Posts for Aqfaq


Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
TheAxeMan wrote:
Are the level results screens dismissed as fast as possible?
In the embedded encode, no. In the submitted file, yes.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Congratulations, Walker. Good luck with your future projects.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Samsara wrote:
I can't even come up with the words to describe how much I fucking loathe you.
Yuo only jealous because I have many player point than.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
ALAKTORN wrote:
Aqfaq wrote:
EgxHB wrote:
I put three months of on-off work into the original run, and another month on the second iteration. It's a waste of the author's sweat and toil.
It sound like you don't enjoy TASing. You should probably stop and find a hobby that you actually enjoy.
It sounds like you don’t have a brain. You should probably stop posting.
You correct. I have no brain. you man like you say that always to a woman like me. I should sweat and toil to make run and complain and be proud of me. then have brain only.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
EgxHB wrote:
I put three months of on-off work into the original run, and another month on the second iteration. It's a waste of the author's sweat and toil.
It sounds like you don't enjoy TASing. You should probably stop and find a hobby that you actually enjoy.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Let's ask Cleverbot!
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Not the easiest case of route planning. Good work with it. I like the sliding puzzle solver. It could be useful when somebody does Mickey's Ultimate Challenge. The final boss in that game is a sliding puzzle.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Samsara, your description of the relationship makes me think your ex may have narcissistic personality disorder. A friend of mine dated a person who was like that.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
This is interesting. Looking forward to a submission.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Thank you for sharing your stories, GoddessMaria15 and boct1584. You are awesome.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Rest in peace, Rachel.
MUGG wrote:
So I'm a depressed useless bum who does a TAS every now and then, that's what I'm known for I guess.
You certainly are. You are an artist. I just checked and one of your TASes has more than 334,000 views! That figure is already too large to really comprehend with mammal brains. You are an artist. Being depressed is something artists do. As long as you don't cut off your ear like Vincent van Gogh you're doing fine. As time goes by you get to know yourself better and you can learn to make some easy little changes in your life that will make you feel better. From personal experience I can confirm that Nach's advice is good. If you are not satisfied, try doing something differently, no matter how small thing it is. Meanwhile, just be patient and don't worry. There is no pressure. You are totally entitled to enjoying masturbation and livestreams. I sometimes have periods of mild depression, but I have learned to enjoy it aesthetically.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Impressive work again, ars! Your average TAS length is 20 minutes longer than my longest TAS, so I am almost experiencing TAS envy.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
I originally registered just to vote yes on this. Voting now!
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
One option is http://www.speedrunslive.com/ Many speedrunners also stream live here: http://www.w00ty.com/sda/stream/ A hypothetical cheater would need to put lots of extra effort into his video, so that the run is not too good, because anyone who watches speedruns and TAS videos regularly can tell the difference quite reliably. Also, anyone stupid enough to cheat is not intelligent enough to make good stuff, so no worries. A good speedrunner needs not cheat and a good TASer would definitely not try to pass his masterworks as regular speedruns. To me it seems that a cheater would necessarily be bad at creating the content, so he would leave many clues that would make his cheat attempts obvious to experienced players.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Patashu wrote:
what would be one step better than TASStudio?
The next step is to not produce any input manually. Input is produced automatically and you just choose the result you want to keep. After all, we are not interested in the input pattern itself, but the resulting RAM values. Maybe not quite like this, but maybe something like this: Brute force 1 frame and choose (by clicking) the result you want. Even better: Brute force 2 frames and click the result(s) you want to keep. Even better: Brute force 3 frames. The results would be displayed as a list based on relevant RAM addresses ordered from highest to lowest. Let the program tell you the most high/low/anomalous values for the RAM addresses you want to monitor. (That would often be something like the highest player X-position available etc.) Then just choose the best result. Then do the same for the next 3 frames. 3 frames is often enough to find the most basic movement optimization tricks. Maybe a visual display of the character's "position space" would be useful, too. It would plot all the possible positions of the character for the last 3 frames. Think of a radar in a multiverse. Even if you couldn't afford brute forcing all possibilities even for just 3 frames, a randomized ghost bot on the background would be better than nothing. The ghost would run continuously, as efficiently as possible (using all CPU power available). It would generate random input. It would always base its attempts on the current player state, so it would always be in a meaningful starting position and the player would be immediately informed when the background bot found a better RAM value for the last ~3 frames. It would often find nothing, but when you TAS 100 hours, it might find a trick. For brute forcing, use BOINC.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
DS Jenga World Tour is obviously a video game, not a board game.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Is there a method for proving a TAS to be optimal without brute-forcing all input patterns? Are there practical real-life applications for TAS tools and the skill set of the TAS community? For example, could we TAS protein folding? Could we TAS Bisqwit's toy robot? Is there a method for evaluating a taser's skill? Who is the best taser of all time? Is this question even meaningful? What are the psychological effects of tasing? What is the prevalence of autism among tasers compared to the general public? Is there a universal mathematical relation between an optimal TAS time and the number of alternative input patterns that achieve the same time? What is the easiest/hardest system to TAS? Why? Are SNES games generally harder to TAS than NES games? What is the hardest game to TAS? Why? If all games were TASed optimally, what game would produce the longest TAS? Is it possible to complete 1000 NES games with a single input file without dying at all?
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Derakon wrote:
It's often interesting to hear how things came to be.
That's why I read the Bible every day.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Yes, death would slow him down. In level 14 he makes two successive rocket jumps for which he needs health, armor and rockets, all of which would be lost on death.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Sp00kyFox used smooth weapon animations mod and what looks like some minor color fix mod. The plasma shots of arachnotron were blue instead of green. The invulnerability mask was also changed to light everything instead of making everything black and white. I believe the midi tracks are composed by Clumsydoomer.
Editor, Experienced Forum User, Published Author, Expert player (2460)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
MUGG wrote:
You have to eat a thin grass
DEA will bust your ACE TAS.