Posts for Aqfaq


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Good work, nice findings. I hope you check out the sequel too: http://tasvideos.org/1305M.html It is a funny game and probably has undiscovered speed tricks.
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MESHUGGAH wrote:
My 2 hour session of making my submission
This is very nice. With audio commentary it would be even better.
Post subject: Re: TASVideos potential participation at AGDQ 2015
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dwangoAC wrote:
I came up with an idea for a TASer vs. human race.
This concept can be easily tested by choosing a game that you are not familiar with from the list of SDA runs that have no TAS. Just put a timer on for 4 hours and speed-TAS the game. Then compare the result to the existing SDA run. By the way, thanks for the nice thread. Also, this concept will be entertaining, if the TASer is shown and he constantly talks about what he is doing while making the run, essentially revealing the whole thought process.
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It is also possible that the "hidden value" you are looking for is the property of the trap, not the property of the player. Maybe the traps are generated randomly?
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How about organizing a TAS-bot charity event?
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Are you talking about that 1-block gap in the floor next to the leftmost blue door #9?
Yes.
Is it just a matter of running and ducking quick enough to "trap" Shion underneath the blocks?
Yes, but I'm not sure whether you need to also take damage from an enemy or not. I also can't remember whether I tested sliding into the hole with Legendary Boots.
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If you can find the player HP or other easily searchable stats, the trap detection stat (if there is one) is probably located near to those RAM addresses. You can then try to "poke" the suspected address and freeze it at a low/high value and then try walking onto a trap to verify that you have found the correct RAM address. If it is just bad luck with the RNG, then I don't know what to do. Maybe you could go back in time and do some stuff in a different order to change the luck?
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Nice ideas again! The first case will probably fail, because faster boots are required to run and slide deep into the 1-block hole. After Shion has slided into the hole, the enemy just gives the final push. I believe the second case won't work, because pygmy Shion is only 1-block tall. When the trick is performed, it is the upper torso that gets stuck into the blocks. There exists a 1-block hole near the left side of the pyramid. It would be a big shortcut, if there was a way to get enough speed for the slide: http://www.gamefaqs.com/genesis/586607-wonder-boy-in-monster-world/faqs/52554 Random hint: If you can think of using the quake spell in some interesting locations, try it! I have tested using it in some places, but I may have missed other opportunities. For example, if you use it in an elevator just when the elevator starts moving downwards, the elevator will leave Shion hanging in the air. I guess the same goes for "pause". I often forget to test the effects of pausing the game.
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These wishlist threads get messy when the number of posts increases. Atari 7800 has so few games that it is much better to list them all in a single place instead of having wishes scattered all around the thread. Here is a complete list of non-tased Atari 7800 games, wishlisted games highlighted: Ace of Aces (1988) Alien Brigade (1990) Asteroids (1987) Ballblazer (1987) Barnyard Blaster (1988) Basketbrawl (1990) Centipede (1987) Commando (1989) Crack'ed (1988) Crossbow (1988) Dark Chambers (1988) Desert Falcon (1987) Dig Dug (1987) Donkey Kong (1988) Donkey Kong Jr (1988) Double Dragon (1989) F-18 Hornet (1988) Fatal Run (1990) Fight Night (1988) Food Fight (1987) Hat Trick (1987) Ikari Warriors (1989) Impossible Mission (1987) Jinks (1989) Joust (1987) Karateka (1987) Kung Fu Master (1989) Mario Brothers (1988) Mat Mania Challenge (1989) Mean 18 Golf (1988) Meltdown (1990) Midnight Mutants (1990) Motor Psycho (1990) Ms. Pac-Man (1987) Ninja Golf (1990) One-on-One Basketball (1987) Pete Rose Baseball (1989) Planet Smashers (1990) Pole Position II (1987) Rampage (1989) RealSports Baseball (1988) Robotron 2084 (1987) Scrapyard Dog (1990) Sentinel (1988) Summer Games (1987) Super Huey UH-IX (1989) Super Skateboardin' (1989) Symbolic Debugger & Downloader (1988) Tank Command (1988) (Froggo) Title Match Pro Wrestling (1989) Tomcat - The F-14 (1989) Touchdown Football (1988) Tower Toppler (1988) Tubes (Nov 3) (2004) Water Ski (1988) Winter Games (1987) Xenophobe (1989) Xevious (1987)
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Hey ars4326, nice ideas you've got there!
ars4326 wrote:
Hey Aqfaq, have you ever thought about improving this one?
I don't think I have the time/motivation to do it.
Buy a Small Spear in Alsedo (80 GP) to double attack power for battles up to Gragg and Glagg.
This is a great idea. For some reason I don't remember ever thinking about this possibility. Actually, I have probably neglected shopping in other places too, so buying stuff is definitely something that should be tested thoroughly.
hidden coin drop located to the left of the ladder, in the transitional screen
Yes, this will be useful if you can improve the route by buying more stuff.
Purchase the Ladder Boots upon entering Purapril. This can shorten some of the climbs during the Jungle Temple.
I believe this will not work. You also need to buy the health potion from the same shop, so money will be an issue. There is very little climbing in the temple, but collecting money for the boots will waste a lot of time. Anyway, it should be tested thoroughly.
skip the extra Heart piece in the Jungle Temple
I can't remember whether I tested it or not. Definitely worth a try.
Look into collecting money to buy early Ceramic Boots.
This is a good idea. The funny thing is that even though the route would look very different, it might end up saving only a few frames.
Finally, is there any way to obtain those Legend Boots?
I believe not. Maybe I have not tried enough? By the way, here is the nicest trick I know that is not used in the current run. It should save a couple of seconds:
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ars4326 wrote:
extra RNG manipulation due to having an alternate weapon.
This is clever!
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This is easily my favorite episode of Dooty's Oddworld series. The combination of funny graphics and silly TAS tricks worked very well here.
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It is a sunny day outside, so I can't bother to watch the WIP, but this seems nice!
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Nice to see the game. The level design is more interesting than I thought. Looking forward to a full run.
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True wrote:
people die welcome to life
Of course people die. Everybody knows that. Nevertheless, it can be tragic. Let's be rational, but also sympathetic. I think it is a good thing to talk about death occasionally and spend a moment to rejoice the life of those that have passed. I remember seeing Hook as a kid. The movie made me cry once or twice, which is always nice.
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A bit repetitive, but easily good enough for the site. Yes-vote.
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feos wrote:
Can we have more people rating it?
I would like to rate movies, but the current rating system is too laborious to use. Rating a movie should be a one-click thing, not a 10-click workday. Every other site that I know use 1-click rating interface. TASVideos rating requires 10 clicks! Even classifying galaxies in Galaxy Zoo is less laborious than rating a movie at TASVideos. 'nuff said. Not rating it. But I would give it 10 for entertainment.
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I looked at the list of cognitive biases from Wikipedia to see if there is something that is relevant to the TASVideos voting system or to the kind of situation thatguy describes. These are what I found at the first glance: Anchoring or focalism The tendency to rely too heavily, or "anchor," on one trait or piece of information when making decisions (usually the first piece of information that we acquire on that subject) Yes. This can happen when regular voters "anchor" their decision to the first piece of information they get about the TAS, which by the way happens to be the name of the author. Availability cascade A self-reinforcing process in which a collective belief gains more and more plausibility through its increasing repetition in public discourse (or "repeat something long enough and it will become true"). I'm not sure how often "availability cascade" happens in the submission discussions, but this looks like something that might happen occasionally. Bandwagon effect The tendency to do (or believe) things because many other people do (or believe) the same. Related to groupthink and herd behavior. This is a strong effect in human behavior and probably happens often here too. In retrospect, I remember some occasions (not necessarily related to submissions) where I jumped to the wagon. Cheerleader effect The tendency for people to appear more attractive in a group than in isolation. This might actually happen with submissions that have more than one author. Confirmation bias The tendency to search for, interpret, focus on and remember information in a way that confirms one's preconceptions. Yes, this will definitely happen often. It is a common human thing to do. Like, if you believe that the submissions of newbies are generally unoptimized, you will pay more attention to the mistakes. I can imagine myself thinking "that trick looks unoptimized" vs. "that trick looks unoptimized, but since the TASer is experienced, he must know what he is doing". Conservatism or regressive bias A certain state of mind wherein high values and high likelihoods are overestimated while low values and low likelihoods are underestimated. Yes, this looks like something that could happen here sometimes. I might overestimate the probability that the TAS is close to optimal when it is made by an expert TASer and underestimate the probability when it was done by a newbie. Conservatism (Bayesian) The tendency to revise one's belief insufficiently when presented with new evidence. I can't think of an example, but this probably happens here sometimes. Contrast effect The enhancement or reduction of a certain perception's stimuli when compared with a recently observed, contrasting object. Yes, this might happen when somebody has just seen a very good TAS and then watches an average TAS and perceives the latter as worse than it actually is. Curse of knowledge When better-informed people find it extremely difficult to think about problems from the perspective of lesser-informed people. This probably happens here, but I can't think of an example. Distinction bias The tendency to view two options as more dissimilar when evaluating them simultaneously than when evaluating them separately. Yes, comparing two TASes to each other vs. watching them separately. Essentialism Categorizing people and things according to their essential nature, in spite of variations. Definitely happens: "A submission by a newbie. Must be unpotimized then." Experimenter's or expectation bias The tendency for experimenters to believe, certify, and publish data that agree with their expectations for the outcome of an experiment, and to disbelieve, discard, or downgrade the corresponding weightings for data that appear to conflict with those expectations. Seems like something that could happen when watching TASes with expectations of it being good/bad. Focusing effect The tendency to place too much importance on one aspect of an event. Yes. This can happen when we focus too much on who did the TAS. Framing effect Drawing different conclusions from the same information, depending on how or by whom that information is presented. Yes, I think any submission whether made by a newbie or not will receive better feedback, if the the run is submitted by somebody with good reputation. Also, good submission text and text formatting will have a positive impact on the audience. Hot-hand fallacy The "hot-hand fallacy" (also known as the "hot hand phenomenon" or "hot hand") is the fallacious belief that a person who has experienced success has a greater chance of further success in additional attempts. Not sure about this. Maybe you can fall to this fallacy, when you overestimate the probability that an expert taser will make a good TAS in the future? Illusion of control The tendency to overestimate one's degree of influence over external events. This happens every time someone votes. (Just kidding.) Selective perception The tendency for expectations to affect perception. Happens all the time? Stereotyping Expecting a member of a group to have certain characteristics without having actual information about that individual. "A specimen from the noob group? Definitely didn't use frame advance."
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Thank you, Kurabupengin. There seems to be many cases like that, so let me know if you spot more.
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Pausejumping is always entertaining.
Post subject: Math Blaster
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So, I started tasing Math Blaster. The game turned out to be quite funny actually. I just hadn't played it far enough to notice that there are different modes of gameplay after the space shooter part. I am currently stuck with luck manipulating good level layout. The challenge is to get through as many "number gates" as possible with the same answer. I have no idea how many level layout possibilities there are. Maybe there exists a level layout where all gates can be completed with the initial number? WIP is here. The best result so far is that I managed to get through 11 gates with the initial number, but there are still many gates before the level ends. Feel free to join the project, if you want.
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CoolKirby wrote:
Should we integrate "Forum thread" and "Also known as" into the N64 page and "Genre" into yours?
Sure, why not. If some of the N64 games are listed twice, then maybe it would be a good idea to move the JPN versions next to their western counterparts? I know very little about N64 games in general, so I'm not going to touch the N64 page myself. Actually, same goes for GBA and NDS. I'm also too lazy to put a genre to each game, but if somebody wants to do that, then go ahead. Do whatever you think is good. :) I can keep the Genesis and PCE pages updated, but I'll leave the other pages to somebody else.
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Good idea, CoolKirby. Or maybe keep the page intact, but move it to http://tasvideos.org/ListOfIdeas/N64.html
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MESHUGGAH wrote:
How many lag frames are there for example on first stage? Would it be possible to fire at specific frames to decrease lag frames?
I got the impression that adelikat did optimize the shooting, so that no unnecessary lag frames ever happened.