Posts for Aqfaq


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Aqfaq wrote:
You should always test even the craziest ideas. There could be surprising ways to avoid or kill the aliens.
I agree, indeed. The glitch looks promising. ACE, GEG, TC, FAG, here we come!
Post subject: My god, they're using tools!
Editor, Experienced Forum User, Published Author, Expert player (2460)
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Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Editor, Experienced Forum User, Published Author, Expert player (2460)
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Guga wrote:
TASes ARE NOT A MEME
You mean MAME has no TASes?
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Warp wrote:
unless it's widespread
Interesting. Does a meme really need to be widespread to be a meme? I would think that genes are genes no matter how widespread they are. Same thing for memes. Some of them are just more successful at replicating than others.
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A geme is a self replicating ideo.
Post subject: Re: Mystic Towers
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MUGG wrote:
saving & loading is the key! ;)
This seems to be the case with many DOS games! These glitches have the potential to ruin some otherwise interesting runs, but they can also make some uninteresting games interesting. A separate category for "savegame abuse" will be useful. Also, funny game choice.
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FRAME WAR!
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ars4326 wrote:
Ch. 1 refinished. 1547 frames saved, so far.
Sounds very good.
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ars4326 wrote:
This game lags like crazy.
Yeah, I like it, because the amount of possible input patterns is significantly reduced. This is where "autoskip lag frames" is very handy. I don't have time to watch your WIPs, but since you improved the old WIP by a good amount, everything should be going really well. I like how some TASers have a distinct TAS flavor. You have obviously found your niche with these Genesis RPGs. Looking forward to more!
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The run quality is good. The game quality is, well... It is not the most interesting game to look at. However, this game is very difficult to fully optimize and ars4326 definitely shows a publishworthy effort here.
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IIRC You need to open a chest 255 times to freeze the game. (You should be able to find some RAM value that increases/decreases by 1 every time you open a chest.) Other than that, I know nothing interesting about the game. Good luck!
Post subject: More Semantics
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Weatherton wrote:
Taken to its logical conclusion, a completed TAS is just a really extensive script.
Also: Ordinary speedruns are actually live console verifications of sloppy TASes that have zero rerecords and are played on 100% emulation speed in real-time. With this type of TASing, the player is usually not even saving the input pattern for later use. Also: If "console verification" means verifying TASes with consoles, then "TAS verification" must mean verifying consoles with TASes.
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MESHUGGAH wrote:
Oh, I've thought this is the TAS already.
Well, maybe it is not the TAS, but I think it is a TAS. I think it is also a segmented speedrun. There is no absolute definition.
MESHUGGAH wrote:
I know it's a TAS once someone able to...
I think the tricks that are used in the run do not determine whether it is a TAS or not.
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Warp wrote:
I still wish someone TASed the original DOS Doom.
It has been tased and has some high-quality runs, but they are not here and they are not even submittable. I wish the Doom .lmp files were allowed here. (I like this page very much: http://tasvideos.org/Natt/Doom.html)
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Hi Geurge, this is very interesting. Thank you.
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Please put this up on the TASVideos news feed. Because that is where it belongs. It essentially uses "rerecords" blurring deconstructing the line between a TAS and a segmented speedrun. Be careful to not compare the "segment count" to the "rerecord count". - The segment count is 317. - If every segment was attempted one thousand times (which is not an unreasonable estimate), the "rerecord count" for the run would be 317000. That is exactly what it looks like. A very well executed TAS. One of the best runs ever. Thank you!
Post subject: New Forum Rank Idea: Assistant?
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Are there any members who actively help people in the production of TASes, but never make movies themselves? If there are, those members should be visibly acknowledged. How about giving them a unique forum rank: "Assistant" or "TASsistant" ??? For example, writing a good Lua script is something that can help a lot in the tasing process, but some players may not have any experience in coding. On the other hand, some coders have little difficulty in writing scripts, but they may not have the time or interest to actually use those scripts to create TASes. There exists the "coder" rank, but that rank does not include people who only make Lua scripts, or does it? I wonder, how many coders here actively create Lua scripts for projects that they don't TAS themselves? (I know I don't.) How many are capable? (I am only somewhat capable.) Passive coders are potentially a huge TOOL for the community, so their contributions should be hailed more. Maybe the member's profile page could have the following info representing the member's coding skill:
No coding skill / Basic scripting / Experienced coder / Emulator engineer / Professional / Bisqwit
Maybe we could then sort the member list by coding skill? That would be interesting in itself. Another example would be a member who actively produces high-quality feedback, ideas, encouragement or encodes. The increasing post count does not fully cover this kind of helpful activity. See this top quality post by solarplex, which includes an encode, yet the current "encoder" rank does not seem to cover this type of help: Post #372420 Can you think of other types of posts that are worth more than "+1 post count"? Are there more "hidden" ways of helping that are not praised enough? People need to be praised, because people are awesome. Just casually brainstorming here. Feel free to assist.
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Maybe the script doesn't work if the emulator runs on full speed. Use only frame-advance when the script is running or remove the "autoskip idle frames" part from the script. Oh, by the way, the category for my WIP would be the basic tasvideoesque any% using hardest difficulty, Nightmare! It is a joke difficulty level, but doable. Another worthy category would be 100% kills on ultra-violence. I don't think any other category would be interesting on this version of the game, although a pacifist run should be doable. There have been many glitch discoveries in the PC version during the recent years, most notably OOB-clipping through walls. I haven't tested whether it works on the 32X version. The player position and wall alignment requirements are quite specific for the clipping to succeed.
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Hmm, Gruefood Delight seems a pretty heavy page for my browser. Maybe it is due to the high number of embedded videos? Many frames could be saved by optimizing the page somehow.
Warp wrote:
Humor might indeed be a good approach at these.
I totally agree. I also think that humorous approach helps in pretty much any situation. It is not always easy to achieve, but it is a very powerful "overall approach."
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Wow, thank you very much for the encode, solarplex! (The game is "Doom 32X" though... Not "Doom64...")
got4n wrote:
I'm up to TAS it also, I think Aqfaq maybe you want tho?
Go ahead, dude! I would like to contribute, but I have too many other nice things going on in my life at the moment. A good life is a versatile life and I've been tasing enough for the time being. I will definitely follow any progress on this thread. I think the quality of my WIP is close to that of the best PC Doom TASes, but I wouldn't know how to compare them, because the game versions are quite different. Anyway, I have a feeling that the first level is not optimal yet, so trying to beat it would be the first task for the next guy. Or you could just continue from the next level. Why not. If anyone has ideas on how to improve the Lua script, that would be cool too.
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Thank you. Nice to have a full run of the game. Your run is quite slow, though. Also, the difficulty setting is a boring choice. (If somebody is kind enough to encode the WIP in the first post, that would be nice and it would make the comparison easier.)
Post subject: Re: #4267: Dimon12321's N64 Doom 64 in 41:22.45
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Dimon12321 wrote:
If you run enough fast, you have a CHANCE (not always) to get the key without moving the pedestal down.
Actually, this can be done consistently every time, but it requires precise player coordinates.
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yep2yel wrote:
...expect it to be obsoleted within a day, if even that.
I think the number of people who have the time/motivation/skill to obsolete this run is actually very low. Well, if we gave any experienced taser a full day to work, he could obsolete almost any TAS by one frame. But even if you gave me a thousand hours, I might still be struggling to finish a run for Doom (on any system). The game is a billion-headed beast of randomness, which frightens me a lot.
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This is not bad by any means. Tasvideos standard is just so damn high. Voting yes for the effort and for the ambitious first submission! Doom! <3