Posts for Aqfaq


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Wow, amazingly efficient boss killing there. Looking forward to a full run.
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pirate_sephiroth wrote:
But will you finish it? Are you testing only or what?
Good question, pirate. Currently I'm just testing stuff and showing people what this game offers for TASers. It seems like a very funny game to TAS, but I'm afraid I can't finish it myself at the moment. I could try to help, if somebody wants to do it.
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MUGG wrote:
Someone make an AVI please! ^^
Make one for me too, please. ^_____________^
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Great to hear that people enjoy the gate trick. As you all can see from bkDJ's stats, it is a very simple game to play. My movie even includes some excessive button presses, because I didn't bother to make the input look clean. But despite being easy, I feel that the game is not very fun or rewarding to TAS. Maybe it's due to the slow-paced animation and monotonous gameplay.
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I don't know what causes the enemies to vanish, but it happens when the player jumps at correct time/location, when an enemy enters the playground from a door. The enemy probably gets confused due to being unable to target the player and tries to perform some special move that teleports him off-screen. The HP of the vanished enemy does not change, so he is not damaged in any way. Oh, maybe it is related to the fact that if a boss is killed and there are still basic enemies around, the basic enemies will flee and then vanish. Maybe the untimely vanishing enemies erroneously get to the "Oh no, they killed my boss!" state when the player is in the air? Just guessing. Well, I tested doing the first fight with 2 players. There's not so much lag and the 2nd player starts ahead of player 1, saving time immediately. Player 2 causes heavy lag in the beginning of level 3, so he should probably suicide in the end of level 2. Or if the player 2 starts ahead of player 1 in level 3, then player 1 should suicide instead. The first fight with 4 enemies takes less than 10 seconds, but it took me more than 1000 rerecords to do and it's not even close to perfect. The enemies had 19 HP in the RAM, but it was actually 20, because they die when they have -1 HP. Consequently, I wasted time due to bad planning of using different attacks. This is also the first time I did something with 2 players, so I'm not used to it. I don't know if I would enjoy doing this game for real, but I'll be helping as much as I can, if somebody wants to try it out. Judging from the first semi-sloppy fight I made, it will be an entertaining and fast-paced movie: http://dehacked.2y.net/microstorage.php/info/1356681397/Double%20Dragon%20-%202%20Player%20Test.gmv
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Tompa wrote:
666, number of the beast. 69, sex position.
666 could also be a sex position.
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minglw wrote:
For some reason I feel that the run can be faster.
I have the same feeling, but I don't know how to do any part faster and I lack the motivation to find out. If anyone wants to try improving it, please go ahead. You should look for screen exits that take 5 frames and try to make them 4 frames. Also, I did not find a way to manipulate the sword fights, so the final fight is actually slower than in SprintGod's movie. Maybe by delaying frames in the previous enemy screen will make the next enemy's behavior change, because all enemies share the same memory addresses for their behavior? It might be worth testing. Good luck! By the way, here is a hint for testing precise positioning: Make 1 running step and then 6 upwards jumps to the opposite direction. This should move your initial position by 1 pixel.
Post subject: Double Dragon
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The Genesis version of Double Dragon is hilarious. I made a very sloppy test run and finished the game in 4 minutes. There is a bug that causes some enemies to vanish. This can be used even on the final boss to end the fight immediately. I believe a sub 3 minute run might be possible. The hardest part is planning and optimizing the use of the 2nd player, because using 2 players causes lag, but helps in some parts of the game. The 2nd player can join the game at any time, so it's not easy to decide when to use him for a few kills and then suicide. Here are some RAM addresses: 00FF07D1 - Player HP 00FF0A51 - Enemy 1 00FF11D1 - Enemy 2 00FF1311 - Enemy 3 00FF1451 - Enemy 4 00FF1591 - Enemy 5 00FF0E11 - Enemy 6 00FF0F51 - Enemy 7 00FF1091 - Enemy 8 00FF0CD1 - Enemy 9 00FF0B91 - Enemy 10 00FF0357 - Credits Here's info about the damage values for the various offensive maneuvers and weapons, the most relevant ones bolded: Punch: 2 Kick: 3 Jump kick: 3 Head butt: 3 Elbow jab: 5 Knee to the face: 1 Baseball bat: 5 Barrel: 5 Rock: 5 Whip: 15 Knife: 15 Dynamite: 30 Anyone interested doing this?
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FODA wrote:
I can't imagine someone our age never owning a console. Not even atari 2600 or snes? wow
I never owned any console and probably never will.
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Thank you nineko, I'm glad you like the movie.
nineko wrote:
When you walked through the gate was epic.
It is indeed my favorite part of the movie. It reminds me about the scene from Terminator 2, where the T-1000 walks through the metal bars. It is exactly what player characters are supposed to do in TAS movies.
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Thank you, satan. Welcome to the forums. You seem to know a lot about Genesis / Mega Drive games. I already finished a full movie for this game, but the submission was rejected due to poor entertainment value: http://tasvideos.org/1982S.html
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Cool shooting for nothing, for entertainment, for "yes" vote. Cool.
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Cool tool-assisted paintings, alden! Slightly off-topic: I wonder if there's enough screenshots available at TASVideos for generating a good looking mosaic.
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Uh-oh, this game is slightly more complicated to optimize than I thought. The game accepts input (and progresses the animation) in 5-frame intervals, which should make everything very simple. However, the real character position changes even between the animation frames, so it is sometimes possible to exit screens at the "4th frame" instead of the assumed 5th frame. This phenomenon can be used to skip 1 frame in screen transitions. However, in most cases there are enemies and other hazards that rule out the positioning for faster transition. Hah, take a look at this wicked collision detection! Next frame, the player is dead by the sword: Aaargh! Luckily, luring the guards down from the ledges works most of the time. It is usually faster than killing them: I also found two promising tricks, which both turned out to be useless: 1. Only one guard can be on screen, so if a guard is lured to a room with another guard, it disappears from the game. 2. It is possible to walk through gates by retreating backwards when wielding the sword. Too bad the sword can only be used in the vicinity of guards, so the opportunities for using the trick are very limited. The new movie is now 2047 frames faster after level 10. Here's a WIP backup, but I don't recommend watching it, unless you're a really big fan of the game. It looks pretty much identical with the old movie. Edit: Updated the WIP backup above. It's almost done, yeah!
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I encountered a screenshot size problem with these games: Most of the games work properly, but Sunset Riders and Wonderboy in Monster World produce incomplete screenshots. The image size is 256x224. The edges are cut out and some pixels are duplicated horizontally. I tried to adjust the screen properly, but failed. Am I missing some video setting here?
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812 - Gods by Aqfaq - 236 kills in 07:31.93 - 31.3 kills/minute It is 32.53 kills/minute, if the 9 player suicides are included. Surprisingly dense killing due to the snake pots bursting out 4 small snakes for easy stomp kills. The figure may not be quite accurate, though. There seems to be an enemy death animation visible in the end, but it is hard to tell whether it is just a graphical glitch or a real kill. It might be just the player dying. (I'm not interested enough to verify it from the RAM.)
moozooh wrote:
Meh, you're such a pacifist, Aqfaq. :\
And you're such a Russian, moozooh. :/
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790 - Dark Castle by Aqfaq & stanski - 2 kills in 00:56.55 - 2.12 kills/minute 883 - A Boy and His Blob by Aqfaq - 1 kill in 01:57.95 - 0.51 kills/minute 1078 - Donkey Kong Jr. by Aqfaq & Ferret Warlord - 1 kill in 01:12.95 - 0.82 kills/minute 570 - Wonderboy in Monster World by Aqfaq - 73 kills in 42:10.45 - 1.73 kills/minute This is what Wonderboy's full kill list looks like: - 3 small snakes - 1 big snake - 2 small grabs - 1 big grab - 1 small bat - 4 big bats - 6 spiders - 1 small monkey - 6 red blobs - 1 knight - 4 cannibals - 3 sea creatures - 2 ghosts - 4 small mummies - 1 big mummy - 4 small skeletons - 5 medium skeletons - 2 big skeletons - 2 flying snow creatures - 1 giant bear - 1 fat giant baby snow unicorn - 1 purple dinosaur - 5 aliens - 2 mushroom bosses - 4 stone bosses - 2 snow bosses - 2 dragon bosses - 1 friendly NPC (killed by the enemy) - 1 brain boss - Total: 73 (with 29 different types of creatures.)
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Well, I happened to play Prince of Persia and found some improvements to SprintGod's movie. I tested recording something and the result was 94 frames faster after two minutes of gameplay. This seems like a project that requires very little planning, so I might be able to continue recording it every now and then. Edit: 124 frames faster after level 3. Edit: 370 frames faster after level 6. Edit: 628 frames faster after level 7.
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I did some testing and to me it seems that Gens10 might have solved the desynch problems. However, a true TAS attempt on the first level should be made to be sure about that. Unfortunately, I have no motivation for it at the moment. 00FF27E2 is the RAM address for the harvester #1 spice load. A harvester can carry 100 units of spice, each worth 7 monetary units. The hardest part in the first level is to manipulate the harvester to suck the spice as fast as possible. I have no idea how to do that. Oh, by the way, I accidentally encountered a really funny bug. I autofired some buttons near my units and moved the cursor very fast here and there. The result was that the music got messed up somehow. It got slowed down and then sped up spontaneously. Also, when the level ended, two songs were played simultaneously during the score tally screen! What a mess of sound that was! Maybe the whole game can be torn to pieces, if some commands are delivered fast enough in some peculiar way?
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Nice run and a "yes" vote for all three spidermmbossman submissions. I took a few screenshots while watching this: The graphics are messy at times, so it's hard to take a good shot.
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Minesweeper can be completed in less than 1 second without any tools, so this submission has no point as a TAS. Funny submission anyway.
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Hello, Uintathere! This is funny run, but I'm voting "no" for these reasons: - You missed some shots in the boss fights. The RAM address for viewing boss HP is 00FF04B3. - You prolonged the input unnecessarily in the end. - Overall, it looks improvable here and there. My estimate is that at least 20 seconds can be saved.
Post subject: An idea plus nitpicking
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Idea It might be fun to have all the the movie tags (manipulates luck, abuses programming errors, etc.) listed in the player profiles, not just the game genres the player has covered. Nitpicking I noticed a slight flaw in upthorn's profile. It says that "upthorn and nitsuja" is a different team than "Nitsuja and Upthorn", so upthorn is listed as having participated in 4 teams instead of the real 3. Naturally, nitsuja's profile has the same flaw. Notice also the inconsistency in the capitalization of the nicknames. Extreme Nitpicking In the players page, most of the "also known as" abbreviations are written as "aka.", but some of them are written as "aka" without the dot. I would fix it myself, but editing that particular page seems to be forbidden for editors. That page also still has "nesvideos - players" instead of "TASVideos - players" in the page title.
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This is an overdose of fast-paced dolphin mysticism. Strong "yes" vote and a few screenshots here:
Post subject: WHAT????!!
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Xkeeper wrote:
I'm seriously beginning to question if having adelikat and mmbossman as judges is the right choice.
You are kidding, right? I think they are doing really good job! Some rules might be worth rewriting every now and then, but there's nothing wrong with the judges. If there was a poll, I would definitely vote these exact persons for judges.