Posts for Aqfaq


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Great job! Good luck with the bikes!
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I think ending input early looked a bit bad. I would prefer a run that aims for getting "THE END" as fast as possible. Anyway, good run!
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The Magic of Reality: How We Know What's Really True by Richard Dawkins This book would have blown my mind when I was a kid. It might be a nice Christmas/birthday present to somebody you know.
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I am not actively TASing at the moment, but I'll check out your WIPs. Go for it, got4n & Mothrayas!
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It is dangerous to go alone. Take this:
20
00000	0000CFEC	b	u	0	Boss HP
00001	0000D1EC	b	u	0	Enemy
00002	0000CFDF	b	u	0	Boss invulnerability counter
00003	0000CDF0	b	u	0	Charge
00004	0000D2EC	b	u	0	Enemy
00005	0000D2CE	b	u	0	Enemy position
00006	0000D2CD	b	u	0	Enemy sub-pixel
00007	0000C8CE	b	u	0	Bike-X
00008	0000C8CD	b	u	0	Bike-X-sub
00009	0000C8C9	b	u	0	Bike-Y
0000A	0000C8C8	b	u	0	Bike-Y-sub
0000B	0000C8C6	b	s	0	Bike-Y-speed
0000C	0000C8CB	w	s	0	Bike-X-speed
0000D	0000D82B	w	h	0	Player HP
0000E	0000D1C9	b	u	0	Enemy Bike-Y
0000F	0000D1CE	b	u	0	Enemy Bike-X
00010	0000CACE	b	u	0	Bullet X
00011	0000CFCE	b	u	0	Enemy Bike-X
00012	0000CAC9	b	u	0	Bullet Y
00013	0000CFC9	b	u	0	Enemy Bike-Y
Edit: I found an old WIP that starts the next level: http://dehacked.2y.net/microstorage.php/info/1843812822/gbc-spawn-wip2.vbm The whole thing may not be quite optimized, but it should be helpful to the next taser.
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I approve Truncated's kabump.
Post subject: Possible Front Page Improvement?
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Please consider flipping the order of "Status" and "By" on the front page: I read from left to right, so it becomes: "Judging underway by Flip." It is sometimes confusing.
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MESHUGGAH wrote:
Let me ask you, what did you expect from a snake TAS?
The thing is, I did not expect a snake TAS! Maybe that's why I liked it. I like it a lot.
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I worked really hard for those long walks and all you watched was the timer? You make me see... RED...
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"Player points must consider game diversity." How about something like this: Has TASed these consoles: +10 player points per tased console Genres covered: +5 player points per tased genre
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Brandon wrote:
Any comments on the ladder grab?
As far as I can tell, it does not save time to grab ladders when walking past them, because Bugs is forced to climb too high. I think your movements are optimal indeed, so all that is left is your strategy. Looking forward to a full movie, but if I have the time I might even check out your progress every now and then.
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Brandon wrote:
Do you think your wobbling trick applies to this game?
I think not. The controls are more ungraceful in this game. In Crazy Castle 4, you just alternate (up-left-up-left-up-left...), but it does not work here, because the character is forced off the ladder when pressing left/right. Looks like the movements are easy to optimize here. Good for you! :)
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Looks good so far. Go for it! These games are funnier to record than playback. :) Maybe I've mentioned this before, but the project-killing feature in Crazy Castle 4 was enemy randomness, which I was unable to control. The enemies will always follow you, but sometimes, very rarely, they can turn the wrong way after falling down from a ledge. I only noticed it when it caused a desynch after hex-editing. One enemy decided to turn another way for no apparent reason, everything else being seemingly the same as before. I had previously hex-edited levels together many many times without any problem, so it is a rare random event. Maybe it is different in your choice of game, though. Good luck with this! By the way, an encode that skips all the key rooms would be nice for these games.
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Hi stik! This is a good game choice. Good luck and have fun!
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Baxter wrote:
You can just uncancel it then ;).
Good idea. Done.
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"Notable frame war"
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This submission might be good vault stuff too.
Post subject: Re: #2201: Aqfaq's Genesis The Faery Tale Adventure in 22:29.85
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adelikat wrote:
Unrejecting this submission for consideration into the Vault tier
That feels a lot better! That feels a lot better! That feels a lot better! That feels a lot better! That feels a lot better! That feels a lot better! That feels a lot better! That feels a lot better! That feels a lot better! That feels a lot better! That feels a lot better! That feels a lot better!
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I liked the boss fights. Looking forward to more Truncated stuff!
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Hah, very nice! Can anyone make a test run with the debug armor? (I can't do it myself at the moment.)
Post subject: Re: Necroing old threads for fun and (no) profit
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Mr. Kelly R. Flewin wrote:
I want to see this game beaten.
Me too.
Post subject: Gotham Kombat!
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This was faster than I had expected. Good work, Keirden!
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"HEY! 1 HAS THE ANKH IN THEIR HAND." Nice work, nanogyth. Voting yes for this silly and well executed run. Thanks for the good explanations too. More Ultima, please.
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Good work, oneeighthundred! This looks more precise than anything I ever did.
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Slowking wrote:
Since when do we give co-authorship for ideas? Usually we give that for actual input.
Since 2007-02-04, when I credited stanski for an idea. I regret for not giving more co-authorship statuses for ideas. Many would have deserved them.