimize it fully. You can leave that part for the next taser and just keep progressing with your run. In my opinion, it is totally okay to leave some laborious parts unoptimized, as long as the author acknowledges these potential improvements publicly. It is like having a benign enlarged prostate. The doctor just says: It is all well, because now we know the situation and can monitor it in the future. The same thing applies here: We know there is a potential improvement in the run, so it is okay to leave the run unoptimized. We can always fix it in the future as long as we know it exists.
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Another thing to consider is this: If you want to spend money to see more TASes or better TASes, why not pay emulator developers? New and better emulators are far more important resources than a single guy tasing his ass off. Which one you think would have a bigger impact on the amount and quality of TASes: 1. We pay a talented taser 1000$, so that he can tas? 2. We pay a talented coder 1000$, so that he can create new tools for everyone? Also, how would you feel about paying for a TAS and seeing it obsoleted in a few months by a different author for free? I would think that the incentive for obsoleting a paid TAS would be quite high in the TAS community. Also, whoever gets paid for tasing might have difficulties in finding team mates or feedback for his project for free, so he would be pretty much guaranteed to fail. Money just couldn't compete with the passionate free tasers around here. But if you are a millionaire TAS fan, PM me so that we can discuss our five year TAS contract.
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I believe this topic is something that many TASers may have thought about. However, I would presume that the amount of material well-being enjoyed by anyone who has ever made a TAS is just staggering. I personally find it impossible to comprehend that (according to https://www.dosomething.org/facts/11-facts-about-global-poverty) this is true: 1. Nearly 1/2 of the world’s population — more than 3 billion people — live on less than $2.50 a day. More than 1.3 billion live in extreme poverty, that's less than $1.25 a day. 2. 1 billion children worldwide are living in poverty. According to UNICEF, 22,000 children die each day due to poverty. 3. 870 million people worldwide do not have enough food to eat. Food banks are especially important in providing food for people that can’t afford it themselves. Run a food drive outside your local grocery store so people in your community have enough to eat. Sign up for Supermarket Stakeout. 4. More than 1 billion people lack adequate access to clean drinking water and an estimated 400 million of these are children. Because unclean water yields illness, roughly 443 million school days are missed every year. 5. In 2011, 165 million children under the age 5 were stunted (reduced rate of growth and development) due to chronic malnutrition. If I have a personal computer and enough free time to make a single good TAS, I probably already belong to the top 1% of the richest persons alive. So, no, I do not need money to support my insanely sophisticated top-tier hobby. Neither do you. It is just stupid and narcissistic. The same is true for anyone who would pay just to see a TAS instead of donating that money to some charity. I could easily imagine myself paying a small amount to see a quality TAS of Monster World IV or some other game that I endorse, but in the broader context it all seems absolutely insane. Even evil. How about some charity TAS event instead? Now, that's a worthy challenge to aim for! Not an easy task either! Hmm, maybe have multiple games with donation goals such that when the goal is reached, the TAS is made? Each TAS could be made by a single TASer who has vowed to make the TAS or by the community working together as a team? This could be done annually and the incentive for the TASers would be to prove themselves worthy by actually producing the TASes that they promised to do for a certain donation. Or maybe have a static donation goals for each game, say 1000$ and all tasable games are unlocked for donations from the start? When the 1000$ is raised, the TAS community vowes to produce a full TAS of the game in the next six months? Then the "points" we currently award for players could be counted by the amount of money your TAS projects have raised for charities. Or how about enrolling some IT-people in Bangalore, India? They could create quality TASes for us lousy TAS wankers with a very low price. Our contacts could easily hire local homeless people or prostitutes and use them as TAS labor force. This might actually work. And all parties might be very happy about the situation too, even the homeless people. If you want, you can, right now, find someone to TAS for you 12 hours every day with just 50$ a month. (Even rickshaw drivers in India don't make more than 200$ a month, and they are doing pretty well relatively speaking.) All the keys are in your hands. Just use the Internet to find a suitable contacts from some poor country (I would suggest India for its +1 technology trait), teach them the basics of the art of TASing and then pay them using any payment method you prefer. First you might get bad-quality work, but eventually you might get maybe 2-5 very high-quality TASes each month with just 50$. If fifty people offered just two dollars a month, it would be even better. In any case, your money would be totally wasted in the Western TAS market, so you should definitely focus your investments elsewhere. Maybe República de Colombia, North Korea or Finland? In the meantime, enjoy the best hobby in the world!
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MESHUGGAH wrote:
by randomly mashing buttons
My favorite method. <3
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Hi, Samsara! The TAS looks good. I think you should make a submission out of it. I see no reason why this would not be accepted for publication.
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Looks better than the Genesis version of the game. Good run, too.
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You ran 4481 metres in 90 seconds. Your average running speed was about 111 mph or 180 km/h.