Posts for Aqua_Tiger


Experienced Forum User
Joined: 9/19/2004
Posts: 4
Location: Northeastern United States
Ah, yes. Werewolf. In some ways, I really hated this game - especially because the attack and jump buttons were indeed switched, as Kilu said. Though this is a game for which I'd definitely enjoy seeing a timeattack. I'd do it myself, but I feel this is still a little out of my reach for a timeattack run. On the note of the chargeup that Boh and Fihlvein were talking about: The life loss and massive earthquake effect only happen if you're in werewolf or 'super-werewolf' form, and I believe it gets less useful later on - at least in terms of using it against bosses. The chargeup is just a ranged attack for human form. But I don't imagine the player, in a timeattack of this game, being in human form at any time except the very beginning, against the first mini-boss.
Post subject: Dinosaurs for Hire
Experienced Forum User
Joined: 9/19/2004
Posts: 4
Location: Northeastern United States
Yes, I know this game sounds like a stupid one from the title, but I've actually found it to be a good side-scroller - which happens to be based on a book, I believe. I originally was working on a speedrun of this game, but I recently put it on hold, feeling that I needed to plan it out more. Here were some things I discovered in my first attempt that I wish to put out here, in case either someone wants to do a timeattack for this in my place or wants to help me out: -Of the three characters (Archie, Lorenzo, and Reese), I found that Archie appears to have the longest and highest jump. It seems the extra distance matters when going through some areas fast. -When using a close combat move, the player is invincible until a split second before they can move again. If timed properly, this can be used to avoid attacks rather than relying on risky jumps. -During the usage of a smart bomb, the player is invincible until the smart bomb completely subsides. It's too bad these can't be used against the big bosses AT ALL. -Doing what I shall call a 'stomp' move (hitting down + jump together in midair before reaching the apex of a jump) onto an attack greatly reduces damage from a single hit. Now, for where I got stuck. I originally wanted to do a no-damage timeattack. But against the second major boss (the one after the level with the Tesla machine), when you're on his right side late in the battle and he starts firing lava bombs, I have yet to find a way to completely avoid damage. I've succeeded in reducing it to one or two slivers of health lost (this is on Hard mode) using a 'stomp' right onto the flames, but no luck completely evading damage. If anyone knows a way and can help me, I would appreciate the help. I would also appreciate any other planning or advice in regards to this game.
Experienced Forum User
Joined: 9/19/2004
Posts: 4
Location: Northeastern United States
Hmmmm.... If it weren't for my inexperience in making fast game runs, I'd take this request and do it. As it stands, though, I'm probably not ready for a game of this size. I estimate a timeattack of this would still take at least an hour, and I'm trying to think of the things that would still be necessary. I imagine many of the weapons and several suits of armor can be omitted, though.
Experienced Forum User
Joined: 9/19/2004
Posts: 4
Location: Northeastern United States
Out Of This World, US version. CRC32: 5F40A869 ...I realize only now that I should have investigated this further before I tried to record a video. I've seen the video I made for this game desync 3 out of 3 times - and all very early.