Posts for Aqfaq


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ElectroSpecter wrote:
Haha, I'm going to be cluttering up Gruefood with canceled submissions. :/
That's ok. Afterall, this is somewhat the purpose of Workbench. Good luck with your future efforts!
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To me it seems that stopping the running for one frame gives you a boost whether you jump or not. It looks like a trick that should be used a lot more. Someone called it "stoprunning". (Works in Dark Castle too.) Yup, it works: http://dehacked.2y.net/microstorage.php/info/482304844/aladdin-stoprunning.gmv It's a good run, so I recommend redoing it.
Post subject: Please Identify This Image (Possibly Anime-Related)
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What is the original source of this image? Reward for the fastest answer: 1000 rerecords or a few hours of bughunting at your service.
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Nice! Good luck!
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I would rather see the old graphics with kickass ragdoll physics.
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E A D G
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Thank you for watching it, LSK. I'm starting to think it may be an emulator failure, because I've never seen lag like that before. I've also found an in-game bug that freezes the VBA frame counter. Shouldn't that be impossible?
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Oh, sorry, heh, I forgot that.
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Sounds interesting, IronSlayer. Good luck with it! So are you going for 100% items/treasures/kills? Or 100% kills only? In any case, you may want to draw the optimal route on the map, then decide what items you want in what locations, right? Then just manipulate as many of those items there as possible. RAM watch will be useful, but a bot would be the true blessing here.
IronSlayer wrote:
get maps very early on in the levels
What do you need the maps for?
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Yup, static yes-vote.
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Well, actually it is possible to record a movie, but not detailed optimizations: http://dehacked.2y.net/microstorage.php/info/5708/chikichikiboys.gmv The movie is mostly useless, but completes the game and shows some strategy for the bosses, if someone is interested. I'm not.
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New movie: http://dehacked.2y.net/microstorage.php/info/5686/loneranger6boss.fcm I'm at the chapter 6 boss, but will run out of ammo in the next chapter. Ammo is needed for a few shortcuts and fast bossfights. In other words, this movie failed and I'll cancel the project for now. These are the main mistakes I made: 1) Used bullets when I could have used fists. 2) Did not manipulate luck in the earlier FPS scenes to save bullets. 3) Used bullets when I could have taken damage instead. Here are some plot explanations I wrote while making the run: Chapter 1 - Find Silver, the legendary white horse. * Talk to a woman. She tells that Silver was seen on the other side of the river. * Talk to the bridge guard. He wants to see a permission from the sheriff. * Talk to sheriff. He is afraid of bandits and can't give the permission to cross the river until the bandits are defeated. * Go to the hideout and defeat bandits. * Talk to sheriff. Got permission. * Talk to bridge guard. * Chapter 1 complete. Alternative solution (1600 frames slower): * Encounter bandits and go to the final level through a glitch shortcut. * Defeat Butch Cavendish (the final boss). * Chapter 1 complete. Chapter 2 - Find the legendary Spanish gold. * Talk to a guy. He tells that there is a legendary Spanish treasure hidden nearby. There are three metal plates that show the location, but two of them have been stolen by bandits. * Get plate 1 - mountain. * Get plate 2 - FPS scene. * Buy lots of silver bullets. This is necessary at some point and the gunshop is on the route. * Talk to the village elder. He uses the plates to find the location of the treasure. * Go to the location. * Walk through a wall to warp near chapter 6 boss. * Defeat chapter 6 boss. (This was about 9 seconds faster than getting the Spanish treasure.) * Chapter 2 complete. * WTF cutscene. Chapter 3 - Defeat three bandit bosses... NOT! * Encounter lesser bandits to warp to the final level. * Defeat Butch Cavendish and cut his Double Dragon II train to l i t l e pieces. * Chapter 3 complete. * Surprisingly, the chapter 3 ending cutscene fits here quite well. Chapter 4 - The imposter. * Go to town. Get caught by the local police. Find out that there's some criminal pretending to be you. * Encounter necessary horses. * Chase the imposter while avoiding further horse scenes. * Literally go through the hideout to find the imposter. Defeat him. * Chapter 4 complete. Chapter 5 - Peaceful indians. * Get attacked by indians. * Get attacked by indians. * Talk to the chief to find out what's going on. He won't trust masked men. Lone Ranger must steal an egg of an eagle to gain trust. * Steal the egg and show it to the chief. * Chapter 5 complete. Chapter 6 - Save Clara from the ninjas. * Visit Clara's house. * Talk to people to get information. * Go to the mine. Defeat ninja boss. "Sorry, but Clara is in another castle." * Go to the hideout 1. Defeat ninja boss. "Sorry, but Clara is in another castle." * Go to the hideout 2. * Defeat chapter 6 boss (again). * Chapter 6 complete. Chapter 7 - The soldier camp. * Run out of ammo and get slaughtered brutally.
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I liked the 2nd boss fight. Did you actually damage the boss off-screen or did you just waste the ammo to save time after the level? Good luck with the rest of it!
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2. Synchs fine. Always great to see super fast games done with style. 1. I bet no one else is doing this game currently. 3. I've also seen it called "Taz in Escape from Mars" so you definitely have plenty of alternatives to choose from.
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The number of individual players is missing from the general statistics. Also, it might be interesting to have the average movie rating per system.
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mmbossman wrote:
contrast
I think the dark images pop out from the rest of the movie screenshots, thus creating contrast in a wider context. Filesize is small too, which is good.
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:(
Editor, Experienced Forum User, Published Author, Expert player (2460)
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Location: Gone for a year, just for varietyyyyyyyyy!!
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
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Location: Gone for a year, just for varietyyyyyyyyy!!
Editor, Experienced Forum User, Published Author, Expert player (2460)
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Well, yeah. I'd rather wait some time to avoid having thousand publications for this game. But anyway, if someone wants to encode it, feel free to grab it and submit it and publish it. I don't mind at all.
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This reminds me of how I sometimes listen to 3 instances of my music collection simultaneously with shuffle. I have a large variety of music, so it can produce more than just cacophony. If I put 2 overlapping songs, I tend to concentrate on one of them, so it's pointless. On the other hand, 4 is too much, because it gets noisy. So 3 overlapping songs randomly from varying genres is the optimum for me. I experienced the same thing with this TAS. The audio from 4 games was too much for me, so I disabled MM6 and it got much better immediately. For example, somewhere after frame 53000, some level ending and the whistling tune from MM5 clashed together nicely, but it would have gone unnoticed in the mess of the four games. Even complete silence is possible with the three games, but not so much with all 4. Same goes for the visual experience, it was much easier to watch with only 3 games. I believe it's very hard to make the movie pleasant to watch with that many games. So, for me, the point of multiTAS would be to try completing as many games as possible without Game Over. When you get up to 100 games, the movie doesn't matter anything anymore. Tool-assistance provides ways to play games extraordinarily, so it can be used for much more than just speedrun movies. This TAS is the best example of its kind and I enjoyed watching it by turning one game off. I enjoy the concept a lot. Voting "yes".
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Well, here's 6 frames faster version: http://dehacked.2y.net/microstorage.php/info/5575/dkjr6framesfaster.fcm The improvement came in the last level, but it's mostly unnoticeable, so I'm not going to make a submission of it. Somebody will beat it somehow someday anyway.
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Damn, I improved the last level 3 frames. :( Voting "no". Wait... oh, it's already published...
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Funny movie. I liked how you used the bug in the elevator. I'm also glad about the final boss. Big YES-vote, naturally. Can't wait to see your next TAS, whatever it is.
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jaysmad wrote:
That was a nice movie! Was the improvement in the last vine of the first level? When you kinda pass through the floor?
Correct. The wall pushes the gorilla away, but then he performs a jump backwards, which somehow turns him around, so the movement changes to the other direction and the wall keeps pushing him that way. Then he grabs the vine and climbs up. It's possible to go through the walls elsewhere too, but I did not find it useful.